Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Ghost82323
Set
Level 147
God Stats
10W - 10L
1,538 SR
Queue Stats
190W - 197L
1,508 Elo+
Party 3
Poseidon
Poseidon
SUPERSAIYAN4QS
Poseidon
Level 124
God Stats
15W - 10L
1,495 SR
Queue Stats
249W - 250L
1,512 Elo+
Party 1
Apollo
Apollo
ThaChosenOne29
Apollo
Level 157
God Stats
8W - 7L
1,478 SR
Queue Stats
353W - 350L
1,520 Elo+
Party 1
Ganesha
Ganesha
Wolfie CPW
Ganesha
Level 158
God Stats
23W - 38L
1,439 SR
Queue Stats
176W - 191L
1,486 Elo+
Party 3
Team Averages
Level 143
1,490 SR
1,505 Elo+

VS

Team Averages
Level 133
1,449 SR
1,498 Elo+
Hachiman
Hachiman
Mendonkeydonk31
Hachiman
Level 174
God Stats
0W - 2L
1,262 SR
Queue Stats
118W - 117L
1,485 Elo+
Party 2
Thor
Thor
SenorClownlos
Thor
Level 117
God Stats
3W - 8L
1,305 SR
Queue Stats
257W - 251L
1,544 Elo+
Solo
Vulcan
Vulcan
Warchicken48
Vulcan
Level 126
God Stats
4W - 3L
1,609 SR
Queue Stats
52W - 64L
1,532 Elo+
Party 2
Achilles
Achilles
abusIVemanta
Achilles
Level 122
God Stats
20W - 19L
1,460 SR
Queue Stats
179W - 174L
1,426 Elo+
Solo
Maui
Maui
dreams27453
Maui
Level 127
God Stats
4W - 6L
1,608 SR
Queue Stats
116W - 118L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 1 / 0
3,506
701
1,902
4,595
1,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

5
0 / 0 / 0
2,963
593
715
2,221
664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
7
0 / 0 / 0
3,692
738
451
1,232
302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
3 / 1 / 0
3,729
746
2,003
3,319
885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ganesha
Wolfie CPW
Ganesha
5
0 / 1 / 3
3,807
761
910
3,662
1,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
5
0 / 1 / 0
2,915
583
1,726
2,102
421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

2
0 / 0 / 0
2,543
509
0
432
76
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Vulcan
7
0 / 0 / 0
3,137
627
492
1,124
248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
abusIVemanta
Achilles
7
1 / 0 / 0
3,614
723
2,196
4,108
2,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

5
2 / 2 / 0
3,476
695
1,557
3,439
1,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
3
Kills
3
3
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
0
0
W
0
0
0
0
L
Hachiman
0
1
0
0
W
Poseidon
0
0
0
0
L
0
0
0
0
W
3
1
0
3
L
Vulcan
0
0
0
0
W
Ganesha
Wolfie CPW
Ganesha
0
1
3
1.5
L
Achilles
abusIVemanta
Achilles
1
0
0
1
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,981
Damage
5,971
15,029
Taken
11,205
5,158
Mitigated
4,804
4,466
Healing
4,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,902
308
0
1,250
4,595
1,827
0
0
4,321
0
17,926
W
715
226
0
235
2,221
664
0
79
2,142
0
12,738
L
Hachiman
1,726
840
0
389
2,102
421
0
390
1,712
0
11,436
W
Poseidon
451
0
0
503
1,232
302
0
492
740
22,638
510
L
0
0
0
254
432
76
0
0
432
0
2,530
W
2,003
1,346
0
1,252
3,319
885
0
1,061
2,258
0
15,834
L
Vulcan
492
0
0
625
1,124
248
0
346
690
15,029
0
W
Ganesha
Wolfie CPW
Ganesha
910
154
0
1,226
3,662
1,480
0
417
3,245
9,247
0
L
Achilles
abusIVemanta
Achilles
2,196
404
0
2,036
4,108
2,165
0
0
4,108
0
16,321
L
1,557
466
0
956
3,439
1,894
0
520
2,919
7,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,697
Gold Earned
15,685
152
Minions Killed
97
0
Camps Cleared
0
509,366
Distance Traveled
432,091
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,506
701
34
7
0
99,183
0
W
Set
2,963
593
31
6
0
114,256
0
L
Hachiman
2,915
583
19
4
0
93,669
0
W
Poseidon
3,692
738
52
10
0
108,906
0
L
Thor
2,543
509
6
1
0
27,739
0
W
Apollo
3,729
746
35
7
0
92,884
0
L
Vulcan
3,137
627
25
5
0
95,534
0
W
Ganesha
3,807
761
0
0
0
94,137
0
L
Achilles
3,614
723
32
6
0
103,717
2
L
Maui
3,476
695
15
3
0
111,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role