Player Matchup

Jormungandr
Jormungandr
Jaisho
Jormungandr
Level 88
God Stats
5W - 1L
1,777 SR
Queue Stats
212W - 210L
1,463 Elo+
Solo
Guan Yu
Guan Yu
Kaos2187
Guan Yu
Level 154
God Stats
9W - 3L
1,771 SR
Queue Stats
239W - 236L
1,455 Elo+
Solo
Yu Huang
Yu Huang
Lutin95
Yu Huang
Level 140
God Stats
2W - 2L
1,342 SR
Queue Stats
223W - 232L
1,512 Elo+
Solo
Sun Wukong
Sun Wukong
POOPPYDIAPER
Sun Wukong
Level 156
God Stats
10W - 7L
1,590 SR
Queue Stats
599W - 641L
1,480 Elo+
Solo
Ishtar
Ishtar
dragonredeemer
Ishtar
Level 172
God Stats
6W - 1L
1,786 SR
Queue Stats
434W - 440L
1,533 Elo+
Solo
Team Averages
Level 142
1,653 SR
1,489 Elo+

VS

Team Averages
Level 125
1,464 SR
1,510 Elo+
Ix Chel
Ix Chel
Arnold9009
Ix Chel
Level 82
God Stats
0W - 3L
1,222 SR
Queue Stats
446W - 459L
1,527 Elo+
Solo
Thor
Thor
D0RK4i
Thor
Level 165
God Stats
20W - 29L
1,475 SR
Queue Stats
540W - 513L
1,566 Elo+
Party 1
Ymir
Ymir
DAISHAR87
Ymir
Level 129
God Stats
1W - 1L
1,685 SR
Queue Stats
158W - 134L
1,455 Elo+
Solo
Freya
Freya
Mareg 666
Freya
Level 144
God Stats
1W - 2L
1,438 SR
Queue Stats
298W - 314L
1,489 Elo+
Party 1
Kuzenbo
Kuzenbo
Prefactz
Kuzenbo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jaisho
Jormungandr
16
3 / 3 / 10
9,757
887
12,217
12,327
13,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Kaos2187
Guan Yu
15
6 / 1 / 9
9,435
858
6,523
10,556
9,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Lutin95
Yu Huang
13
1 / 2 / 12
8,669
788
10,887
8,115
3,705
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
POOPPYDIAPER
Sun Wukong
18
7 / 0 / 12
10,385
944
8,443
12,475
10,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

13
2 / 3 / 14
8,671
788
11,080
8,677
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Arnold9009
Ix Chel
14
1 / 4 / 3
7,629
694
6,822
9,458
3,840
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thor
D0RK4i
Thor
15
4 / 5 / 3
8,174
743
14,902
11,401
4,638
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
15
2 / 4 / 4
8,423
766
5,507
16,784
14,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Freya
Mareg 666
Freya
10
0 / 2 / 4
6,299
573
2,904
6,180
1,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Prefactz
Kuzenbo
10
1 / 4 / 1
6,909
628
1,709
9,256
7,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
23
19
Kills
8
9
Deaths
19
57
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Arnold9009
Ix Chel
1
4
3
0.63
L
Thor
D0RK4i
Thor
4
5
3
1.1
L
Ymir
2
4
4
1
W
Jormungandr
Jaisho
Jormungandr
3
3
10
2.67
W
Guan Yu
Kaos2187
Guan Yu
6
1
9
10.5
W
Yu Huang
Lutin95
Yu Huang
1
2
12
3.5
L
Freya
Mareg 666
Freya
0
2
4
1
W
Sun Wukong
POOPPYDIAPER
Sun Wukong
7
0
12
13
L
Kuzenbo
Prefactz
Kuzenbo
1
4
1
0.38
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,150
Damage
31,844
52,150
Taken
53,079
40,958
Mitigated
32,748
20,565
Healing
17,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Arnold9009
Ix Chel
6,822
1,371
4,978
2,238
9,458
3,840
0
3,410
5,993
21,651
0
L
Thor
D0RK4i
Thor
14,902
1,306
431
1,628
11,401
4,638
0
4,028
7,219
0
22,558
L
Ymir
5,507
655
579
4,585
16,784
14,465
0
6,584
9,802
11,601
0
W
Jormungandr
Jaisho
Jormungandr
12,217
1,413
473
1,191
12,327
13,612
979
4,317
8,010
26,749
2,755
W
Guan Yu
Kaos2187
Guan Yu
6,523
423
6,652
4,527
10,556
9,930
309
3,440
7,116
0
9,731
W
Yu Huang
Lutin95
Yu Huang
10,887
876
2,356
918
8,115
3,705
2,763
3,558
4,557
16,586
0
L
Freya
Mareg 666
Freya
2,904
1,073
267
1,035
6,180
1,900
0
3,597
2,367
6,778
0
W
Sun Wukong
POOPPYDIAPER
Sun Wukong
8,443
1,144
1,235
2,064
12,475
10,147
673
4,167
8,308
0
25,373
L
Kuzenbo
Prefactz
Kuzenbo
1,709
851
1,013
809
9,256
7,905
0
3,136
5,845
5,754
109
W
11,080
4,804
276
873
8,677
3,564
1,951
1,408
7,269
0
22,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,917
Gold Earned
37,434
121
Minions Killed
83
0
Camps Cleared
0
951,952
Distance Traveled
741,226
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,629
694
36
3
0
170,778
0
L
Thor
8,174
743
17
2
0
149,109
0
L
Ymir
8,423
766
14
1
0
188,984
0
W
Jormungandr
9,757
887
34
3
0
195,744
0
W
Guan Yu
9,435
858
7
1
0
209,876
3
W
Yu Huang
8,669
788
18
2
0
170,981
0
L
Freya
6,299
573
5
0
0
114,349
0
W
Sun Wukong
10,385
944
33
3
0
217,896
0
L
Kuzenbo
6,909
628
11
1
0
118,006
0
W
Ishtar
8,671
788
29
3
0
157,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role