Player Matchup

Hel
Hel
Dextery2410
Hel
Level 81
God Stats
2W - 0L
1,709 SR
Queue Stats
233W - 238L
1,491 Elo+
Solo
Cupid
Cupid
Gramguy
Cupid
Level 122
God Stats
19W - 21L
1,479 SR
Queue Stats
87W - 94L
1,449 Elo+
Party 3
Arachne
Arachne
Red Demon108
Arachne
Level 80
God Stats
17W - 12L
1,611 SR
Queue Stats
56W - 55L
1,501 Elo+
Party 3
Mulan
Mulan
Rico-san_
Mulan
Level 54
God Stats
25W - 9L
1,614 SR
Queue Stats
111W - 89L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
liveninja1337
Kuzenbo
Level 62
God Stats
8W - 7L
1,531 SR
Queue Stats
16W - 19L
1,452 Elo+
Party 3
Team Averages
Level 80
1,589 SR
1,464 Elo+

VS

Team Averages
Level 80
1,566 SR
1,452 Elo+
Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Aerondight11
Poseidon
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 85L
1,364 Elo+
Party 2
Bacchus
Bacchus
SxTnJD
Bacchus
Level 40
God Stats
9W - 11L
1,489 SR
Queue Stats
96W - 116L
1,409 Elo+
Party 2
Bellona
Bellona
XxEasypimpxX
Bellona
Level 53
God Stats
8W - 13L
1,646 SR
Queue Stats
26W - 37L
1,511 Elo+
Party 1
Arachne
Arachne
wtfchuckie
Arachne
Level 119
God Stats
34W - 21L
1,696 SR
Queue Stats
164W - 178L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 4
7,852
654
7,673
5,868
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Gramguy
Cupid
11
7 / 0 / 2
7,172
598
8,306
5,965
2,323
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Red Demon108
Arachne
11
4 / 0 / 4
6,673
556
5,624
8,282
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Rico-san_
Mulan
12
1 / 1 / 1
7,194
600
7,151
10,639
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
11
1 / 2 / 8
6,912
576
5,245
9,871
8,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
2 / 3 / 1
5,797
483
5,833
8,491
2,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
Aerondight11
Poseidon
10
1 / 8 / 0
6,319
527
4,979
8,757
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SxTnJD
Bacchus
9
0 / 4 / 2
5,923
494
5,829
11,318
9,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
XxEasypimpxX
Bellona
11
0 / 2 / 0
6,023
502
4,539
10,247
10,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arachne
wtfchuckie
Arachne
11
1 / 4 / 0
5,894
491
4,666
10,761
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
21
Kills
4
4
Deaths
21
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
3
1
0.83
L
Poseidon
Aerondight11
Poseidon
1
8
0
0.13
W
8
1
4
10
W
Cupid
Gramguy
Cupid
7
0
2
8
W
Arachne
Red Demon108
Arachne
4
0
4
6
W
Mulan
Rico-san_
Mulan
1
1
1
1.5
L
Bacchus
SxTnJD
Bacchus
0
4
2
0.25
L
Bellona
XxEasypimpxX
Bellona
0
2
0
0
W
Kuzenbo
1
2
8
2.5
L
Arachne
wtfchuckie
Arachne
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,999
Damage
25,846
40,625
Taken
49,574
22,387
Mitigated
28,199
18,615
Healing
13,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,833
4,672
0
2,341
8,491
2,420
0
2,863
5,484
0
41,805
L
Poseidon
Aerondight11
Poseidon
4,979
576
0
1,150
8,757
2,359
34
3,535
4,830
29,961
0
W
7,673
845
1,713
3,295
5,868
2,066
446
2,851
3,017
36,464
1,276
W
Cupid
Gramguy
Cupid
8,306
5,285
2,464
3,734
5,965
2,323
540
2,845
3,120
0
56,656
W
Arachne
Red Demon108
Arachne
5,624
4,738
0
2,192
8,282
3,034
0
2,011
6,271
0
37,900
W
Mulan
Rico-san_
Mulan
7,151
1,288
0
3,194
10,639
6,101
0
0
10,639
0
47,898
L
Bacchus
SxTnJD
Bacchus
5,829
853
0
2,234
11,318
9,659
0
3,438
7,810
19,146
0
L
Bellona
XxEasypimpxX
Bellona
4,539
1,419
0
3,403
10,247
10,401
0
143
10,064
0
34,584
W
Kuzenbo
5,245
2,558
0
2,023
9,871
8,863
230
3,101
6,770
11,230
0
L
Arachne
wtfchuckie
Arachne
4,666
4,349
0
4,519
10,761
3,360
0
1,902
8,625
0
38,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
29,956
321
Minions Killed
314
0
Camps Cleared
0
1,354,366
Distance Traveled
1,224,763
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,797
483
94
8
0
222,717
0
L
Poseidon
6,319
527
57
5
0
230,746
1
W
Hel
7,852
654
78
7
0
265,841
3
W
Cupid
7,172
598
84
7
0
238,558
0
W
Arachne
6,673
556
58
5
0
305,576
0
W
Mulan
7,194
600
89
7
0
263,353
2
L
Bacchus
5,923
494
21
2
0
251,051
0
L
Bellona
6,023
502
66
6
0
235,383
0
W
Kuzenbo
6,912
576
12
1
0
281,038
3
L
Arachne
5,894
491
76
6
0
284,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role