Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Il Moreno Il
Charybdis
Level 157
God Stats
1W - 1L
1,280 SR
Queue Stats
204W - 120L
1,680 Elo+
Party 1
Danzaburou
Danzaburou
Jwhite14157
Danzaburou
Level 158
God Stats
17W - 10L
1,621 SR
Queue Stats
673W - 598L
1,674 Elo+
Party 1
Osiris
Osiris
husnan
Osiris
Level 193
God Stats
11W - 12L
1,518 SR
Queue Stats
826W - 651L
1,709 Elo+
Party 1
Ra
Ra
saucyjay
Ra
Level 49
God Stats
2W - 0L
1,746 SR
Queue Stats
297W - 197L
1,693 Elo+
Party 1
Team Averages
Level 137
1,533 SR
1,651 Elo+

VS

Team Averages
Level 84
1,416 SR
1,456 Elo+
Kukulkan
Kukulkan
DaintyFoal270
Kukulkan
Level 94
God Stats
2W - 5L
1,421 SR
Queue Stats
345W - 399L
1,398 Elo+
Solo
Horus
Horus
Hectomorfa
Horus
Level 48
God Stats
6W - 3L
1,680 SR
Queue Stats
180W - 225L
1,414 Elo+
Solo
Zeus
Zeus
Hxppy00
Zeus
Level 128
God Stats
1W - 4L
1,256 SR
Queue Stats
344W - 358L
1,520 Elo+
Solo
Mulan
Mulan
bartek6232
Mulan
Level 66
God Stats
1W - 4L
1,283 SR
Queue Stats
211W - 236L
1,483 Elo+
Solo
Nut
Nut
danluminato
Nut
Level 85
God Stats
12W - 14L
1,441 SR
Queue Stats
480W - 516L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 1 / 18
8,407
1,051
6,997
5,801
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Il Moreno Il
Charybdis
14
8 / 2 / 17
8,911
1,114
11,143
8,317
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Jwhite14157
Danzaburou
12
2 / 2 / 15
7,918
990
8,683
6,937
2,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
husnan
Osiris
13
3 / 1 / 16
8,494
1,062
6,130
11,379
11,181
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
11 / 1 / 15
9,831
1,229
11,167
7,147
2,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DaintyFoal270
Kukulkan
11
0 / 6 / 2
6,134
767
4,209
7,592
2,723
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
11
0 / 5 / 2
6,212
777
1,622
10,763
8,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
Hxppy00
Zeus
11
2 / 3 / 0
6,309
789
9,896
5,830
1,982
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mulan
12
1 / 6 / 2
6,639
830
2,753
11,544
8,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 8 / 0
6,801
850
5,851
10,438
3,567
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
11
28
Kills
5
7
Deaths
28
81
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
18
13
L
Kukulkan
DaintyFoal270
Kukulkan
0
6
2
0.17
L
Horus
0
5
2
0.2
L
Zeus
Hxppy00
Zeus
2
3
0
0.67
W
Charybdis
Il Moreno Il
Charybdis
8
2
17
8.25
W
Danzaburou
Jwhite14157
Danzaburou
2
2
15
4.75
L
Mulan
1
6
2
0.33
L
2
8
0
0.25
W
Osiris
husnan
Osiris
3
1
16
11
W
11
1
15
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,120
Damage
24,331
39,581
Taken
46,167
21,638
Mitigated
25,729
22,517
Healing
5,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,997
219
144
496
5,801
2,000
1,551
2,475
3,283
18,480
0
L
Kukulkan
DaintyFoal270
Kukulkan
4,209
712
421
294
7,592
2,723
0
3,798
3,672
10,626
345
L
Horus
1,622
650
282
1,408
10,763
8,480
0
3,222
7,259
168
3,013
L
Zeus
Hxppy00
Zeus
9,896
1,296
739
771
5,830
1,982
0
2,821
3,009
16,951
0
W
Charybdis
Il Moreno Il
Charybdis
11,143
5,970
0
1,242
8,317
3,120
3,590
2,370
5,877
0
20,003
W
Danzaburou
Jwhite14157
Danzaburou
8,683
2,517
248
1,843
6,937
2,370
245
2,850
4,021
0
16,488
L
Mulan
2,753
229
164
541
11,544
8,977
0
3,744
7,570
0
8,462
L
5,851
2,737
391
496
10,438
3,567
0
3,616
6,615
0
11,711
W
Osiris
husnan
Osiris
6,130
897
1,025
3,824
11,379
11,181
262
3,111
8,144
0
12,407
W
11,167
1,274
9,599
4,096
7,147
2,967
794
3,404
3,743
25,573
374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,561
Gold Earned
32,095
100
Minions Killed
58
0
Camps Cleared
0
785,226
Distance Traveled
622,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,407
1,051
36
5
0
155,554
0
L
Kukulkan
6,134
767
18
2
0
113,582
0
L
Horus
6,212
777
3
0
0
138,772
0
L
Zeus
6,309
789
17
2
0
125,015
0
W
Charybdis
8,911
1,114
18
2
0
134,795
0
W
Danzaburou
7,918
990
13
2
0
149,621
0
L
Mulan
6,639
830
6
1
0
124,626
0
L
Nut
6,801
850
14
2
0
120,799
0
W
Osiris
8,494
1,062
11
1
0
184,909
0
W
Ra
9,831
1,229
22
3
0
160,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role