Player Matchup

Neith
Neith
Silver V
AfroditaVS
Neith
Silver V
Level 166
God Stats
22W - 25L
1,503 SR
Queue Stats
65W - 92L
698 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Sirwhitenuts
Gilgamesh
Silver I
Level 129
God Stats
62W - 50L
1,577 SR
Queue Stats
160W - 170L
1,065 MMR
Solo
Tyr
Tyr
Silver IV
auphoenix88
Tyr
Silver IV
Level 120
God Stats
36W - 41L
1,482 SR
Queue Stats
112W - 134L
625 MMR
Solo
Kuzenbo
Kuzenbo
Bronze I
fithert
Kuzenbo
Bronze I
Level 63
God Stats
5W - 7L
1,378 SR
Queue Stats
184W - 211L
563 MMR
Solo
Anubis
Anubis
Silver II
slicktortoise
Anubis
Silver II
Level 69
God Stats
8W - 4L
1,526 SR
Queue Stats
207W - 220L
1,094 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,493 SR
809 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 128
1,546 SR
807 MMR
Ymir
Ymir
Bronze III
BleakCactus5254
Ymir
Bronze III
Level 87
God Stats
15W - 10L
1,653 SR
Queue Stats
223W - 304L
74 MMR
Solo
Awilix
Awilix
Silver I
ImpulseXIII
Awilix
Silver I
Level 132
God Stats
25W - 28L
1,477 SR
Queue Stats
44W - 59L
1,205 MMR
Party 1
Anhur
Anhur
Silver III
OsamaBruhLaggin
Anhur
Silver III
Level 115
God Stats
3W - 3L
1,836 SR
Queue Stats
40W - 56L
1,189 MMR
Party 1
Janus
Janus
Silver II
ZeUz102
Janus
Silver II
Level 154
God Stats
2W - 5L
1,300 SR
Queue Stats
336W - 350L
1,167 MMR
Solo
Guan Yu
Guan Yu
Bronze I
dyin_breed3
Guan Yu
Bronze I
Level 154
God Stats
74W - 84L
1,461 SR
Queue Stats
478W - 523L
399 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 3 / 8
9,497
633
9,565
10,697
3,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Sirwhitenuts
Gilgamesh
16
7 / 3 / 6
10,551
703
12,833
18,819
10,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
5 / 4 / 5
8,487
566
7,340
11,370
4,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
fithert
Kuzenbo
14
6 / 2 / 5
9,392
626
7,607
15,391
12,052
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

15
7 / 8 / 3
9,203
614
14,024
16,118
5,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Baron SamediSusanoDanzaburouMulan

VS

Bans
CthulhuAgniZeusNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 5
7,180
479
6,060
13,177
5,079
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Awilix
15
11 / 6 / 5
8,898
593
17,557
15,928
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 4 / 5
7,490
499
5,016
8,596
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ZeUz102
Janus
15
5 / 6 / 5
8,628
575
11,624
11,174
3,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
dyin_breed3
Guan Yu
13
1 / 5 / 5
7,421
495
8,188
18,032
11,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
45
28
Kills
20
20
Deaths
28
27
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
3
3
8
2.33
L
2
7
5
0.64
L
Awilix
11
6
5
2.25
L
1
4
5
0.88
W
Gilgamesh
Sirwhitenuts
Gilgamesh
7
3
6
3.33
L
Janus
ZeUz102
Janus
5
6
5
1.25
W
5
4
5
1.88
L
Guan Yu
dyin_breed3
Guan Yu
1
5
5
0.7
W
Kuzenbo
fithert
Kuzenbo
6
2
5
4.25
W
7
8
3
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,369
Damage
48,445
72,395
Taken
66,907
36,207
Mitigated
27,120
18,612
Healing
16,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
9,565
1,782
0
2,707
10,697
3,219
807
2,283
8,255
0
57,430
L
6,060
972
0
1,828
13,177
5,079
0
3,850
9,327
33,840
3,130
L
Awilix
17,557
6,735
0
4,249
15,928
5,247
0
6,690
9,238
0
63,219
L
5,016
2,858
0
2,217
8,596
2,398
821
2,038
6,558
0
45,830
W
Gilgamesh
Sirwhitenuts
Gilgamesh
12,833
4,527
0
3,529
18,819
10,986
270
2,821
15,496
0
72,487
L
Janus
ZeUz102
Janus
11,624
358
0
643
11,174
3,262
0
5,083
6,091
57,896
0
W
7,340
879
0
1,880
11,370
4,313
0
1,450
9,754
0
46,622
L
Guan Yu
dyin_breed3
Guan Yu
8,188
1,208
80
7,323
18,032
11,134
0
3,942
14,090
0
34,205
W
Kuzenbo
fithert
Kuzenbo
7,607
3,404
0
4,793
15,391
12,052
0
4,660
10,188
23,561
0
W
14,024
606
0
5,703
16,118
5,637
44
5,405
10,250
70,258
138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,130
Gold Earned
39,617
423
Minions Killed
371
0
Camps Cleared
0
1,495,035
Distance Traveled
1,514,631
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,497
633
101
7
0
290,436
0
L
Ymir
7,180
479
54
4
0
246,122
0
L
Awilix
8,898
593
80
5
0
340,001
0
L
Anhur
7,490
499
81
5
0
286,116
0
W
Gilgamesh
10,551
703
121
8
0
287,563
3
L
Janus
8,628
575
101
7
0
312,980
5
W
Tyr
8,487
566
74
5
0
356,847
0
L
Guan Yu
7,421
495
55
4
0
329,412
0
W
Kuzenbo
9,392
626
23
2
0
296,674
0
W
Anubis
9,203
614
104
7
0
263,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role