Player Matchup

Achilles
Achilles
GUCCInation
Achilles
Level 120
God Stats
1W - 1L
1,179 SR
Queue Stats
248W - 73L
1,786 Elo+
Solo
Sol
Sol
GhostlyWay
Sol
Level 153
God Stats
73W - 76L
1,449 SR
Queue Stats
455W - 474L
1,463 Elo+
Party 1
Charybdis
Charybdis
xGwapDude
Charybdis
Level 49
God Stats
6W - 14L
1,422 SR
Queue Stats
270W - 293L
1,465 Elo+
Party 1
Team Averages
Level 107
1,350 SR
1,571 Elo+

VS

Team Averages
Level 103
1,553 SR
1,477 Elo+
Cthulhu
Cthulhu
L0YALXZ
Cthulhu
Level 148
God Stats
27W - 29L
1,667 SR
Queue Stats
63W - 67L
1,526 Elo+
Solo
Charybdis
Charybdis
ThuhBigdood
Charybdis
Level 85
God Stats
1W - 0L
1,576 SR
Queue Stats
13W - 13L
1,440 Elo+
Solo
Osiris
Osiris
lilbuck0310
Osiris
Level 76
God Stats
9W - 13L
1,416 SR
Queue Stats
489W - 491L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GUCCInation
Achilles
13
2 / 3 / 0
7,765
863
6,107
11,546
9,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 4 / 1
7,171
797
4,419
8,363
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
xGwapDude
Charybdis
12
0 / 6 / 0
6,987
776
4,027
8,573
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
L0YALXZ
Cthulhu
16
6 / 1 / 6
9,498
1,055
11,576
11,082
10,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
ThuhBigdood
Charybdis
15
3 / 1 / 8
8,913
990
6,182
7,191
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Osiris
13
4 / 0 / 5
8,368
930
4,151
8,843
6,229
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
13
13
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
GUCCInation
Achilles
2
3
0
0.67
L
0
4
1
0.13
W
Cthulhu
L0YALXZ
Cthulhu
6
1
6
9
W
Charybdis
ThuhBigdood
Charybdis
3
1
8
7
W
Osiris
4
0
5
6.5
L
Charybdis
xGwapDude
Charybdis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,553
Damage
21,909
28,482
Taken
27,116
15,819
Mitigated
19,304
5,344
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
GUCCInation
Achilles
6,107
722
0
1,986
11,546
9,794
0
3,139
7,966
0
20,901
L
4,419
1,923
0
2,458
8,363
2,794
468
3,657
4,542
22,137
1,410
W
Cthulhu
L0YALXZ
Cthulhu
11,576
230
292
1,354
11,082
10,647
296
2,856
8,215
32,442
916
W
Charybdis
ThuhBigdood
Charybdis
6,182
2,028
0
1,642
7,191
2,428
2,620
198
6,989
0
34,481
W
Osiris
4,151
1,353
0
1,828
8,843
6,229
628
1,424
7,411
0
16,847
L
Charybdis
xGwapDude
Charybdis
4,027
2,659
0
900
8,573
3,231
448
3,005
5,266
0
22,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,923
Gold Earned
26,779
111
Minions Killed
126
0
Camps Cleared
0
455,658
Distance Traveled
559,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,765
863
21
2
0
159,205
0
L
Sol
7,171
797
50
6
0
150,995
0
W
Cthulhu
9,498
1,055
47
5
0
206,560
0
W
Charybdis
8,913
990
59
7
0
155,708
0
W
Osiris
8,368
930
20
2
0
197,710
0
L
Charybdis
6,987
776
40
4
0
145,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role