Player Matchup

Sylvanus
Sylvanus
Gold V
Amo_Shankz
Sylvanus
Gold V
Level 100
God Stats
20W - 21L
1,618 SR
Queue Stats
87W - 98L
1,496 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
CahirMawr
Danzaburou
Platinum IV
Level 163
God Stats
1W - 0L
1,611 SR
Queue Stats
43W - 35L
1,629 MMR
Solo
Tyr
Tyr
Gold I
JumaTheExplorer
Tyr
Gold I
Level 189
God Stats
1W - 1L
1,401 SR
Queue Stats
265W - 267L
1,597 MMR
Solo
Awilix
Awilix
Platinum II
LifestealeRR
Awilix
Platinum II
Level 200
God Stats
37W - 29L
1,606 SR
Queue Stats
846W - 838L
1,599 MMR
Solo
Raijin
Raijin
Gold I
xMurdererSniper
Raijin
Gold I
Level 51
God Stats
5W - 4L
1,716 SR
Queue Stats
191W - 185L
1,614 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,590 SR
1,587 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 182
1,596 SR
1,547 MMR
Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
MycroTy_BR96
Baron Samedi
Gold III
Level 209
God Stats
20W - 14L
1,652 SR
Queue Stats
157W - 149L
1,630 MMR
Party 1
Chaac
Chaac
Gold IV
SeijiMari
Chaac
Gold IV
Level 157
God Stats
0W - 1L
1,645 SR
Queue Stats
12W - 10L
1,441 MMR
Solo
Athena
Athena
Platinum V
Toragus
Athena
Platinum V
Level 136
God Stats
12W - 9L
1,684 SR
Queue Stats
70W - 59L
1,666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Amo_Shankz
Sylvanus
11
0 / 1 / 7
6,608
551
3,413
6,140
3,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
CahirMawr
Danzaburou
12
2 / 0 / 3
7,252
604
5,315
5,312
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
0 / 2 / 5
7,378
615
6,912
10,971
8,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
12
6 / 1 / 4
6,955
580
5,978
10,550
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
7 / 2 / 4
7,479
623
10,023
6,916
2,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosLokiCthulhuCharon

VS

Bans
AresMaman BrigitteSerqetHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 2 / 1
6,392
533
6,292
7,947
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
 
Anhur
11
0 / 4 / 0
6,205
517
3,342
9,809
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
MycroTy_BR96
Baron Samedi
11
2 / 5 / 2
6,642
554
7,256
8,320
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
SeijiMari
Chaac
11
1 / 3 / 0
6,445
537
7,178
13,110
11,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Toragus
Athena
9
1 / 1 / 0
5,636
470
2,951
7,750
5,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
15
Kills
6
6
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
2
1
1.25
L
Anhur
 
Anhur
0
4
0
0
W
Sylvanus
Amo_Shankz
Sylvanus
0
1
7
3.5
W
Danzaburou
CahirMawr
Danzaburou
2
0
3
3.5
W
0
2
5
1.25
W
Awilix
6
1
4
8
L
Baron Samedi
MycroTy_BR96
Baron Samedi
2
5
2
0.6
L
Chaac
SeijiMari
Chaac
1
3
0
0.33
L
Athena
Toragus
Athena
1
1
0
1
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,641
Damage
27,019
39,889
Taken
46,936
18,783
Mitigated
25,355
16,468
Healing
15,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
6,292
1,356
0
3,998
7,947
2,874
0
2,109
5,838
0
46,651
L
Anhur
 
Anhur
3,342
610
0
2,940
9,809
2,435
790
662
9,147
0
44,112
W
Sylvanus
Amo_Shankz
Sylvanus
3,413
740
3,662
2,445
6,140
3,410
0
1,688
4,304
19,192
1,111
W
Danzaburou
CahirMawr
Danzaburou
5,315
2,010
0
1,094
5,312
1,540
0
315
4,997
0
51,847
W
6,912
879
0
5,336
10,971
8,232
0
408
9,825
0
52,826
W
Awilix
5,978
2,721
0
1,712
10,550
3,585
0
2,880
7,389
0
44,020
L
Baron Samedi
MycroTy_BR96
Baron Samedi
7,256
771
228
1,711
8,320
3,007
0
4,717
3,603
46,540
0
L
Chaac
SeijiMari
Chaac
7,178
1,624
0
4,974
13,110
11,565
0
2,508
10,602
0
41,741
L
Athena
Toragus
Athena
2,951
880
0
1,673
7,750
5,474
0
3,064
4,686
15,342
0
W
10,023
921
0
2,219
6,916
2,016
0
4,320
2,133
41,272
899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,672
Gold Earned
31,320
356
Minions Killed
378
0
Camps Cleared
0
1,236,719
Distance Traveled
1,208,192
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,392
533
77
6
0
314,809
2
L
Anhur
6,205
517
98
8
0
203,188
1
W
Sylvanus
6,608
551
27
2
0
234,720
2
W
Danzaburou
7,252
604
97
8
0
227,176
0
W
Tyr
7,378
615
95
8
0
237,800
0
W
Awilix
6,955
580
68
6
0
304,507
0
L
Baron Samedi
6,642
554
98
8
0
223,593
2
L
Chaac
6,445
537
92
8
0
207,745
2
L
Athena
5,636
470
13
1
0
258,857
4
W
Raijin
7,479
623
69
6
0
232,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role