Player Matchup

Awilix
Awilix
GODKINGBEAST
Awilix
Level 23
God Stats
3W - 1L
1,557 SR
Queue Stats
19W - 16L
1,555 Elo+
Party 2
Charybdis
Charybdis
Korisaurus
Charybdis
Level 66
God Stats
38W - 20L
1,679 SR
Queue Stats
201W - 194L
1,510 Elo+
Party 2
Osiris
Osiris
Ushaahh
Osiris
Level 178
God Stats
12W - 9L
1,622 SR
Queue Stats
355W - 283L
1,620 Elo+
Solo
Chaac
Chaac
YA PERDISTE xDx
Chaac
Level 32
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 15L
1,520 Elo+
Solo
Hera
Hera
YargenBlargen
Hera
Level 159
God Stats
5W - 5L
1,470 SR
Queue Stats
230W - 204L
1,530 Elo+
Solo
Team Averages
Level 92
1,566 SR
1,547 Elo+

VS

Team Averages
Level 150
1,586 SR
1,576 Elo+
Skadi
Skadi
CAFEkatArt
Skadi
Level 170
God Stats
23W - 16L
1,614 SR
Queue Stats
265W - 347L
1,599 Elo+
Party 1
Charon
Charon
MechanisCaduceus
Charon
Level 155
God Stats
14W - 17L
1,549 SR
Queue Stats
200W - 229L
1,600 Elo+
Party 1
Pele
Pele
Rumo5050
Pele
Level 99
God Stats
3W - 4L
1,547 SR
Queue Stats
82W - 45L
1,633 Elo+
Party 1
Bastet
Bastet
TheNovaShark
Bastet
Level 152
God Stats
0W - 3L
1,599 SR
Queue Stats
177W - 181L
1,531 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ZelDUUUUUH
Morgan Le Fay
Level 174
God Stats
8W - 7L
1,619 SR
Queue Stats
215W - 246L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
7 / 2 / 2
7,447
621
7,801
9,321
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
Korisaurus
Charybdis
12
4 / 0 / 3
7,490
624
5,547
5,689
1,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Ushaahh
Osiris
11
3 / 2 / 3
6,498
542
7,972
10,538
6,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 0 / 4
7,189
599
5,639
8,212
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 3 / 4
7,499
625
4,911
6,364
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
0 / 3 / 0
5,981
498
5,173
8,643
2,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
2 / 3 / 2
5,916
493
3,292
8,314
6,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
12
4 / 2 / 1
6,502
542
7,513
11,156
3,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bastet
11
0 / 5 / 1
5,803
484
3,414
8,113
2,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
ZelDUUUUUH
Morgan Le Fay
11
1 / 4 / 2
6,182
515
4,398
6,758
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
17
Kills
7
7
Deaths
17
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Skadi
0
3
0
0
W
Awilix
7
2
2
4
W
Charybdis
Korisaurus
Charybdis
4
0
3
5.5
L
2
3
2
1
L
Pele
4
2
1
2.25
L
Bastet
0
5
1
0.1
W
Osiris
Ushaahh
Osiris
3
2
3
2.25
W
0
0
4
2
W
3
3
4
1.67
L
Morgan Le Fay
ZelDUUUUUH
Morgan Le Fay
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,870
Damage
23,790
40,124
Taken
42,984
19,853
Mitigated
16,792
11,990
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
5,173
1,797
0
566
8,643
2,517
0
218
8,046
0
41,248
W
Awilix
7,801
3,404
0
589
9,321
2,863
286
1,513
7,808
0
41,804
W
Charybdis
Korisaurus
Charybdis
5,547
2,305
0
3,241
5,689
1,373
434
1,385
4,304
0
48,952
L
3,292
680
0
1,852
8,314
6,289
0
561
7,673
14,429
30
L
Pele
7,513
2,700
0
3,488
11,156
3,496
0
1,155
10,001
0
43,867
L
Bastet
3,414
212
0
1,440
8,113
2,246
0
0
8,113
0
39,703
W
Osiris
Ushaahh
Osiris
7,972
3,414
0
2,251
10,538
6,418
0
1,601
8,937
0
41,420
W
5,639
110
0
4,874
8,212
6,875
0
696
7,516
0
49,305
W
4,911
1,001
0
1,035
6,364
2,324
10
2,450
3,914
45,490
341
L
Morgan Le Fay
ZelDUUUUUH
Morgan Le Fay
4,398
284
0
398
6,758
2,244
0
2,937
3,739
38,932
739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,123
Gold Earned
30,384
404
Minions Killed
328
0
Camps Cleared
0
1,253,234
Distance Traveled
1,257,787
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,981
498
77
6
0
227,934
0
W
Awilix
7,447
621
65
5
0
284,709
0
W
Charybdis
7,490
624
98
8
0
211,291
7
L
Charon
5,916
493
20
2
0
244,313
6
L
Pele
6,502
542
73
6
0
276,402
0
L
Bastet
5,803
484
78
7
0
262,231
0
W
Osiris
6,498
542
59
5
0
261,062
0
W
Chaac
7,189
599
90
8
0
248,013
2
W
Hera
7,499
625
92
8
0
248,159
5
L
Morgan Le Fay
6,182
515
80
7
0
246,907
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role