Player Matchup

Danzaburou
Danzaburou
Silver II
 
Danzaburou
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
Azkaine
Ymir
Gold III
Level 124
God Stats
13W - 6L
1,669 SR
Queue Stats
318W - 318L
1,427 MMR
Party 1
Vulcan
Vulcan
Gold I
Blitzkrieg1194
Vulcan
Gold I
Level 159
God Stats
23W - 26L
1,506 SR
Queue Stats
496W - 500L
1,519 MMR
Solo
Jormungandr
Jormungandr
Gold IV
XdakuX
Jormungandr
Gold IV
Level 119
God Stats
12W - 15L
1,407 SR
Queue Stats
424W - 432L
1,450 MMR
Party 1
Cthulhu
Cthulhu
Gold V
mercilessblaze
Cthulhu
Gold V
Level 142
God Stats
6W - 3L
1,588 SR
Queue Stats
27W - 31L
1,438 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,534 SR
1,467 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,500 SR
1,450 MMR
Horus
Horus
Bronze III
 
Horus
Bronze III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold I
ACIDIC TAB
Awilix
Gold I
Level 149
God Stats
16W - 19L
1,518 SR
Queue Stats
145W - 145L
1,553 MMR
Solo
Merlin
Merlin
Silver I
FlokisFate
Merlin
Silver I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 54L
1,233 MMR
Solo
Surtr
Surtr
Silver III
SprayNPrayXD
Surtr
Silver III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,454 MMR
Solo
Charybdis
Charybdis
Platinum V
WTYTDY02
Charybdis
Platinum V
Level 101
God Stats
8W - 11L
1,482 SR
Queue Stats
65W - 67L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 2 / 0
5,060
633
3,682
5,838
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
Azkaine
Ymir
11
2 / 0 / 0
6,347
793
2,669
3,702
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

10
5 / 1 / 1
5,910
739
5,006
3,693
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
XdakuX
Jormungandr
9
0 / 0 / 2
4,742
593
1,429
4,580
1,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

8
1 / 1 / 0
4,933
617
3,880
6,836
3,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
LancelotChang'eAresAthena

VS

Bans
PoseidonMulanMaman BrigitteAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 2
5,594
699
2,914
6,528
3,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Awilix
ACIDIC TAB
Awilix
6
1 / 1 / 0
4,131
516
1,433
3,627
1,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
FlokisFate
Merlin
8
0 / 5 / 1
4,339
542
2,128
6,345
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
0 / 2 / 0
4,109
514
607
4,835
3,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
WTYTDY02
Charybdis
9
1 / 0 / 2
4,961
620
4,583
4,929
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
9
8
Kills
4
4
Deaths
8
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
2
0
0
L
Horus
 
Horus
2
0
2
3
L
Awilix
ACIDIC TAB
Awilix
1
1
0
1
W
Ymir
Azkaine
Ymir
2
0
0
2
W
5
1
1
5.5
L
Merlin
FlokisFate
Merlin
0
5
1
0.1
L
0
2
0
0
L
Charybdis
WTYTDY02
Charybdis
1
0
2
2
W
Jormungandr
XdakuX
Jormungandr
0
0
2
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,666
Damage
11,665
24,649
Taken
26,264
9,042
Mitigated
10,863
10,324
Healing
10,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,682
1,490
0
2,224
5,838
1,733
102
0
5,838
0
37,887
L
Horus
 
Horus
2,914
1,029
440
3,430
6,528
3,502
0
3,339
3,099
479
10,482
L
Awilix
ACIDIC TAB
Awilix
1,433
420
0
785
3,627
1,040
0
1,080
2,465
0
19,733
W
Ymir
Azkaine
Ymir
2,669
606
0
2,363
3,702
1,483
0
201
3,501
45,669
3,595
W
5,006
0
0
1,282
3,693
1,020
0
1,164
2,281
29,410
0
L
Merlin
FlokisFate
Merlin
2,128
41
0
1,701
6,345
1,451
0
4,276
1,856
25,584
0
L
607
335
0
1,176
4,835
3,455
0
2,650
2,185
621
16,454
L
Charybdis
WTYTDY02
Charybdis
4,583
2,513
0
3,100
4,929
1,415
0
1,170
3,759
0
35,883
W
Jormungandr
XdakuX
Jormungandr
1,429
533
0
1,353
4,580
1,665
0
223
4,347
25,111
8,272
W
3,880
365
1,362
1,740
6,836
3,141
0
440
6,353
15,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,992
Gold Earned
23,134
302
Minions Killed
215
0
Camps Cleared
0
802,525
Distance Traveled
790,452
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,060
633
78
10
0
155,845
0
L
Horus
5,594
699
26
3
0
188,943
2
L
Awilix
4,131
516
41
5
0
151,284
0
W
Ymir
6,347
793
85
11
0
135,725
0
W
Vulcan
5,910
739
57
7
0
178,038
4
L
Merlin
4,339
542
43
5
0
149,535
0
L
Surtr
4,109
514
31
4
0
160,439
2
L
Charybdis
4,961
620
74
9
0
140,251
1
W
Jormungandr
4,742
593
59
7
0
168,592
0
W
Cthulhu
4,933
617
23
3
0
164,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role