Player Matchup

Danzaburou
Danzaburou
Diamond V
Electrolocos
Danzaburou
Diamond V
Level 42
God Stats
3W - 1L
1,649 SR
Queue Stats
62W - 52L
2,095 MMR
Solo
Hades
Hades
Diamond III
GentlyHootHoot
Hades
Diamond III
Level 107
God Stats
4W - 1L
1,734 SR
Queue Stats
159W - 125L
2,263 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Roidrayge
Kuzenbo
Platinum IV
Level 108
God Stats
0W - 2L
1,368 SR
Queue Stats
264W - 265L
1,810 MMR
Solo
Ix Chel
Ix Chel
Platinum V
Woooloooloo1
Ix Chel
Platinum V
Level 144
God Stats
1W - 1L
1,496 SR
Queue Stats
153W - 142L
1,830 MMR
Solo
He Bo
He Bo
Platinum II
丶以貌娶人
He Bo
Platinum II
Level 67
God Stats
4W - 2L
1,686 SR
Queue Stats
86W - 76L
2,105 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 94
1,587 SR
2,020 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,702 SR
1,959 MMR
Loki
Loki
Gold III
 
Loki
Gold III
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond III
BornPlayer
Anhur
Diamond III
Level 185
God Stats
19W - 11L
1,751 SR
Queue Stats
118W - 68L
2,012 MMR
Solo
Agni
Agni
Masters
SaunaTimo112
Agni
Masters
Level 45
God Stats
2W - 1L
1,928 SR
Queue Stats
174W - 142L
2,281 MMR
Solo
Odin
Odin
Platinum II
TrKTo
Odin
Platinum II
Level 147
God Stats
21W - 16L
1,643 SR
Queue Stats
359W - 348L
1,792 MMR
Solo
Cthulhu
Cthulhu
Diamond III
bomenkapper
Cthulhu
Diamond III
Level 148
God Stats
12W - 6L
1,688 SR
Queue Stats
187W - 173L
2,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Electrolocos
Danzaburou
10
0 / 5 / 1
5,393
539
4,244
7,675
1,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 2
6,380
638
6,855
10,691
5,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
Roidrayge
Kuzenbo
7
1 / 7 / 0
4,761
476
2,645
11,975
8,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Woooloooloo1
Ix Chel
11
2 / 3 / 0
6,133
613
3,354
5,561
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
4,315
432
634
2,472
429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GebTiamatThanatos

VS

Bans
SusanoMaman BrigitteAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 2 / 4
6,926
693
6,316
8,720
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
13
8 / 0 / 2
8,017
802
9,098
7,264
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
3 / 0 / 2
7,138
714
4,578
4,742
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
TrKTo
Odin
12
3 / 1 / 8
7,369
737
3,268
7,038
4,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
bomenkapper
Cthulhu
11
0 / 2 / 2
6,252
625
4,326
7,800
4,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
19
20
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
2
4
3.5
W
Anhur
8
0
2
9
L
Danzaburou
Electrolocos
Danzaburou
0
5
1
0.1
L
2
4
2
0.75
L
Kuzenbo
Roidrayge
Kuzenbo
1
7
0
0.14
W
3
0
2
4
W
Odin
TrKTo
Odin
3
1
8
7
L
Ix Chel
Woooloooloo1
Ix Chel
2
3
0
0.67
W
Cthulhu
bomenkapper
Cthulhu
0
2
2
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,732
Damage
27,586
38,374
Taken
35,564
17,817
Mitigated
15,606
11,433
Healing
13,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
6,316
2,095
0
3,990
8,720
2,592
0
2,817
5,847
0
39,744
W
Anhur
9,098
5,317
0
4,802
7,264
2,705
541
1,854
5,410
0
62,248
L
Danzaburou
Electrolocos
Danzaburou
4,244
1,026
0
1,825
7,675
1,707
0
925
6,730
0
41,827
L
6,855
1,641
16
5,642
10,691
5,526
0
4,465
6,050
38,642
540
L
Kuzenbo
Roidrayge
Kuzenbo
2,645
1,154
0
1,787
11,975
8,616
0
1,133
10,754
10,295
0
W
4,578
595
0
1,839
4,742
1,424
690
1,653
3,007
54,985
0
W
Odin
TrKTo
Odin
3,268
1,036
0
1,350
7,038
4,452
0
1,947
4,969
0
22,686
L
Ix Chel
Woooloooloo1
Ix Chel
3,354
429
8
862
5,561
1,539
0
1,698
3,707
37,835
0
W
Cthulhu
bomenkapper
Cthulhu
4,326
398
0
1,521
7,800
4,433
0
5,430
2,330
35,702
764
L
634
174
0
1,293
2,472
429
0
118
2,354
13,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,982
Gold Earned
35,702
277
Minions Killed
387
0
Camps Cleared
0
884,279
Distance Traveled
1,114,065
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,926
693
63
6
0
234,895
0
W
Anhur
8,017
802
96
10
0
192,998
1
L
Danzaburou
5,393
539
74
7
0
199,206
0
L
Hades
6,380
638
70
7
0
183,376
2
L
Kuzenbo
4,761
476
21
2
0
206,293
0
W
Agni
7,138
714
115
12
0
237,287
2
W
Odin
7,369
737
39
4
0
223,072
2
L
Ix Chel
6,133
613
84
8
0
203,945
0
W
Cthulhu
6,252
625
74
7
0
225,813
2
L
He Bo
4,315
432
28
3
0
91,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role