Player Matchup

Set
Set
Silver III
DANNY17105
Set
Silver III
Level 92
God Stats
4W - 6L
1,409 SR
Queue Stats
122W - 130L
1,293 MMR
Solo
Skadi
Skadi
Bronze V
Oceanic Plagues
Skadi
Bronze V
Level 128
God Stats
13W - 18L
1,385 SR
Queue Stats
38W - 67L
1,202 MMR
Solo
Poseidon
Poseidon
Silver I
RONTHEROHIT007
Poseidon
Silver I
Level 159
God Stats
8W - 4L
1,764 SR
Queue Stats
105W - 135L
1,433 MMR
Solo
Cthulhu
Cthulhu
Gold V
Real Grimz
Cthulhu
Gold V
Level 156
God Stats
32W - 20L
1,619 SR
Queue Stats
231W - 238L
1,256 MMR
Solo
Bacchus
Bacchus
Gold III
woahTV
Bacchus
Gold III
Level 159
God Stats
9W - 13L
1,571 SR
Queue Stats
189W - 197L
1,524 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 139
1,550 SR
1,341 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,565 SR
1,341 MMR
Ymir
Ymir
Silver I
Firehawk5506
Ymir
Silver I
Level 111
God Stats
3W - 4L
1,372 SR
Queue Stats
79W - 93L
1,144 MMR
Solo
Neith
Neith
Gold IV
T0X1C1TIE
Neith
Gold IV
Level 156
God Stats
5W - 2L
1,759 SR
Queue Stats
84W - 86L
1,429 MMR
Solo
Ra
Ra
Gold I
Zustang
Ra
Gold I
Level 91
God Stats
17W - 13L
1,617 SR
Queue Stats
102W - 98L
1,536 MMR
Solo
Bellona
Bellona
Silver I
o-JustinCredible
Bellona
Silver I
Level 118
God Stats
2W - 1L
1,759 SR
Queue Stats
160W - 179L
1,179 MMR
Solo
Fenrir
Fenrir
Gold II
wiIlpro
Fenrir
Gold II
Level 129
God Stats
3W - 3L
1,317 SR
Queue Stats
225W - 216L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 0
6,717
517
3,121
11,784
4,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
0 / 5 / 0
5,701
439
5,976
8,342
2,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
12
0 / 4 / 0
6,468
498
1,930
7,203
1,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Real Grimz
Cthulhu
12
0 / 3 / 1
7,298
561
10,190
11,802
7,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
woahTV
Bacchus
10
1 / 4 / 1
6,370
490
6,855
8,386
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ArachneBake KujiraAo KuangKhepri

VS

Bans
RamaBakasuraLokiNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 5
7,018
540
3,209
9,923
6,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
T0X1C1TIE
Neith
13
3 / 0 / 6
7,575
583
7,414
7,339
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 1 / 4
8,594
661
4,605
4,981
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 2
6,894
530
5,457
13,604
7,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fenrir
wiIlpro
Fenrir
15
12 / 0 / 4
8,827
679
12,774
9,004
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
22
22
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
3
0
5
5.5
L
0
5
0
0
L
Poseidon
0
4
0
0
L
Cthulhu
Real Grimz
Cthulhu
0
3
1
0.17
W
Neith
T0X1C1TIE
Neith
3
0
6
6
W
3
1
4
5
W
1
1
2
2
W
Fenrir
wiIlpro
Fenrir
12
0
4
14
L
Bacchus
woahTV
Bacchus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,072
Damage
33,459
47,517
Taken
44,851
21,157
Mitigated
22,109
10,678
Healing
14,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,121
1,552
0
4,000
11,784
4,294
0
994
10,675
0
50,062
W
3,209
896
0
2,142
9,923
6,547
0
3,712
6,211
16,374
954
L
5,976
1,464
0
1,659
8,342
2,292
0
742
7,600
0
40,184
L
Poseidon
1,930
234
0
170
7,203
1,665
0
3,291
3,552
52,291
0
L
Cthulhu
Real Grimz
Cthulhu
10,190
663
0
3,095
11,802
7,127
0
0
11,802
50,497
458
W
Neith
T0X1C1TIE
Neith
7,414
1,833
0
2,500
7,339
2,384
0
1,293
6,046
0
58,693
W
4,605
971
548
2,119
4,981
1,968
0
2,146
2,835
79,488
0
W
5,457
2,375
0
4,574
13,604
7,112
0
7,930
4,720
0
41,270
W
Fenrir
wiIlpro
Fenrir
12,774
5,278
0
2,367
9,004
4,098
0
2,459
6,373
0
67,319
L
Bacchus
woahTV
Bacchus
6,855
788
0
1,754
8,386
5,779
0
2,221
6,127
14,499
1,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,554
Gold Earned
38,908
374
Minions Killed
483
0
Camps Cleared
0
1,261,678
Distance Traveled
1,328,884
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,717
517
90
7
0
286,679
0
W
Ymir
7,018
540
29
2
0
264,672
6
L
Skadi
5,701
439
59
5
0
235,642
2
L
Poseidon
6,468
498
100
8
0
272,192
0
L
Cthulhu
7,298
561
103
8
0
218,326
0
W
Neith
7,575
583
108
8
0
224,249
2
W
Ra
8,594
661
173
13
0
270,614
2
W
Bellona
6,894
530
79
6
0
239,230
2
W
Fenrir
8,827
679
94
7
0
330,119
0
L
Bacchus
6,370
490
22
2
0
248,839
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role