Player Matchup

Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Aristaax
Hel
Level 87
God Stats
7W - 17L
1,369 SR
Queue Stats
298W - 300L
1,468 Elo+
Solo
Loki
Loki
Pindareno
Loki
Level 69
God Stats
5W - 4L
1,659 SR
Queue Stats
146W - 133L
1,508 Elo+
Solo
Bacchus
Bacchus
Semtex_404
Bacchus
Level 61
God Stats
86W - 76L
1,604 SR
Queue Stats
105W - 102L
1,547 Elo+
Solo
Poseidon
Poseidon
Spletnick2712
Poseidon
Level 93
God Stats
4W - 5L
1,420 SR
Queue Stats
157W - 162L
1,483 Elo+
Solo
Team Averages
Level 80
1,511 SR
1,501 Elo+

VS

Team Averages
Level 107
1,457 SR
1,479 Elo+
Pele
Pele
Frank_Jagerr
Pele
Level 155
God Stats
13W - 9L
1,640 SR
Queue Stats
145W - 140L
1,527 Elo+
Party 1
Fafnir
Fafnir
HARBI1_Q8
Fafnir
Level 98
God Stats
6W - 4L
1,531 SR
Queue Stats
163W - 145L
1,532 Elo+
Party 1
Apollo
Apollo
Ocovqrac1
Apollo
Level 42
God Stats
8W - 13L
1,427 SR
Queue Stats
56W - 90L
1,408 Elo+
Solo
Chronos
Chronos
UNK Naoned
Chronos
Level 139
God Stats
1W - 1L
1,307 SR
Queue Stats
171W - 181L
1,419 Elo+
Solo
Ra
Ra
ale_hg
Ra
Level 99
God Stats
2W - 3L
1,379 SR
Queue Stats
54W - 41L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
6 / 5 / 1
6,818
682
8,085
9,623
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 5 / 1
5,312
531
1,725
6,464
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
10
3 / 4 / 3
5,737
574
5,723
7,580
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Semtex_404
Bacchus
8
1 / 3 / 3
5,330
533
2,969
7,990
5,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
Spletnick2712
Poseidon
12
4 / 2 / 1
6,747
675
6,088
5,095
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 4 / 4
7,276
728
8,699
10,253
3,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fafnir
HARBI1_Q8
Fafnir
10
1 / 1 / 9
6,574
657
2,807
9,402
7,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Apollo
Ocovqrac1
Apollo
14
7 / 0 / 3
8,102
810
6,274
6,632
2,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chronos
UNK Naoned
Chronos
10
0 / 5 / 2
5,198
520
1,338
5,224
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ra
11
0 / 5 / 7
6,055
606
3,423
8,329
2,427
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
14
Kills
18
19
Deaths
15
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
5
1
1.3
L
0
5
1
0.1
W
10
4
4
3
W
Fafnir
HARBI1_Q8
Fafnir
1
1
9
5.5
W
Apollo
Ocovqrac1
Apollo
7
0
3
8.5
L
Loki
3
4
3
1.13
L
Bacchus
Semtex_404
Bacchus
1
3
3
0.83
L
Poseidon
Spletnick2712
Poseidon
4
2
1
2.25
W
Chronos
UNK Naoned
Chronos
0
5
2
0.2
W
Ra
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,590
Damage
22,541
36,752
Taken
39,840
13,976
Mitigated
16,996
8,757
Healing
13,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,085
1,584
0
3,497
9,623
2,679
0
591
9,032
0
38,718
L
1,725
0
105
1,407
6,464
1,667
0
905
5,512
26,900
481
W
8,699
2,123
0
2,418
10,253
3,359
493
1,644
8,555
0
38,513
W
Fafnir
HARBI1_Q8
Fafnir
2,807
809
0
3,018
9,402
7,442
184
1,816
7,586
16,230
0
W
Apollo
Ocovqrac1
Apollo
6,274
3,799
0
4,069
6,632
2,447
240
1,310
5,120
0
52,308
L
Loki
5,723
1,009
0
1,618
7,580
2,256
0
1,892
5,688
0
35,988
L
Bacchus
Semtex_404
Bacchus
2,969
452
0
1,880
7,990
5,864
0
2,080
5,910
12,201
0
L
Poseidon
Spletnick2712
Poseidon
6,088
956
0
250
5,095
1,510
0
2,008
3,087
41,745
304
W
Chronos
UNK Naoned
Chronos
1,338
385
0
849
5,224
1,321
511
824
4,400
27,655
1,981
W
Ra
3,423
271
519
2,390
8,329
2,427
0
4,898
3,431
44,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,944
Gold Earned
33,205
272
Minions Killed
302
0
Camps Cleared
0
1,017,550
Distance Traveled
1,003,875
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,818
682
66
7
0
226,886
0
L
Hel
5,312
531
61
6
0
181,388
0
W
Pele
7,276
728
43
4
0
217,620
0
W
Fafnir
6,574
657
15
2
0
207,070
0
W
Apollo
8,102
810
101
10
0
194,273
0
L
Loki
5,737
574
54
5
0
215,466
0
L
Bacchus
5,330
533
6
1
0
201,764
3
L
Poseidon
6,747
675
85
9
0
192,046
0
W
Chronos
5,198
520
66
7
0
186,747
0
W
Ra
6,055
606
77
8
0
198,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role