Player Matchup

Izanami
Izanami
Silver IV
SCP-9121
Izanami
Silver IV
Level 89
God Stats
17W - 18L
1,540 SR
Queue Stats
220W - 248L
755 MMR
Solo
Horus
Horus
Gold II
jos99rob
Horus
Gold II
Level 67
God Stats
10W - 4L
1,784 SR
Queue Stats
71W - 79L
1,429 MMR
Party 2
Thoth
Thoth
Gold IV
rubendelao
Thoth
Gold IV
Level 159
God Stats
1W - 4L
1,321 SR
Queue Stats
365W - 369L
1,483 MMR
Solo
Mulan
Mulan
Gold III
tomjos
Mulan
Gold III
Level 68
God Stats
9W - 5L
1,732 SR
Queue Stats
75W - 85L
1,502 MMR
Party 2
Thanatos
Thanatos
Gold IV
urmuumdestroyer
Thanatos
Gold IV
Level 62
God Stats
1W - 1L
1,423 SR
Queue Stats
39W - 30L
1,549 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,560 SR
1,344 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 153
1,517 SR
1,290 MMR
King Arthur
King Arthur
Platinum IV
BrightenDay
King Arthur
Platinum IV
Level 140
God Stats
160W - 121L
1,577 SR
Queue Stats
588W - 585L
1,555 MMR
Solo
Agni
Agni
Gold IV
DanielRH21
Agni
Gold IV
Level 143
God Stats
3W - 4L
1,422 SR
Queue Stats
53W - 53L
1,365 MMR
Party 1
Bastet
Bastet
Silver V
Gunzoblade
Bastet
Silver V
Level 174
God Stats
12W - 9L
1,513 SR
Queue Stats
158W - 190L
871 MMR
Solo
Skadi
Skadi
Gold I
ReverseAllen21
Skadi
Gold I
Level 134
God Stats
3W - 4L
1,484 SR
Queue Stats
38W - 31L
1,692 MMR
Party 1
Bacchus
Bacchus
Silver II
thekingofme1208
Bacchus
Silver II
Level 173
God Stats
8W - 4L
1,592 SR
Queue Stats
708W - 749L
969 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SCP-9121
Izanami
14
4 / 8 / 2
8,709
484
8,036
13,878
4,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Horus
jos99rob
Horus
13
3 / 6 / 5
7,804
434
10,534
18,471
10,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
15
2 / 4 / 1
8,967
498
6,943
9,097
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
tomjos
Mulan
13
0 / 8 / 1
8,296
461
12,455
18,259
11,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
16
1 / 4 / 0
8,626
479
4,608
14,731
5,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
SerqetCthulhuOdinAphrodite

VS

Bans
XbalanqueArachneAo KuangIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrightenDay
King Arthur
17
11 / 0 / 9
11,722
651
16,042
18,754
17,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
5 / 2 / 10
10,777
599
12,263
8,408
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Gunzoblade
Bastet
17
1 / 1 / 8
10,000
556
5,064
14,791
5,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

18
12 / 0 / 7
11,459
637
17,236
11,847
2,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
1 / 8 / 11
8,911
495
5,003
17,594
15,986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
10
Kills
30
30
Deaths
11
9
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BrightenDay
King Arthur
11
0
9
15.5
W
5
2
10
5
W
Bastet
Gunzoblade
Bastet
1
1
8
5
W
12
0
7
15.5
L
Izanami
SCP-9121
Izanami
4
8
2
0.63
L
Horus
jos99rob
Horus
3
6
5
0.92
L
Thoth
2
4
1
0.63
W
1
8
11
0.81
L
Mulan
tomjos
Mulan
0
8
1
0.06
L
Thanatos
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,576
Damage
55,608
74,436
Taken
71,394
34,412
Mitigated
43,231
17,631
Healing
16,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BrightenDay
King Arthur
16,042
2,401
0
7,142
18,754
17,516
264
1,039
17,715
990
77,468
W
12,263
846
0
500
8,408
1,882
0
3,272
4,768
72,009
1,183
W
Bastet
Gunzoblade
Bastet
5,064
1,840
0
6,434
14,791
5,037
517
935
13,648
0
78,338
W
17,236
7,443
0
280
11,847
2,810
2,288
1,958
9,805
0
84,391
L
Izanami
SCP-9121
Izanami
8,036
5,465
0
1,677
13,878
4,297
228
3,021
10,745
0
62,441
L
Horus
jos99rob
Horus
10,534
3,815
469
2,136
18,471
10,040
0
5,564
12,570
0
32,540
L
Thoth
6,943
310
0
500
9,097
2,573
0
2,173
6,619
60,210
541
W
5,003
623
0
2,074
17,594
15,986
301
1,846
15,690
26,668
0
L
Mulan
tomjos
Mulan
12,455
1,422
0
3,382
18,259
11,649
0
3,637
13,622
2,343
59,033
L
Thanatos
4,608
258
0
9,467
14,731
5,853
0
2,932
11,446
0
92,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,402
Gold Earned
52,869
512
Minions Killed
530
0
Camps Cleared
0
1,696,134
Distance Traveled
1,800,328
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,722
651
110
6
0
324,004
0
W
Agni
10,777
599
155
9
0
374,133
5
W
Bastet
10,000
556
108
6
0
415,288
0
W
Skadi
11,459
637
129
7
0
372,618
3
L
Izanami
8,709
484
113
6
0
304,830
0
L
Horus
7,804
434
45
3
0
335,326
5
L
Thoth
8,967
498
133
7
0
334,186
3
W
Bacchus
8,911
495
28
2
0
314,285
5
L
Mulan
8,296
461
91
5
0
322,261
6
L
Thanatos
8,626
479
130
7
0
399,531
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role