Player Matchup

Amaterasu
Amaterasu
Cornflake72
Amaterasu
Level 21
God Stats
3W - 6L
1,498 SR
Queue Stats
8W - 10L
1,390 Elo+
Party 2
Kuzenbo
Kuzenbo
DESTRUCTOR7020
Kuzenbo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,472 Elo+
Solo
Arachne
Arachne
Dr-Danga9
Arachne
Level 158
God Stats
83W - 88L
1,434 SR
Queue Stats
370W - 338L
1,452 Elo+
Solo
Rama
Rama
Gillharas
Rama
Level 152
God Stats
2W - 3L
1,592 SR
Queue Stats
53W - 50L
1,507 Elo+
Solo
Bacchus
Bacchus
SirEpic
Bacchus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,604 Elo+
Party 2
Team Averages
Level 91
1,505 SR
1,485 Elo+

VS

Team Averages
Level 117
1,481 SR
1,410 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Chromedeception
Lancelot
Level 121
God Stats
6W - 6L
1,431 SR
Queue Stats
63W - 71L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
Periwnklpery
Danzaburou
Level 38
God Stats
2W - 6L
1,241 SR
Queue Stats
74W - 85L
1,392 Elo+
Party 1
Hercules
Hercules
Snake of the IX
Hercules
Level 138
God Stats
4W - 1L
1,622 SR
Queue Stats
26W - 37L
1,355 Elo+
Party 1
Sylvanus
Sylvanus
UtilityGoblin
Sylvanus
Level 106
God Stats
3W - 1L
1,611 SR
Queue Stats
77W - 90L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cornflake72
Amaterasu
11
0 / 1 / 1
6,069
467
3,681
11,397
7,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
1 / 0 / 0
5,797
446
992
7,598
3,691
Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
Dr-Danga9
Arachne
11
2 / 5 / 1
6,641
511
5,912
14,670
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Earring

Mystical Earring

+15
Mp 5

Rama
1
0 / 0 / 0
2,616
201
0
741
124
Bacchus
SirEpic
Bacchus
9
0 / 2 / 1
5,200
400
5,108
10,439
8,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 3
7,294
561
7,222
2,094
562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
13
3 / 0 / 3
7,345
565
5,536
7,889
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Periwnklpery
Danzaburou
11
1 / 1 / 1
7,005
539
3,918
6,535
2,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
14
3 / 0 / 3
8,421
648
7,960
8,122
6,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
UtilityGoblin
Sylvanus
10
0 / 1 / 3
6,923
533
3,983
6,323
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
8
8
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
3
2.5
W
Lancelot
3
0
3
4.5
L
Amaterasu
Cornflake72
Amaterasu
0
1
1
0.5
L
1
0
0
1
L
Arachne
Dr-Danga9
Arachne
2
5
1
0.5
L
Rama
0
0
0
0
W
Danzaburou
Periwnklpery
Danzaburou
1
1
1
1.5
L
Bacchus
SirEpic
Bacchus
0
2
1
0.25
W
Hercules
3
0
3
4.5
W
Sylvanus
UtilityGoblin
Sylvanus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,693
Damage
28,619
44,845
Taken
30,963
25,433
Mitigated
18,379
10,742
Healing
12,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,222
1,502
0
0
2,094
562
157
1,097
997
45,234
1,692
W
Lancelot
5,536
811
0
4,622
7,889
2,996
155
343
7,546
0
55,601
L
Amaterasu
Cornflake72
Amaterasu
3,681
1,642
0
3,823
11,397
7,951
0
1,234
10,163
0
28,851
L
992
487
0
580
7,598
3,691
0
3,767
3,831
25,449
0
L
Arachne
Dr-Danga9
Arachne
5,912
4,025
0
4,519
14,670
5,468
0
1,690
12,980
0
53,149
L
Rama
0
0
0
0
741
124
0
741
0
0
0
W
Danzaburou
Periwnklpery
Danzaburou
3,918
1,041
0
2,543
6,535
2,665
402
2,229
4,306
0
36,618
L
Bacchus
SirEpic
Bacchus
5,108
864
0
1,820
10,439
8,199
0
3,613
6,826
14,022
0
W
Hercules
7,960
2,054
0
2,026
8,122
6,971
0
633
7,489
0
58,316
W
Sylvanus
UtilityGoblin
Sylvanus
3,983
1,085
442
2,523
6,323
5,185
459
2,209
4,114
22,757
2,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,323
Gold Earned
36,988
207
Minions Killed
374
0
Camps Cleared
0
966,097
Distance Traveled
1,196,910
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,294
561
69
5
0
273,506
2
W
Lancelot
7,345
565
85
7
0
301,823
4
L
Amaterasu
6,069
467
60
5
0
245,648
0
L
Kuzenbo
5,797
446
34
3
0
222,231
0
L
Arachne
6,641
511
87
7
0
246,072
0
L
Rama
2,616
201
0
0
0
0
0
W
Danzaburou
7,005
539
62
5
0
218,381
0
L
Bacchus
5,200
400
26
2
0
252,146
0
W
Hercules
8,421
648
118
9
0
212,217
0
W
Sylvanus
6,923
533
40
3
0
190,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role