Player Matchup

Surtr
Surtr
Chrisk__Love
Surtr
Level 153
God Stats
12W - 10L
1,525 SR
Queue Stats
121W - 145L
1,493 Elo+
Party 2
Hou Yi
Hou Yi
Geminice_-_
Hou Yi
Level 182
God Stats
1W - 2L
1,185 SR
Queue Stats
627W - 758L
1,483 Elo+
Party 2
Aphrodite
Aphrodite
John A Myth
Aphrodite
Level 80
God Stats
5W - 4L
1,464 SR
Queue Stats
417W - 474L
1,486 Elo+
Party 2
Chaac
Chaac
V1pEr xK
Chaac
Level 114
God Stats
2W - 4L
1,381 SR
Queue Stats
149W - 128L
1,524 Elo+
Solo
Vulcan
Vulcan
erebrimbor
Vulcan
Level 36
God Stats
2W - 2L
1,496 SR
Queue Stats
34W - 40L
1,485 Elo+
Solo
Team Averages
Level 113
1,410 SR
1,494 Elo+

VS

Team Averages
Level 85
1,515 SR
1,510 Elo+
Horus
Horus
DeathScythe999
Horus
Level 69
God Stats
14W - 13L
1,428 SR
Queue Stats
185W - 155L
1,511 Elo+
Party 1
Izanami
Izanami
NotFraap
Izanami
Level 141
God Stats
3W - 1L
1,565 SR
Queue Stats
78W - 69L
1,563 Elo+
Solo
King Arthur
King Arthur
crlviral
King Arthur
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 63L
1,438 Elo+
Party 1
Da Ji
Da Ji
diamondfears
Da Ji
Level 45
God Stats
2W - 2L
1,621 SR
Queue Stats
43W - 67L
1,477 Elo+
Solo
Nox
Nox
lvinal
Nox
Level 127
God Stats
0W - 1L
1,463 SR
Queue Stats
201W - 175L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
9,367
585
7,684
15,385
7,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
15
2 / 0 / 4
9,198
575
12,151
10,175
4,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
John A Myth
Aphrodite
12
0 / 1 / 1
8,135
508
4,657
14,484
12,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Chaac
V1pEr xK
Chaac
17
8 / 3 / 3
11,433
715
13,922
16,663
15,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
erebrimbor
Vulcan
15
3 / 3 / 1
9,582
599
11,527
7,402
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
8,120
508
6,254
19,327
18,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
NotFraap
Izanami
14
2 / 0 / 1
8,119
507
10,328
8,941
3,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
crlviral
King Arthur
14
2 / 7 / 2
8,518
532
6,729
17,040
13,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 2
6,784
424
2,016
9,676
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nox
lvinal
Nox
14
1 / 5 / 4
8,208
513
9,094
13,203
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
17
Kills
8
9
Deaths
18
11
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
2
3
2
1
W
Hou Yi
2
0
4
4
W
Aphrodite
John A Myth
Aphrodite
0
1
1
0.5
L
Izanami
NotFraap
Izanami
2
0
1
2.5
W
Chaac
V1pEr xK
Chaac
8
3
3
3.17
L
King Arthur
crlviral
King Arthur
2
7
2
0.43
L
1
3
2
0.67
W
Vulcan
erebrimbor
Vulcan
3
3
1
1.17
L
Nox
lvinal
Nox
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,941
Damage
34,421
64,109
Taken
68,187
42,141
Mitigated
43,544
23,842
Healing
21,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,684
3,638
0
4,631
15,385
7,446
1,991
3,458
11,927
1,965
80,104
L
6,254
2,198
2,262
9,306
19,327
18,826
0
5,531
13,796
59
22,339
W
Hou Yi
12,151
5,171
0
3,810
10,175
4,467
906
53
10,122
0
82,798
W
Aphrodite
John A Myth
Aphrodite
4,657
742
3,112
6,790
14,484
12,429
17
1,698
12,786
26,487
1,119
L
Izanami
NotFraap
Izanami
10,328
7,152
0
2,153
8,941
3,889
0
2,226
6,715
0
75,775
W
Chaac
V1pEr xK
Chaac
13,922
2,614
0
4,163
16,663
15,755
0
1,127
15,536
0
76,006
L
King Arthur
crlviral
King Arthur
6,729
1,018
0
2,335
17,040
13,310
0
1,043
15,997
70
54,110
L
2,016
390
0
2,314
9,676
3,126
0
1,396
8,280
0
34,012
W
Vulcan
erebrimbor
Vulcan
11,527
162
46
1,290
7,402
2,044
891
3,828
3,574
57,155
1,803
L
Nox
lvinal
Nox
9,094
490
0
2,642
13,203
4,393
0
6,137
7,066
72,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,715
Gold Earned
39,749
498
Minions Killed
458
0
Camps Cleared
0
1,596,549
Distance Traveled
1,505,947
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,367
585
113
7
0
354,094
1
L
Horus
8,120
508
19
1
0
354,465
3
W
Hou Yi
9,198
575
128
8
0
293,153
4
W
Aphrodite
8,135
508
23
1
0
303,024
3
L
Izanami
8,119
507
139
9
0
287,614
6
W
Chaac
11,433
715
127
8
0
344,911
3
L
King Arthur
8,518
532
97
6
0
327,719
0
L
Da Ji
6,784
424
55
3
0
212,221
0
W
Vulcan
9,582
599
107
7
0
301,367
0
L
Nox
8,208
513
148
9
0
323,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role