Player Matchup

Ymir
Ymir
Masters
Liñus
Ymir
Masters
Level 189
God Stats
60W - 32L
1,787 SR
Queue Stats
961W - 578L
2,725 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond II
Scumzzz
Baron Samedi
Diamond II
Level 139
God Stats
23W - 30L
1,563 SR
Queue Stats
483W - 526L
2,422 MMR
Solo
Camazotz
Camazotz
Masters
immortallzzzz
Camazotz
Masters
Level 175
God Stats
12W - 10L
1,685 SR
Queue Stats
847W - 392L
3,111 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 168
1,678 SR
2,753 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 187
1,484 SR
2,168 MMR
Hera
Hera
Diamond IV
 
Hera
Diamond IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Platinum IV
Dr_jacx-z-ADC
Ne Zha
Platinum IV
Level 230
God Stats
39W - 24L
1,682 SR
Queue Stats
265W - 253L
1,787 MMR
Party 1
Ares
Ares
Masters
II Nico ll
Ares
Masters
Level 202
God Stats
2W - 3L
1,268 SR
Queue Stats
182W - 103L
3,216 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Liñus
Ymir
15
4 / 2 / 8
8,806
881
4,204
13,006
7,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
Scumzzz
Baron Samedi
16
6 / 1 / 5
9,895
990
4,238
6,420
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Camazotz
immortallzzzz
Camazotz
16
3 / 1 / 9
9,300
930
9,131
13,165
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
SerqetFafnirKuzenboCthulhu

VS

Bans
CerberusXing TianAphroditeAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 6 / 2
7,800
780
4,881
7,096
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 4 / 3
7,992
799
9,070
8,297
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
0 / 3 / 3
6,228
623
3,371
4,664
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
13
Kills
3
4
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
6
2
0.5
L
1
4
3
0.63
L
0
3
3
0.5
W
Ymir
Liñus
Ymir
4
2
8
4
W
Baron Samedi
Scumzzz
Baron Samedi
6
1
5
8.5
W
Camazotz
immortallzzzz
Camazotz
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,573
Damage
17,322
32,591
Taken
20,057
16,550
Mitigated
8,843
12,051
Healing
2,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,881
795
0
406
7,096
2,325
75
3,581
3,288
24,634
0
L
9,070
941
0
1,509
8,297
3,614
0
1,579
6,524
0
31,483
L
3,371
117
0
378
4,664
2,904
0
2,478
1,967
4,030
250
W
Ymir
Liñus
Ymir
4,204
1,228
0
3,134
13,006
7,706
569
2,681
10,063
9,849
1,707
W
Baron Samedi
Scumzzz
Baron Samedi
4,238
207
995
1,930
6,420
4,538
853
1,678
4,615
27,441
0
W
Camazotz
immortallzzzz
Camazotz
9,131
2,378
0
5,992
13,165
4,306
2,444
3,152
9,823
0
46,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,001
Gold Earned
22,020
152
Minions Killed
104
0
Camps Cleared
0
573,435
Distance Traveled
404,214
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,800
780
55
6
0
133,515
0
L
Ne Zha
7,992
799
47
5
0
174,735
4
L
Ares
6,228
623
2
0
0
95,964
0
W
Ymir
8,806
881
19
2
0
190,267
0
W
Baron Samedi
9,895
990
69
7
0
174,676
0
W
Camazotz
9,300
930
64
6
0
208,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role