Player Matchup

Sobek
Sobek
 
Sobek
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Lucklp
Hercules
Level 115
God Stats
2W - 2L
1,529 SR
Queue Stats
181W - 170L
1,534 Elo+
Solo
Scylla
Scylla
iDxnss
Scylla
Level 141
God Stats
10W - 12L
1,570 SR
Queue Stats
520W - 523L
1,483 Elo+
Solo
Danzaburou
Danzaburou
kalarim1
Danzaburou
Level 102
God Stats
14W - 4L
1,836 SR
Queue Stats
507W - 419L
1,560 Elo+
Solo
Loki
Loki
stephencurrynum1
Loki
Level 203
God Stats
5W - 3L
1,699 SR
Queue Stats
134W - 175L
1,429 Elo+
Solo
Team Averages
Level 132
1,627 SR
1,501 Elo+

VS

Team Averages
Level 164
1,495 SR
1,513 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
GTWN_FreezY
Poseidon
Level 154
God Stats
5W - 13L
1,489 SR
Queue Stats
83W - 82L
1,505 Elo+
Solo
Medusa
Medusa
qyjvqamksfmalfas
Medusa
Level 89
God Stats
3W - 1L
1,489 SR
Queue Stats
163W - 145L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 2 / 6
5,633
563
2,112
8,336
6,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hercules
Lucklp
Hercules
11
3 / 1 / 4
5,758
576
5,816
5,637
2,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Scylla
iDxnss
Scylla
11
0 / 2 / 0
5,879
588
1,368
4,716
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
kalarim1
Danzaburou
13
7 / 0 / 1
7,700
770
8,120
5,948
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 2 / 0
6,089
609
3,979
8,791
2,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 2 / 1
6,341
634
5,669
8,696
5,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
 
Mercury
11
2 / 2 / 0
5,561
556
2,731
6,789
2,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thor
 
Thor
10
1 / 4 / 2
5,424
542
2,796
8,623
4,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
GTWN_FreezY
Poseidon
12
1 / 0 / 1
6,259
626
3,737
2,589
656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 4 / 1
5,588
559
4,632
7,226
2,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
7
7
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
6
1.5
L
Ne Zha
 
Ne Zha
1
2
1
0.75
L
Mercury
 
Mercury
2
2
0
1
L
Thor
 
Thor
1
4
2
0.5
L
Poseidon
GTWN_FreezY
Poseidon
1
0
1
1.5
W
Hercules
Lucklp
Hercules
3
1
4
5
W
Scylla
iDxnss
Scylla
0
2
0
0
W
Danzaburou
kalarim1
Danzaburou
7
0
1
7.5
L
2
4
1
0.63
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,395
Damage
19,565
33,428
Taken
33,923
14,602
Mitigated
15,462
11,058
Healing
8,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,112
259
0
1,970
8,336
6,225
0
604
7,732
10,423
0
L
Ne Zha
 
Ne Zha
5,669
1,296
0
3,420
8,696
5,645
0
0
8,696
0
41,104
L
Mercury
 
Mercury
2,731
1,200
0
751
6,789
2,390
0
156
6,593
0
39,651
L
Thor
 
Thor
2,796
482
293
2,244
8,623
4,693
0
1,465
7,158
0
14,420
L
Poseidon
GTWN_FreezY
Poseidon
3,737
659
0
1,145
2,589
656
0
1,046
1,395
47,600
913
W
Hercules
Lucklp
Hercules
5,816
1,640
0
1,381
5,637
2,521
0
464
5,173
0
35,887
W
Scylla
iDxnss
Scylla
1,368
239
0
1,384
4,716
1,291
0
2,628
2,088
45,086
1,052
W
Danzaburou
kalarim1
Danzaburou
8,120
3,934
0
3,709
5,948
2,091
0
0
5,948
0
62,449
L
4,632
2,252
0
909
7,226
2,078
0
611
6,615
0
35,734
W
3,979
799
0
2,614
8,791
2,474
0
0
8,791
0
37,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,059
Gold Earned
29,173
377
Minions Killed
330
0
Camps Cleared
0
1,087,782
Distance Traveled
1,112,855
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,633
563
12
1
0
229,856
2
L
Ne Zha
6,341
634
72
7
0
206,689
0
L
Mercury
5,561
556
80
8
0
252,139
0
L
Thor
5,424
542
29
3
0
227,135
0
L
Poseidon
6,259
626
97
10
0
220,545
2
W
Hercules
5,758
576
59
6
0
240,565
0
W
Scylla
5,879
588
106
11
0
198,270
0
W
Danzaburou
7,700
770
117
12
0
204,827
3
L
Medusa
5,588
559
52
5
0
206,347
0
W
Loki
6,089
609
83
8
0
214,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role