Player Matchup

Serqet
Serqet
Platinum I
 
Serqet
Platinum I
Level 289
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum III
ALMEJANDRO
Chaac
Platinum III
Level 181
God Stats
1W - 6L
1,368 SR
Queue Stats
312W - 295L
1,817 MMR
Solo
Agni
Agni
Platinum III
Salchis11
Agni
Platinum III
Level 120
God Stats
119W - 86L
1,657 SR
Queue Stats
247W - 244L
1,830 MMR
Solo
Ganesha
Ganesha
Platinum IV
TatorThoughts26
Ganesha
Platinum IV
Level 173
God Stats
4W - 3L
1,595 SR
Queue Stats
220W - 211L
1,849 MMR
Solo
Hachiman
Hachiman
Platinum II
The_Bananator
Hachiman
Platinum II
Level 262
God Stats
9W - 10L
1,558 SR
Queue Stats
315W - 318L
1,861 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 205
1,536 SR
1,771 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,553 SR
1,796 MMR
Vulcan
Vulcan
Platinum IV
 
Vulcan
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum II
HoldTheseLzho3
Zhong Kui
Platinum II
Level 157
God Stats
3W - 5L
1,373 SR
Queue Stats
282W - 267L
1,906 MMR
Solo
Artio
Artio
Diamond IV
UnbanChiko
Artio
Diamond IV
Level 146
God Stats
4W - 6L
1,588 SR
Queue Stats
165W - 155L
1,834 MMR
Solo
Izanami
Izanami
Platinum III
jtch1
Izanami
Platinum III
Level 68
God Stats
12W - 13L
1,549 SR
Queue Stats
196W - 187L
1,886 MMR
Solo
Bastet
Bastet
Platinum V
trueblood310
Bastet
Platinum V
Level 81
God Stats
4W - 0L
1,753 SR
Queue Stats
49W - 37L
1,853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
2 / 3 / 1
7,426
530
4,745
11,639
4,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
15
4 / 1 / 0
8,604
615
7,670
15,573
10,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
13
1 / 2 / 0
7,218
516
5,204
6,168
1,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 3
7,925
566
2,353
9,872
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
The_Bananator
Hachiman
12
1 / 3 / 1
7,139
510
4,474
8,876
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Chang'eCabrakanAwilixNu Wa

VS

Bans
Ao KuangFafnirAphroditeLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
1 / 4 / 0
7,146
510
4,593
7,936
3,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
HoldTheseLzho3
Zhong Kui
14
2 / 0 / 1
8,261
590
6,477
6,344
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Artio
11
2 / 0 / 3
7,282
520
4,903
8,175
5,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Izanami
jtch1
Izanami
15
3 / 3 / 0
8,862
633
8,298
7,157
2,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bastet
15
3 / 2 / 4
7,555
540
6,275
10,549
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
9
Kills
11
11
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
1
0.83
W
Vulcan
 
Vulcan
1
4
0
0.25
L
Chaac
4
1
0
4
W
Zhong Kui
HoldTheseLzho3
Zhong Kui
2
0
1
2.5
L
Agni
1
2
0
0.5
L
1
2
3
1.25
L
Hachiman
The_Bananator
Hachiman
1
3
1
0.5
W
Artio
2
0
3
3.5
W
Izanami
jtch1
Izanami
3
3
0
1
W
Bastet
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,446
Damage
30,546
52,128
Taken
40,161
27,123
Mitigated
18,389
19,314
Healing
16,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,745
831
0
5,919
11,639
4,438
0
3,232
8,407
0
58,857
W
Vulcan
 
Vulcan
4,593
155
0
1,580
7,936
3,157
0
0
7,936
44,967
0
L
Chaac
7,670
567
0
6,182
15,573
10,730
0
5,533
10,040
0
67,126
W
Zhong Kui
HoldTheseLzho3
Zhong Kui
6,477
1,148
0
4,359
6,344
3,894
0
3,575
2,471
64,528
1,758
L
Agni
5,204
598
0
1,886
6,168
1,841
0
2,317
3,851
53,808
0
L
2,353
378
0
2,626
9,872
7,026
0
3,560
6,312
37,982
0
L
Hachiman
The_Bananator
Hachiman
4,474
2,218
0
2,701
8,876
3,088
0
1,076
7,800
0
52,003
W
Artio
4,903
301
431
2,939
8,175
5,410
0
2,561
5,133
14,217
1,418
W
Izanami
jtch1
Izanami
8,298
5,685
0
1,748
7,157
2,781
137
219
6,602
0
75,852
W
Bastet
6,275
940
0
5,405
10,549
3,147
0
754
9,309
0
59,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,312
Gold Earned
39,106
524
Minions Killed
481
0
Camps Cleared
0
1,425,915
Distance Traveled
1,489,647
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,426
530
106
8
0
336,440
0
W
Vulcan
7,146
510
80
6
0
291,380
6
L
Chaac
8,604
615
133
10
0
284,226
0
W
Zhong Kui
8,261
590
153
11
0
294,094
2
L
Agni
7,218
516
148
11
0
283,955
3
L
Ganesha
7,925
566
18
1
0
297,113
6
L
Hachiman
7,139
510
119
9
0
224,181
1
W
Artio
7,282
520
16
1
0
322,366
4
W
Izanami
8,862
633
136
10
0
240,593
0
W
Bastet
7,555
540
96
7
0
341,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role