Player Matchup

Xing Tian
Xing Tian
BeardedAngel315
Xing Tian
Level 123
God Stats
2W - 1L
1,724 SR
Queue Stats
388W - 363L
1,520 Elo+
Solo
Merlin
Merlin
BicentennialMan5
Merlin
Level 167
God Stats
12W - 13L
1,462 SR
Queue Stats
516W - 490L
1,480 Elo+
Solo
Loki
Loki
DeathbyLeach
Loki
Level 126
God Stats
1W - 1L
1,376 SR
Queue Stats
33W - 46L
1,403 Elo+
Solo
King Arthur
King Arthur
ImJipp
King Arthur
Level 124
God Stats
2W - 0L
1,759 SR
Queue Stats
17W - 5L
1,704 Elo+
Solo
Medusa
Medusa
Saitama0420
Medusa
Level 155
God Stats
32W - 22L
1,587 SR
Queue Stats
148W - 144L
1,461 Elo+
Solo
Team Averages
Level 139
1,582 SR
1,513 Elo+

VS

Team Averages
Level 113
1,587 SR
1,467 Elo+
Hera
Hera
CosmicTree123
Hera
Level 96
God Stats
20W - 8L
1,690 SR
Queue Stats
44W - 32L
1,540 Elo+
Solo
Hercules
Hercules
DaBrvToaster
Hercules
Level 137
God Stats
3W - 4L
1,662 SR
Queue Stats
247W - 266L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
RICHCITYPOPCORN
Danzaburou
Level 87
God Stats
15W - 15L
1,510 SR
Queue Stats
57W - 58L
1,444 Elo+
Party 1
Mercury
Mercury
URDADDY386
Mercury
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 159L
1,391 Elo+
Party 1
Hades
Hades
XxxRAGE69xxX
Hades
Level 136
God Stats
56W - 50L
1,572 SR
Queue Stats
285W - 313L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BeardedAngel315
Xing Tian
11
5 / 2 / 5
7,058
588
8,045
10,963
8,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 1 / 0
7,355
613
3,446
5,178
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 3 / 0
6,464
539
1,896
7,851
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
ImJipp
King Arthur
14
9 / 2 / 0
8,905
742
9,336
10,966
8,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
11
2 / 5 / 3
6,618
552
5,853
7,564
2,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
6,590
549
6,357
5,567
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
DaBrvToaster
Hercules
11
3 / 3 / 5
6,820
568
5,439
12,841
7,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
RICHCITYPOPCORN
Danzaburou
11
3 / 5 / 5
6,468
539
5,698
8,158
2,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
URDADDY386
Mercury
10
2 / 5 / 2
6,138
512
3,445
9,414
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 6 / 1
5,778
482
4,479
9,405
3,592
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
26
21
Kills
12
13
Deaths
22
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BeardedAngel315
Xing Tian
5
2
5
3.75
W
2
1
0
2
L
3
3
1
1.17
L
Hercules
DaBrvToaster
Hercules
3
3
5
1.83
W
3
3
0
1
W
King Arthur
ImJipp
King Arthur
9
2
0
4.5
L
Danzaburou
RICHCITYPOPCORN
Danzaburou
3
5
5
1.1
W
Medusa
2
5
3
0.7
L
Mercury
URDADDY386
Mercury
2
5
2
0.6
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,576
Damage
25,418
42,522
Taken
45,385
22,528
Mitigated
19,138
7,485
Healing
10,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BeardedAngel315
Xing Tian
8,045
929
0
1,930
10,963
8,181
119
2,130
8,833
19,216
599
W
3,446
71
0
1,010
5,178
1,153
119
4,203
975
39,916
487
L
6,357
1,948
0
270
5,567
1,564
0
2,612
2,645
42,458
0
L
Hercules
DaBrvToaster
Hercules
5,439
2,407
0
4,431
12,841
7,965
0
3,164
9,009
0
29,919
W
1,896
594
0
2,904
7,851
2,235
0
623
7,228
0
36,677
W
King Arthur
ImJipp
King Arthur
9,336
1,347
0
500
10,966
8,596
0
3,759
7,207
0
56,101
L
Danzaburou
RICHCITYPOPCORN
Danzaburou
5,698
2,809
0
2,608
8,158
2,493
23
2,794
4,942
0
32,698
W
Medusa
5,853
2,216
0
1,141
7,564
2,363
542
121
7,443
0
41,005
L
Mercury
URDADDY386
Mercury
3,445
1,773
0
480
9,414
3,524
0
930
8,340
0
41,046
L
4,479
685
129
3,056
9,405
3,592
0
445
8,914
29,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,400
Gold Earned
31,794
333
Minions Killed
294
0
Camps Cleared
0
1,187,970
Distance Traveled
1,056,049
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,058
588
30
3
0
258,075
6
W
Merlin
7,355
613
90
8
0
220,422
0
L
Hera
6,590
549
70
6
0
226,768
0
L
Hercules
6,820
568
45
4
0
228,009
0
W
Loki
6,464
539
61
5
0
258,261
2
W
King Arthur
8,905
742
86
7
0
225,758
1
L
Danzaburou
6,468
539
63
5
0
196,143
0
W
Medusa
6,618
552
66
6
0
225,454
6
L
Mercury
6,138
512
69
6
0
242,776
0
L
Hades
5,778
482
47
4
0
162,353
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role