Player Matchup

Nemesis
Nemesis
Platinum IV
Knight to S4
Nemesis
Platinum IV
Level 125
God Stats
2W - 4L
1,530 SR
Queue Stats
647W - 651L
1,753 MMR
Solo
Agni
Agni
Platinum III
MeDDuLLa
Agni
Platinum III
Level 219
God Stats
0W - 2L
1,321 SR
Queue Stats
161W - 165L
1,819 MMR
Solo
Nu Wa
Nu Wa
Platinum II
Pjuske05
Nu Wa
Platinum II
Level 139
God Stats
1W - 2L
1,552 SR
Queue Stats
142W - 148L
1,773 MMR
Party 1
Rama
Rama
Gold I
RobuRo
Rama
Gold I
Level 145
God Stats
7W - 4L
1,756 SR
Queue Stats
119W - 114L
1,696 MMR
Solo
Neith
Neith
Platinum V
Thomcifer
Neith
Platinum V
Level 203
God Stats
3W - 3L
1,518 SR
Queue Stats
91W - 80L
1,705 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 166
1,536 SR
1,749 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,591 SR
1,737 MMR
Hercules
Hercules
Gold I
AivaRiklis
Hercules
Gold I
Level 124
God Stats
2W - 0L
1,775 SR
Queue Stats
52W - 57L
1,674 MMR
Solo
Apollo
Apollo
Platinum IV
KriztaRivaldo
Apollo
Platinum IV
Level 62
God Stats
3W - 3L
1,707 SR
Queue Stats
40W - 33L
1,683 MMR
Solo
Ix Chel
Ix Chel
Platinum V
Woooloooloo1
Ix Chel
Platinum V
Level 144
God Stats
1W - 1L
1,415 SR
Queue Stats
118W - 108L
1,783 MMR
Solo
Horus
Horus
Gold II
ПутинПобедитЗло
Horus
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 23L
1,721 MMR
Solo
He Bo
He Bo
Platinum III
都是夜里听了巴赫的错
He Bo
Platinum III
Level 220
God Stats
4W - 1L
1,558 SR
Queue Stats
320W - 316L
1,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Knight to S4
Nemesis
14
1 / 8 / 4
8,209
410
7,387
18,459
6,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
16
2 / 7 / 1
9,411
471
10,900
12,578
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Pjuske05
Nu Wa
18
4 / 5 / 3
10,903
545
12,122
11,822
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Rama
RobuRo
Rama
16
2 / 10 / 2
9,910
496
5,682
18,403
5,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Thomcifer
Neith
12
0 / 7 / 4
7,691
385
7,288
14,594
3,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
Ao KuangAthenaMaman Brigitte

VS

Bans
SusanoHou YiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AivaRiklis
Hercules
16
4 / 1 / 10
10,919
546
7,896
17,584
15,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
7 / 2 / 4
12,890
645
12,808
15,505
6,781
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
Woooloooloo1
Ix Chel
18
6 / 3 / 8
11,212
561
9,424
11,147
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 13
9,566
478
4,907
18,976
15,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
20 / 0 / 7
14,033
702
25,609
11,060
3,677
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
79
9
Kills
37
37
Deaths
9
14
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hercules
AivaRiklis
Hercules
4
1
10
9
L
Nemesis
Knight to S4
Nemesis
1
8
4
0.38
W
7
2
4
4.5
L
Agni
2
7
1
0.36
L
Nu Wa
Pjuske05
Nu Wa
4
5
3
1.1
L
Rama
RobuRo
Rama
2
10
2
0.3
L
Neith
Thomcifer
Neith
0
7
4
0.29
W
Ix Chel
Woooloooloo1
Ix Chel
6
3
8
3.33
W
0
3
13
2.17
W
20
0
7
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,379
Damage
60,644
75,856
Taken
74,272
21,324
Mitigated
44,752
13,195
Healing
34,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AivaRiklis
Hercules
7,896
1,445
0
6,221
17,584
15,247
486
5,956
11,087
0
57,321
L
Nemesis
Knight to S4
Nemesis
7,387
1,823
0
2,821
18,459
6,142
0
7,804
10,321
0
54,453
W
12,808
7,498
0
5,748
15,505
6,781
7,495
3,136
12,246
0
112,554
L
Agni
10,900
155
0
1,552
12,578
3,330
0
7,939
4,235
76,666
0
L
Nu Wa
Pjuske05
Nu Wa
12,122
1,360
0
2,663
11,822
3,593
13
2,755
8,628
79,134
266
L
Rama
RobuRo
Rama
5,682
4,227
0
2,940
18,403
5,035
0
7,924
10,357
0
67,533
L
Neith
Thomcifer
Neith
7,288
2,007
0
3,219
14,594
3,224
0
7,773
6,627
0
49,933
W
Ix Chel
Woooloooloo1
Ix Chel
9,424
719
904
3,664
11,147
3,487
1,469
4,217
6,774
68,124
940
W
4,907
2,098
6,644
6,367
18,976
15,560
38
4,994
13,698
0
14,710
W
25,609
761
0
4,966
11,060
3,677
1,568
3,792
7,074
135,999
1,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,124
Gold Earned
58,620
590
Minions Killed
610
0
Camps Cleared
0
1,781,701
Distance Traveled
2,184,098
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,919
546
101
5
0
412,771
3
L
Nemesis
8,209
410
69
3
0
390,459
0
W
Apollo
12,890
645
188
9
0
388,476
0
L
Agni
9,411
471
155
8
0
372,068
4
L
Nu Wa
10,903
545
153
8
0
358,391
0
L
Rama
9,910
496
137
7
0
334,585
2
L
Neith
7,691
385
76
4
0
326,198
0
W
Ix Chel
11,212
561
120
6
0
405,496
0
W
Horus
9,566
478
11
1
0
408,745
0
W
He Bo
14,033
702
190
10
0
568,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role