Player Matchup

Ne Zha
Ne Zha
Diamond III
 
Ne Zha
Diamond III
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond I
 
Cabrakan
Diamond I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond II
ColoBby
Vamana
Diamond II
Level 168
God Stats
3W - 2L
1,673 SR
Queue Stats
192W - 169L
2,324 MMR
Solo
Scylla
Scylla
Diamond I
McЈoshyJoshJosh
Scylla
Diamond I
Level 109
God Stats
110W - 64L
1,711 SR
Queue Stats
396W - 360L
2,491 MMR
Solo
Artemis
Artemis
Diamond II
wolvywolverine
Artemis
Diamond II
Level 198
God Stats
0W - 2L
1,386 SR
Queue Stats
124W - 101L
2,375 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 162
1,554 SR
2,038 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 146
1,596 SR
1,883 MMR
Cernunnos
Cernunnos
Diamond I
 
Cernunnos
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond IV
 
Bastet
Diamond IV
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond III
 
Cerberus
Diamond III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Masters
Físch
Eset
Masters
Level 107
God Stats
1W - 0L
1,785 SR
Queue Stats
130W - 76L
2,529 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond II
Sweeese
Cu Chulainn
Diamond II
Level 67
God Stats
8W - 6L
1,695 SR
Queue Stats
105W - 100L
2,388 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 2 / 2
4,567
571
1,947
6,362
1,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cabrakan
 
Cabrakan
4
2 / 0 / 0
3,975
497
930
2,773
1,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
ColoBby
Vamana
8
0 / 3 / 0
4,485
561
3,754
7,270
3,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
2 / 0 / 1
5,269
659
2,403
1,642
400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 2
4,591
574
4,148
5,490
1,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
LokiCliodhnaMaman BrigitteAthenaThor

VS

Bans
CamazotzGebKumbhakarnaJanusOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
10
2 / 1 / 0
5,295
662
3,505
4,909
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bastet
 
Bastet
9
2 / 1 / 1
4,598
575
3,311
5,203
1,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
 
Cerberus
6
1 / 2 / 3
4,412
552
2,446
5,637
2,299
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Eset
Físch
Eset
10
1 / 1 / 0
5,171
646
1,504
2,594
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Sweeese
Cu Chulainn
10
1 / 0 / 2
6,042
755
3,569
6,450
3,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
5
Kills
7
7
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
2
1
L
Cabrakan
 
Cabrakan
2
0
0
2
W
Cernunnos
 
Cernunnos
2
1
0
2
W
Bastet
 
Bastet
2
1
1
2.5
W
Cerberus
 
Cerberus
1
2
3
1.25
L
Vamana
ColoBby
Vamana
0
3
0
0
W
Eset
Físch
Eset
1
1
0
1
L
2
0
1
2.5
W
Cu Chulainn
Sweeese
Cu Chulainn
1
0
2
2
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,182
Damage
14,335
23,537
Taken
24,793
8,198
Mitigated
9,207
9,069
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,947
305
0
3,548
6,362
1,789
0
1,715
4,517
0
23,769
L
Cabrakan
 
Cabrakan
930
205
433
802
2,773
1,108
0
708
2,065
2,833
0
W
Cernunnos
 
Cernunnos
3,505
1,975
0
3,103
4,909
1,373
0
318
4,591
0
40,437
W
Bastet
 
Bastet
3,311
1,018
0
1,166
5,203
1,588
0
850
4,236
0
28,132
W
Cerberus
 
Cerberus
2,446
190
0
1,664
5,637
2,299
0
1,143
4,444
9,483
0
L
Vamana
ColoBby
Vamana
3,754
1,179
0
2,440
7,270
3,212
0
513
6,757
0
29,260
W
Eset
Físch
Eset
1,504
0
110
790
2,594
621
0
756
1,702
34,629
0
L
2,403
63
0
355
1,642
400
0
199
1,403
36,206
1,033
W
Cu Chulainn
Sweeese
Cu Chulainn
3,569
671
0
2,063
6,450
3,326
0
0
6,040
3,409
35,532
L
4,148
1,258
0
1,491
5,490
1,689
0
961
4,529
0
30,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,887
Gold Earned
25,518
244
Minions Killed
318
0
Camps Cleared
0
777,066
Distance Traveled
837,658
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,567
571
46
6
0
177,291
0
L
Cabrakan
3,975
497
8
1
0
91,103
2
W
Cernunnos
5,295
662
81
10
0
154,589
0
W
Bastet
4,598
575
53
7
0
195,456
0
W
Cerberus
4,412
552
15
2
0
165,074
4
L
Vamana
4,485
561
53
7
0
165,941
3
W
Eset
5,171
646
82
10
0
177,672
0
L
Scylla
5,269
659
75
9
0
195,541
0
W
Cu Chulainn
6,042
755
87
11
0
144,867
4
L
Artemis
4,591
574
62
8
0
147,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role