Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Kakas-rotos
The Morrigan
Level 80
God Stats
2W - 2L
1,486 SR
Queue Stats
29W - 35L
1,486 Elo+
Solo
Anubis
Anubis
NoblePhantasm7
Anubis
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,353 Elo+
Solo
Team Averages
Level 113
1,497 SR
1,468 Elo+

VS

Team Averages
Level 80
1,502 SR
1,427 Elo+
Loki
Loki
Draxxx
Loki
Level 69
God Stats
1W - 1L
1,386 SR
Queue Stats
11W - 15L
1,412 Elo+
Solo
Ymir
Ymir
Ducksticks0071
Ymir
Level 30
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 37L
1,334 Elo+
Solo
Nu Wa
Nu Wa
TheLadyPug
Nu Wa
Level 127
God Stats
830W - 780L
1,521 SR
Queue Stats
1,707W - 1,790L
1,479 Elo+
Solo
Hachiman
Hachiman
Yushich
Hachiman
Level 69
God Stats
3W - 2L
1,617 SR
Queue Stats
5W - 7L
1,407 Elo+
Solo
Fenrir
Fenrir
ramin138
Fenrir
Level 104
God Stats
119W - 105L
1,484 SR
Queue Stats
309W - 311L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 1 / 5
7,501
1,250
6,807
7,294
5,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
 
Neith
12
2 / 1 / 5
7,225
1,204
6,798
4,032
1,459
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
 
Fenrir
10
0 / 0 / 0
5,702
950
0
252
87
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

The Morrigan
Kakas-rotos
The Morrigan
12
2 / 4 / 6
7,087
1,181
2,771
6,491
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 6 / 6
7,200
1,200
3,792
7,664
2,914
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

280

VS

Team 2 Tickets

358

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Draxxx
Loki
13
5 / 1 / 3
8,421
1,404
5,853
4,709
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 7
6,609
1,102
1,735
6,351
5,474
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
13
1 / 2 / 8
7,372
1,229
5,452
3,309
931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Yushich
Hachiman
12
3 / 0 / 2
7,453
1,242
3,611
1,243
429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
ramin138
Fenrir
13
3 / 3 / 6
7,749
1,292
7,212
6,752
3,744
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
38
9
Kills
12
12
Deaths
9
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
1
5
5.5
L
Neith
 
Neith
2
1
5
4.5
L
Fenrir
 
Fenrir
0
0
0
0
W
Loki
Draxxx
Loki
5
1
3
6.5
W
0
3
7
1.17
L
The Morrigan
Kakas-rotos
The Morrigan
2
4
6
1.25
L
2
6
6
0.83
W
Nu Wa
1
2
8
2.5
W
Hachiman
Yushich
Hachiman
3
0
2
4
W
Fenrir
ramin138
Fenrir
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,168
Damage
23,863
25,733
Taken
22,364
12,422
Mitigated
11,857
1,001
Healing
2,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,807
493
0
371
7,294
5,936
0
2,262
5,032
20,516
0
L
Neith
 
Neith
6,798
4,020
0
578
4,032
1,459
0
1,087
2,945
0
23,311
L
Fenrir
 
Fenrir
0
0
0
0
252
87
0
252
0
0
0
W
Loki
Draxxx
Loki
5,853
1,457
0
460
4,709
1,279
0
1,487
3,186
0
25,748
W
1,735
0
0
0
6,351
5,474
0
3,966
2,230
3,552
540
L
The Morrigan
Kakas-rotos
The Morrigan
2,771
438
0
0
6,491
2,026
0
2,047
4,444
13,507
0
L
3,792
0
0
52
7,664
2,914
0
1,329
6,335
11,543
0
W
Nu Wa
5,452
2,226
0
0
3,309
931
0
2,517
621
24,456
0
W
Hachiman
Yushich
Hachiman
3,611
2,851
0
261
1,243
429
0
906
301
0
10,937
W
Fenrir
ramin138
Fenrir
7,212
1,177
0
1,363
6,752
3,744
0
3,983
2,656
0
13,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,715
Gold Earned
37,604
102
Minions Killed
137
3
Camps Cleared
8
441,054
Distance Traveled
570,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,501
1,250
31
5
0
129,052
0
L
Neith
7,225
1,204
23
4
1
117,596
0
L
Fenrir
5,702
950
0
0
0
14,696
0
W
Loki
8,421
1,404
32
5
5
131,680
0
W
Ymir
6,609
1,102
10
2
0
103,834
0
L
The Morrigan
7,087
1,181
30
5
0
81,199
0
L
Anubis
7,200
1,200
18
3
2
98,511
0
W
Nu Wa
7,372
1,229
43
7
0
99,719
0
W
Hachiman
7,453
1,242
30
5
1
113,082
0
W
Fenrir
7,749
1,292
22
4
2
121,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role