Player Matchup

Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
BxHOKEY
Athena
Level 126
God Stats
4W - 4L
1,247 SR
Queue Stats
74W - 86L
1,410 Elo+
Solo
Zeus
Zeus
DrDoofenshmritz
Zeus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 34L
1,732 Elo+
Solo
King Arthur
King Arthur
HappyLittleTr33
King Arthur
Level 157
God Stats
3W - 8L
1,424 SR
Queue Stats
198W - 198L
1,491 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LobsterJeans
Ah Muzen Cab
Level 167
God Stats
1W - 1L
1,604 SR
Queue Stats
182W - 138L
1,632 Elo+
Solo
Team Averages
Level 127
1,455 SR
1,553 Elo+

VS

Team Averages
Level 110
1,567 SR
1,517 Elo+
Charybdis
Charybdis
DES_Namor
Charybdis
Level 80
God Stats
11W - 7L
1,717 SR
Queue Stats
94W - 78L
1,560 Elo+
Solo
Geb
Geb
ShirosakiJC
Geb
Level 134
God Stats
29W - 22L
1,611 SR
Queue Stats
261W - 217L
1,581 Elo+
Solo
Nut
Nut
The Minuteman
Nut
Level 29
God Stats
2W - 1L
1,765 SR
Queue Stats
56W - 87L
1,444 Elo+
Solo
Surtr
Surtr
Ultrawolft92
Surtr
Level 146
God Stats
0W - 2L
1,225 SR
Queue Stats
138W - 172L
1,428 Elo+
Solo
Poseidon
Poseidon
xWargamer5x
Poseidon
Level 162
God Stats
8W - 8L
1,519 SR
Queue Stats
430W - 415L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 0 / 4
9,114
911
4,135
7,895
3,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
BxHOKEY
Athena
13
1 / 0 / 6
8,411
841
3,540
9,441
9,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 0 / 4
9,713
971
16,209
7,355
2,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
HappyLittleTr33
King Arthur
15
3 / 3 / 5
9,288
929
6,831
11,389
5,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ah Muzen Cab
LobsterJeans
Ah Muzen Cab
16
5 / 1 / 5
9,513
951
10,533
5,147
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DES_Namor
Charybdis
14
1 / 4 / 1
8,251
825
6,649
10,183
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 2
8,239
824
2,303
6,723
4,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 5 / 0
7,627
763
2,402
9,482
3,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
1 / 2 / 1
8,024
802
4,562
11,955
7,480
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
xWargamer5x
Poseidon
14
0 / 5 / 3
8,246
825
12,476
7,908
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
17
Kills
4
4
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
4
3
W
Athena
BxHOKEY
Athena
1
0
6
4
L
Charybdis
DES_Namor
Charybdis
1
4
1
0.38
W
7
0
4
9
W
King Arthur
HappyLittleTr33
King Arthur
3
3
5
1.83
W
Ah Muzen Cab
LobsterJeans
Ah Muzen Cab
5
1
5
7.5
L
1
1
2
2
L
1
5
0
0.2
L
1
2
1
0.75
L
Poseidon
xWargamer5x
Poseidon
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,248
Damage
28,392
41,227
Taken
46,251
22,885
Mitigated
21,519
6,351
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,135
1,085
0
697
7,895
3,350
1,114
1,116
6,555
0
27,533
W
Athena
BxHOKEY
Athena
3,540
363
0
2,599
9,441
9,225
130
2,870
6,275
8,044
2,600
L
Charybdis
DES_Namor
Charybdis
6,649
3,062
0
1,597
10,183
3,396
0
3,749
6,192
0
26,079
W
16,209
3,190
0
2,076
7,355
2,632
613
2,586
4,449
33,617
0
W
King Arthur
HappyLittleTr33
King Arthur
6,831
558
0
260
11,389
5,692
0
5,574
5,395
290
23,360
W
Ah Muzen Cab
LobsterJeans
Ah Muzen Cab
10,533
2,898
0
719
5,147
1,986
2,074
1,457
3,582
0
35,425
L
2,303
0
1,487
673
6,723
4,771
0
2,555
4,129
3,401
0
L
2,402
1,385
67
260
9,482
3,450
0
3,798
5,570
0
10,462
L
4,562
1,953
0
1,432
11,955
7,480
0
5,202
6,389
450
19,839
L
Poseidon
xWargamer5x
Poseidon
12,476
1,965
0
0
7,908
2,422
0
3,847
4,027
31,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,039
Gold Earned
40,387
226
Minions Killed
192
0
Camps Cleared
0
1,039,713
Distance Traveled
922,927
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,114
911
60
6
0
201,659
0
W
Athena
8,411
841
18
2
0
216,742
2
L
Charybdis
8,251
825
59
6
0
188,511
0
W
Zeus
9,713
971
52
5
0
206,450
0
W
King Arthur
9,288
929
47
5
0
212,491
0
W
Ah Muzen Cab
9,513
951
49
5
0
202,371
0
L
Geb
8,239
824
8
1
0
202,860
8
L
Nut
7,627
763
25
3
0
172,837
0
L
Surtr
8,024
802
39
4
0
185,865
2
L
Poseidon
8,246
825
61
6
0
172,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role