Player Matchup

Cthulhu
Cthulhu
BMG_StoneKingz
Cthulhu
Level 97
God Stats
0W - 1L
1,387 SR
Queue Stats
72W - 50L
1,546 Elo+
Solo
Thor
Thor
LORDKOFTO
Thor
Level 144
God Stats
3W - 2L
1,710 SR
Queue Stats
253W - 257L
1,452 Elo+
Party 1
Nox
Nox
LORDZITI
Nox
Level 146
God Stats
7W - 6L
1,570 SR
Queue Stats
265W - 267L
1,449 Elo+
Party 1
Rama
Rama
Uncle hoodoo
Rama
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,427 Elo+
Solo
Olorun
Olorun
joylessbus8728
Olorun
Level 159
God Stats
1W - 1L
1,685 SR
Queue Stats
320W - 324L
1,509 Elo+
Solo
Team Averages
Level 140
1,570 SR
1,477 Elo+

VS

Team Averages
Level 152
1,651 SR
1,517 Elo+
Thor
Thor
ABETTERPLAYR
Thor
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,587 Elo+
Solo
Ymir
Ymir
Amazing Singer
Ymir
Level 146
God Stats
4W - 1L
1,697 SR
Queue Stats
193W - 174L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
Annabeth27
Zhong Kui
Level 128
God Stats
4W - 2L
1,570 SR
Queue Stats
215W - 201L
1,511 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
EdmundMcMiller
Ah Muzen Cab
Level 136
God Stats
8W - 3L
1,635 SR
Queue Stats
227W - 163L
1,600 Elo+
Solo
Artio
Artio
rogglezzx
Artio
Level 191
God Stats
2W - 0L
1,855 SR
Queue Stats
115W - 114L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 5
4,932
986
3,978
4,228
3,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Thor
10
0 / 2 / 2
4,615
923
2,129
3,794
1,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 3 / 3
5,369
1,074
2,927
3,490
1,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 3
5,461
1,092
3,792
3,302
1,064
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

1
0 / 0 / 0
1,208
242
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 2
5,701
1,140
2,266
3,764
1,508
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
2 / 1 / 6
6,328
1,266
2,379
4,613
3,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Annabeth27
Zhong Kui
10
0 / 1 / 5
5,610
1,122
2,525
3,628
3,065
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
EdmundMcMiller
Ah Muzen Cab
11
3 / 1 / 5
6,172
1,234
3,679
2,532
1,068
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artio
rogglezzx
Artio
10
1 / 1 / 5
5,870
1,174
2,155
5,271
4,498
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
4
Kills
8
8
Deaths
6
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
W
2
1
6
5
W
Zhong Kui
Annabeth27
Zhong Kui
0
1
5
2.5
L
0
2
5
1.25
W
Ah Muzen Cab
EdmundMcMiller
Ah Muzen Cab
3
1
5
5.5
L
Thor
0
2
2
0.5
L
2
3
3
1.17
L
2
1
3
3.5
L
0
0
0
0
W
Artio
rogglezzx
Artio
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,826
Damage
13,004
14,814
Taken
19,808
7,094
Mitigated
13,402
3,225
Healing
6,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,266
123
91
235
3,764
1,508
78
2,042
1,722
0
6,944
W
2,379
512
1,358
1,569
4,613
3,263
0
1,472
3,141
5,414
0
W
Zhong Kui
Annabeth27
Zhong Kui
2,525
692
228
631
3,628
3,065
741
1,527
2,101
9,282
0
L
3,978
62
672
744
4,228
3,648
0
1,682
2,409
6,913
0
W
Ah Muzen Cab
EdmundMcMiller
Ah Muzen Cab
3,679
453
0
33
2,532
1,068
19
820
1,712
0
9,688
L
Thor
2,129
0
136
417
3,794
1,135
0
2,093
1,632
0
7,837
L
2,927
122
159
235
3,490
1,247
0
1,490
1,961
6,951
0
L
3,792
3,327
0
862
3,302
1,064
0
1,481
1,753
0
7,087
L
0
0
0
0
0
0
0
0
0
0
0
W
Artio
rogglezzx
Artio
2,155
103
557
1,844
5,271
4,498
170
1,044
4,227
6,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,585
Gold Earned
29,681
37
Minions Killed
54
0
Camps Cleared
0
364,169
Distance Traveled
527,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,701
1,140
11
2
0
91,825
0
W
Ymir
6,328
1,266
5
1
0
101,288
0
W
Zhong Kui
5,610
1,122
14
3
0
98,983
0
L
Cthulhu
4,932
986
6
1
0
83,652
0
W
Ah Muzen Cab
6,172
1,234
13
3
0
122,412
0
L
Thor
4,615
923
7
1
0
103,703
0
L
Nox
5,369
1,074
6
1
0
94,803
0
L
Rama
5,461
1,092
18
4
0
82,011
0
L
Olorun
1,208
242
0
0
0
0
0
W
Artio
5,870
1,174
11
2
0
112,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role