Player Matchup

Nike
Nike
Gold III
AngryGrandmaster
Nike
Gold III
Level 80
God Stats
7W - 2L
1,807 SR
Queue Stats
286W - 292L
1,568 MMR
Party 1
Vulcan
Vulcan
Platinum V
Aosaa GG
Vulcan
Platinum V
Level 129
God Stats
1W - 2L
1,447 SR
Queue Stats
81W - 87L
1,581 MMR
Solo
Bacchus
Bacchus
Gold V
ForgottenKing25
Bacchus
Gold V
Level 159
God Stats
2W - 2L
1,447 SR
Queue Stats
602W - 606L
1,296 MMR
Party 1
Danzaburou
Danzaburou
Gold I
Zustang
Danzaburou
Gold I
Level 91
God Stats
2W - 0L
1,783 SR
Queue Stats
80W - 85L
1,546 MMR
Solo
Kali
Kali
Gold II
zKrazyKz
Kali
Gold II
Level 160
God Stats
7W - 3L
1,695 SR
Queue Stats
201W - 209L
1,516 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,636 SR
1,502 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,458 SR
1,501 MMR
Bakasura
Bakasura
Gold IV
Aurorakissa
Bakasura
Gold IV
Level 84
God Stats
0W - 1L
1,302 SR
Queue Stats
105W - 112L
1,420 MMR
Solo
Aphrodite
Aphrodite
Gold IV
F1-Leo777
Aphrodite
Gold IV
Level 129
God Stats
9W - 9L
1,502 SR
Queue Stats
67W - 76L
1,539 MMR
Solo
Nut
Nut
Silver I
GODKINGCURT
Nut
Silver I
Level 107
God Stats
0W - 1L
1,227 SR
Queue Stats
4W - 3L
1,608 MMR
Solo
Surtr
Surtr
Gold IV
Rydean
Surtr
Gold IV
Level 155
God Stats
0W - 1L
1,607 SR
Queue Stats
61W - 62L
1,426 MMR
Solo
Geb
Geb
Gold III
changxianzhe
Geb
Gold III
Level 202
God Stats
83W - 59L
1,652 SR
Queue Stats
666W - 672L
1,513 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 5
9,294
547
7,018
11,834
7,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
Aosaa GG
Vulcan
17
5 / 0 / 5
10,705
630
16,094
5,103
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 9
9,029
531
5,867
12,520
14,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Zustang
Danzaburou
17
2 / 2 / 1
10,432
614
6,267
9,098
4,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
18
8 / 0 / 5
10,574
622
8,752
15,869
6,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bans
Ao KuangAgniAthenaJormungandrThanatos

VS

Bans
NeithThorLokiSusanoKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aurorakissa
Bakasura
14
0 / 7 / 1
7,679
452
5,797
18,058
7,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Aphrodite
F1-Leo777
Aphrodite
13
0 / 5 / 0
7,690
452
7,139
14,001
4,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 4 / 1
8,280
487
5,846
9,664
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Surtr
Rydean
Surtr
16
0 / 1 / 0
9,005
530
7,230
11,628
12,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
1 / 1 / 0
8,004
471
3,995
12,090
6,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
18
Kills
2
2
Deaths
18
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
W
Vulcan
Aosaa GG
Vulcan
5
0
5
7.5
L
Bakasura
Aurorakissa
Bakasura
0
7
1
0.07
L
Aphrodite
F1-Leo777
Aphrodite
0
5
0
0
W
3
0
9
7.5
L
1
4
1
0.38
L
Surtr
Rydean
Surtr
0
1
0
0
W
Danzaburou
Zustang
Danzaburou
2
2
1
1.25
L
1
1
0
1
W
Kali
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,998
Damage
30,007
54,424
Taken
65,441
34,137
Mitigated
32,853
20,432
Healing
26,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,018
1,519
0
1,290
11,834
7,022
96
2,009
9,094
1,376
66,025
W
Vulcan
Aosaa GG
Vulcan
16,094
727
0
1,444
5,103
1,941
433
3,714
1,389
88,920
0
L
Bakasura
Aurorakissa
Bakasura
5,797
3,567
0
4,862
18,058
7,290
0
4,499
13,448
0
56,140
L
Aphrodite
F1-Leo777
Aphrodite
7,139
59
3,442
6,130
14,001
4,355
0
7,940
5,570
63,476
0
W
5,867
851
0
2,658
12,520
14,246
0
2,456
9,634
16,741
3,032
L
5,846
3,109
0
2,295
9,664
2,860
0
1,203
8,428
0
54,445
L
Surtr
Rydean
Surtr
7,230
1,855
0
4,745
11,628
12,128
0
1,045
10,583
2,025
73,161
W
Danzaburou
Zustang
Danzaburou
6,267
2,529
0
4,579
9,098
4,067
1,090
409
8,228
0
95,432
L
3,995
121
2,311
3,182
12,090
6,220
0
6,606
5,184
20,019
1,202
W
Kali
8,752
4,409
0
10,461
15,869
6,861
517
3,639
11,970
0
97,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,034
Gold Earned
40,658
601
Minions Killed
501
0
Camps Cleared
0
1,781,827
Distance Traveled
1,686,058
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,294
547
135
8
0
344,482
3
W
Vulcan
10,705
630
140
8
0
357,265
0
L
Bakasura
7,679
452
101
6
0
387,330
0
L
Aphrodite
7,690
452
133
8
0
344,018
2
W
Bacchus
9,029
531
26
2
0
336,315
9
L
Nut
8,280
487
114
7
0
289,249
0
L
Surtr
9,005
530
124
7
0
319,453
7
W
Danzaburou
10,432
614
161
9
0
319,319
4
L
Geb
8,004
471
29
2
0
346,008
5
W
Kali
10,574
622
139
8
0
424,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role