Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
C2indiy
Hel
Level 135
God Stats
0W - 4L
1,072 SR
Queue Stats
229W - 233L
1,454 Elo+
Solo
Medusa
Medusa
KrnAge66
Medusa
Level 66
God Stats
62W - 37L
1,620 SR
Queue Stats
190W - 182L
1,470 Elo+
Solo
Zeus
Zeus
Mrmordor69
Zeus
Level 148
God Stats
0W - 1L
1,569 SR
Queue Stats
29W - 27L
1,536 Elo+
Solo
Artemis
Artemis
onward_cargo0
Artemis
Level 66
God Stats
0W - 2L
1,408 SR
Queue Stats
11W - 13L
1,531 Elo+
Solo
Team Averages
Level 114
1,434 SR
1,498 Elo+

VS

Team Averages
Level 121
1,565 SR
1,443 Elo+
Anubis
Anubis
 
Anubis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Beastmaker96
Chaac
Level 87
God Stats
3W - 9L
1,395 SR
Queue Stats
55W - 69L
1,447 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lord_Omit_
Ah Muzen Cab
Level 125
God Stats
5W - 2L
1,708 SR
Queue Stats
75W - 79L
1,494 Elo+
Solo
King Arthur
King Arthur
Mentalmike92
King Arthur
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,246 Elo+
Solo
Hades
Hades
halflin
Hades
Level 139
God Stats
10W - 3L
1,720 SR
Queue Stats
65W - 56L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
0 / 3 / 0
4,822
482
3,627
8,762
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
8
1 / 4 / 0
4,843
484
2,318
9,025
4,797
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
KrnAge66
Medusa
10
2 / 3 / 0
5,563
556
3,822
7,091
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 0
5,366
537
4,981
5,203
1,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
8
0 / 4 / 2
4,590
459
4,539
6,769
1,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 0 / 3
6,740
674
4,221
6,255
2,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 2 / 6
6,029
603
5,164
9,334
5,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ah Muzen Cab
Lord_Omit_
Ah Muzen Cab
11
5 / 0 / 4
6,678
668
6,986
4,812
1,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Mentalmike92
King Arthur
11
3 / 2 / 0
6,477
648
5,037
8,448
4,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hades
halflin
Hades
12
7 / 0 / 4
6,685
669
4,632
5,488
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
19
19
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Anubis
 
Anubis
2
0
3
3.5
W
2
2
6
2.5
L
Hel
1
4
0
0.25
L
Medusa
KrnAge66
Medusa
2
3
0
0.67
W
Ah Muzen Cab
Lord_Omit_
Ah Muzen Cab
5
0
4
7
W
King Arthur
Mentalmike92
King Arthur
3
2
0
1.5
L
1
5
0
0.2
W
Hades
halflin
Hades
7
0
4
9
L
Artemis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,287
Damage
26,040
36,850
Taken
34,337
13,371
Mitigated
15,575
9,218
Healing
13,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,627
976
0
1,393
8,762
3,584
0
1,026
7,736
0
36,109
W
Anubis
 
Anubis
4,221
40
0
3,861
6,255
2,284
0
3,607
2,648
53,009
2,665
W
5,164
979
59
3,749
9,334
5,224
444
2,173
7,161
0
22,064
L
Hel
2,318
44
1,780
3,947
9,025
4,797
0
2,063
6,962
14,064
0
L
Medusa
KrnAge66
Medusa
3,822
1,324
0
1,555
7,091
2,103
0
635
6,456
0
32,968
W
Ah Muzen Cab
Lord_Omit_
Ah Muzen Cab
6,986
1,762
0
659
4,812
1,448
1,904
902
3,910
0
43,551
W
King Arthur
Mentalmike92
King Arthur
5,037
516
0
1,238
8,448
4,787
0
0
8,448
0
41,342
L
4,981
205
0
265
5,203
1,205
0
3,816
1,387
30,584
0
W
Hades
halflin
Hades
4,632
369
400
3,928
5,488
1,832
0
617
4,871
36,225
0
L
Artemis
4,539
1,301
0
278
6,769
1,682
0
933
5,836
0
19,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,184
Gold Earned
32,609
230
Minions Killed
354
0
Camps Cleared
0
987,370
Distance Traveled
973,427
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,822
482
56
6
0
220,447
0
W
Anubis
6,740
674
118
12
0
192,300
2
W
Chaac
6,029
603
34
3
0
182,828
3
L
Hel
4,843
484
19
2
0
198,987
1
L
Medusa
5,563
556
43
4
0
182,349
0
W
Ah Muzen Cab
6,678
668
66
7
0
179,828
0
W
King Arthur
6,477
648
63
6
0
187,716
0
L
Zeus
5,366
537
72
7
0
199,130
0
W
Hades
6,685
669
73
7
0
230,755
2
L
Artemis
4,590
459
40
4
0
186,457
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role