Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ajl19987216
Hercules
Level 129
God Stats
1W - 1L
1,366 SR
Queue Stats
49W - 49L
1,404 Elo+
Party 1
Artio
Artio
FinancePotato
Artio
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,491 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ScrubDaddy7532
Morgan Le Fay
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 53L
1,577 Elo+
Party 1
Team Averages
Level 135
1,473 SR
1,494 Elo+

VS

Team Averages
Level 139
1,468 SR
1,445 Elo+
Eset
Eset
PincessRena420
Eset
Level 119
God Stats
6W - 8L
1,488 SR
Queue Stats
749W - 727L
1,449 Elo+
Solo
Heimdallr
Heimdallr
TheGaymer_GG
Heimdallr
Level 146
God Stats
2W - 4L
1,420 SR
Queue Stats
374W - 373L
1,381 Elo+
Solo
Bacchus
Bacchus
WARRIΦR
Bacchus
Level 172
God Stats
24W - 19L
1,608 SR
Queue Stats
684W - 723L
1,435 Elo+
Solo
Zeus
Zeus
bunyonz
Zeus
Level 106
God Stats
0W - 2L
1,248 SR
Queue Stats
41W - 43L
1,465 Elo+
Solo
Hades
Hades
iDarknessX
Hades
Level 153
God Stats
3W - 3L
1,574 SR
Queue Stats
373W - 373L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
6 / 5 / 12
9,664
879
14,821
12,750
6,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
 
Thor
15
4 / 1 / 12
8,199
745
7,530
8,103
8,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
Ajl19987216
Hercules
15
5 / 3 / 5
8,760
796
5,670
13,458
16,649
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 12
8,907
810
6,027
13,654
16,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Morgan Le Fay
ScrubDaddy7532
Morgan Le Fay
15
3 / 3 / 11
8,619
784
9,574
9,385
4,780
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
7,250
659
7,450
8,122
3,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
TheGaymer_GG
Heimdallr
14
1 / 5 / 7
8,224
748
7,477
9,479
3,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
WARRIΦR
Bacchus
15
3 / 3 / 8
8,542
777
13,688
17,043
25,814
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
bunyonz
Zeus
17
4 / 1 / 5
9,146
831
13,341
4,121
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
13
4 / 6 / 6
8,299
754
9,474
10,633
7,096
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
21
Kills
13
13
Deaths
21
52
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
5
12
2.4
W
Thor
 
Thor
4
1
12
10
W
Hercules
Ajl19987216
Hercules
5
3
5
2.5
W
3
1
12
9
L
1
6
5
0.58
W
Morgan Le Fay
ScrubDaddy7532
Morgan Le Fay
3
3
11
2.83
L
Heimdallr
TheGaymer_GG
Heimdallr
1
5
7
0.9
L
Bacchus
WARRIΦR
Bacchus
3
3
8
2.33
L
Zeus
bunyonz
Zeus
4
1
5
6.5
L
Hades
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,622
Damage
51,430
57,350
Taken
49,398
52,312
Mitigated
41,714
30,342
Healing
12,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
14,821
7,293
999
4,041
12,750
6,441
0
10,054
2,524
0
34,085
W
Thor
 
Thor
7,530
373
1,313
2,328
8,103
8,390
0
5,257
2,766
0
12,011
W
Hercules
Ajl19987216
Hercules
5,670
763
1,761
7,428
13,458
16,649
0
9,551
3,537
0
11,751
W
6,027
281
2,850
6,757
13,654
16,052
0
9,814
3,508
10,804
1,371
L
7,450
149
1,088
913
8,122
3,072
0
1,904
6,005
9,859
0
W
Morgan Le Fay
ScrubDaddy7532
Morgan Le Fay
9,574
336
815
2,050
9,385
4,780
0
7,108
2,157
24,116
762
L
Heimdallr
TheGaymer_GG
Heimdallr
7,477
1,667
167
832
9,479
3,925
0
3,191
6,039
0
18,201
L
Bacchus
WARRIΦR
Bacchus
13,688
873
1,047
6,079
17,043
25,814
0
5,956
10,717
21,264
2,104
L
Zeus
bunyonz
Zeus
13,341
572
437
223
4,121
1,807
0
875
3,106
30,502
0
L
Hades
9,474
99
330
1,502
10,633
7,096
0
2,974
7,555
16,062
348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,149
Gold Earned
41,461
125
Minions Killed
102
0
Camps Cleared
0
1,120,335
Distance Traveled
933,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,664
879
54
5
0
180,040
0
W
Thor
8,199
745
11
1
0
246,249
0
W
Hercules
8,760
796
21
2
0
246,868
0
W
Artio
8,907
810
12
1
0
243,942
0
L
Eset
7,250
659
9
1
0
155,527
0
W
Morgan Le Fay
8,619
784
27
2
0
203,236
0
L
Heimdallr
8,224
748
25
2
0
182,158
0
L
Bacchus
8,542
777
9
1
0
228,933
0
L
Zeus
9,146
831
40
4
0
204,067
0
L
Hades
8,299
754
19
2
0
162,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role