Player Matchup

Hel
Hel
 
Hel
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
D3-6T6
Cernunnos
Level 158
God Stats
1W - 2L
1,241 SR
Queue Stats
80W - 86L
1,452 Elo+
Solo
Vulcan
Vulcan
ON3LOV3
Vulcan
Level 105
God Stats
11W - 7L
1,666 SR
Queue Stats
374W - 390L
1,454 Elo+
Solo
Nu Wa
Nu Wa
RealityxKills
Nu Wa
Level 103
God Stats
2W - 3L
1,354 SR
Queue Stats
205W - 219L
1,486 Elo+
Solo
Hercules
Hercules
ShambroSonic
Hercules
Level 121
God Stats
8W - 5L
1,521 SR
Queue Stats
194W - 181L
1,498 Elo+
Solo
Team Averages
Level 103
1,456 SR
1,478 Elo+

VS

Team Averages
Level 102
1,488 SR
1,509 Elo+
Nu Wa
Nu Wa
Danteornah
Nu Wa
Level 27
God Stats
1W - 1L
1,676 SR
Queue Stats
83W - 69L
1,591 Elo+
Party 1
Freya
Freya
IllusionaI
Freya
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
Isayiah
Sun Wukong
Level 102
God Stats
0W - 1L
1,312 SR
Queue Stats
27W - 30L
1,451 Elo+
Party 2
Yemoja
Yemoja
ewwshesnasty
Yemoja
Level 145
God Stats
2W - 3L
1,453 SR
Queue Stats
205W - 199L
1,486 Elo+
Solo
Jing Wei
Jing Wei
iiTzStormy_
Jing Wei
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
1 / 3 / 18
9,176
765
7,441
15,111
6,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cernunnos
D3-6T6
Cernunnos
16
4 / 2 / 16
9,799
817
10,789
11,572
3,857
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
ON3LOV3
Vulcan
17
2 / 0 / 17
9,645
804
14,426
8,234
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 2 / 15
10,711
893
17,013
9,860
4,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
ShambroSonic
Hercules
18
14 / 1 / 10
11,247
937
19,130
22,962
19,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
3 / 3 / 2
9,190
766
18,744
10,318
3,923
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Freya
14
1 / 9 / 3
7,997
666
11,955
17,238
5,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Isayiah
Sun Wukong
12
1 / 8 / 2
8,020
668
10,677
17,899
16,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Yemoja
16
0 / 3 / 7
9,228
769
4,378
14,097
11,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
iiTzStormy_
Jing Wei
15
3 / 6 / 2
8,658
722
11,689
13,505
5,574
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
24
29
Kills
8
8
Deaths
29
76
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
3
18
3.33
W
Cernunnos
D3-6T6
Cernunnos
4
2
16
6
L
Nu Wa
3
3
2
1.33
L
Freya
1
9
3
0.28
L
Sun Wukong
Isayiah
Sun Wukong
1
8
2
0.25
W
Vulcan
ON3LOV3
Vulcan
2
0
17
10.5
W
8
2
15
7.75
W
Hercules
ShambroSonic
Hercules
14
1
10
19
L
Yemoja
0
3
7
1.17
L
Jing Wei
iiTzStormy_
Jing Wei
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,799
Damage
57,443
67,739
Taken
73,057
37,388
Mitigated
42,887
41,744
Healing
25,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,441
733
12,657
9,227
15,111
6,182
362
7,646
7,465
13,632
545
W
Cernunnos
D3-6T6
Cernunnos
10,789
4,465
1,695
2,719
11,572
3,857
3,272
6,229
5,343
0
29,285
L
Nu Wa
18,744
3,103
313
1,364
10,318
3,923
0
6,215
4,103
46,101
0
L
Freya
11,955
3,930
0
1,662
17,238
5,701
0
9,438
7,800
24,338
388
L
Sun Wukong
Isayiah
Sun Wukong
10,677
1,244
863
4,069
17,899
16,064
0
9,403
8,496
0
24,666
W
Vulcan
ON3LOV3
Vulcan
14,426
193
1,367
1,669
8,234
2,906
1,216
4,953
3,281
32,051
0
W
17,013
4,627
971
1,320
9,860
4,935
946
5,228
4,632
38,355
854
W
Hercules
ShambroSonic
Hercules
19,130
4,423
337
9,782
22,962
19,508
1,338
10,951
12,011
0
30,373
L
Yemoja
4,378
701
10,994
4,326
14,097
11,625
0
6,395
7,702
10,837
0
L
Jing Wei
iiTzStormy_
Jing Wei
11,689
5,831
656
1,497
13,505
5,574
0
6,843
6,662
0
29,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,578
Gold Earned
43,093
158
Minions Killed
170
0
Camps Cleared
0
1,255,960
Distance Traveled
1,084,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,176
765
19
2
0
248,656
0
W
Cernunnos
9,799
817
37
3
0
207,673
0
L
Nu Wa
9,190
766
63
5
0
228,449
0
L
Freya
7,997
666
27
2
0
196,780
0
L
Sun Wukong
8,020
668
27
2
0
206,487
0
W
Vulcan
9,645
804
42
4
0
280,516
0
W
Nu Wa
10,711
893
41
3
0
263,253
0
W
Hercules
11,247
937
19
2
0
255,862
0
L
Yemoja
9,228
769
15
1
0
226,028
0
L
Jing Wei
8,658
722
38
3
0
226,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role