Player Matchup

Cerberus
Cerberus
Dakisama
Cerberus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,148 Elo+
Party 1
Olorun
Olorun
PPWizardMerlin
Olorun
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,148 Elo+
Party 1
Nemesis
Nemesis
RinAdamantus
Nemesis
Level 72
God Stats
1W - 3L
1,277 SR
Queue Stats
4W - 14L
1,148 Elo+
Party 1
Hera
Hera
SteelIdeal
Hera
Level 78
God Stats
1W - 1L
1,289 SR
Queue Stats
3W - 13L
1,148 Elo+
Party 1
Cu Chulainn
Cu Chulainn
hramosPLUS
Cu Chulainn
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Team Averages
Level 52
1,413 SR
1,218 Elo+

VS

Team Averages
Level 116
1,437 SR
1,486 Elo+
Chang'e
Chang'e
AiGriMz
Chang'e
Level 127
God Stats
1W - 0L
1,289 SR
Queue Stats
53W - 61L
1,536 Elo+
Party 2
Surtr
Surtr
AiKratos
Surtr
Level 124
God Stats
8W - 5L
1,686 SR
Queue Stats
78W - 83L
1,527 Elo+
Party 2
Skadi
Skadi
BoogaSugga
Skadi
Level 143
God Stats
5W - 8L
1,482 SR
Queue Stats
50W - 52L
1,540 Elo+
Party 2
Susano
Susano
aBatlWithCancer
Susano
Level 86
God Stats
6W - 9L
1,483 SR
Queue Stats
186W - 173L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
operation_FOB_
Baron Samedi
Level 100
God Stats
2W - 2L
1,246 SR
Queue Stats
2W - 2L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dakisama
Cerberus
12
2 / 4 / 6
8,486
530
8,747
20,200
17,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
6 / 6 / 2
8,744
547
9,555
14,842
5,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
RinAdamantus
Nemesis
9
0 / 6 / 1
5,927
370
2,710
11,485
3,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 6 / 2
7,495
468
8,561
8,631
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cu Chulainn
hramosPLUS
Cu Chulainn
11
3 / 7 / 0
7,481
468
6,220
15,423
12,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AiGriMz
Chang'e
15
2 / 0 / 6
9,041
565
5,694
10,643
3,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Surtr
AiKratos
Surtr
14
6 / 3 / 6
9,179
574
13,277
14,008
12,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
14
2 / 3 / 9
7,765
485
11,868
9,860
2,185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
11 / 2 / 6
9,557
597
10,119
12,366
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
operation_FOB_
Baron Samedi
15
7 / 4 / 5
8,947
559
9,582
11,710
3,821
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
60
11
Kills
28
29
Deaths
12
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AiGriMz
Chang'e
2
0
6
5
W
Surtr
AiKratos
Surtr
6
3
6
3
W
Skadi
2
3
9
2.17
L
Cerberus
Dakisama
Cerberus
2
4
6
1.25
L
6
6
2
1.17
L
Nemesis
RinAdamantus
Nemesis
0
6
1
0.08
L
0
6
2
0.17
W
11
2
6
7
L
Cu Chulainn
hramosPLUS
Cu Chulainn
3
7
0
0.43
W
Baron Samedi
operation_FOB_
Baron Samedi
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,793
Damage
50,540
70,581
Taken
58,587
41,236
Mitigated
25,251
15,132
Healing
22,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AiGriMz
Chang'e
5,694
430
1,097
5,943
10,643
3,200
489
5,642
5,001
69,330
2,461
W
Surtr
AiKratos
Surtr
13,277
4,381
0
3,492
14,008
12,215
447
1,358
12,650
1,740
55,601
W
Skadi
11,868
5,555
0
1,447
9,860
2,185
699
7,324
2,536
0
51,850
L
Cerberus
Dakisama
Cerberus
8,747
625
0
5,005
20,200
17,138
0
5,281
14,828
26,429
2,196
L
9,555
4,894
705
4,838
14,842
5,919
189
4,313
10,529
47,448
0
L
Nemesis
RinAdamantus
Nemesis
2,710
614
0
1,695
11,485
3,039
0
2,480
9,005
0
28,910
L
8,561
2,378
0
637
8,631
2,608
0
3,525
5,060
59,661
1,331
W
10,119
2,854
0
6,221
12,366
3,830
0
3,405
8,961
0
65,025
L
Cu Chulainn
hramosPLUS
Cu Chulainn
6,220
1,761
0
2,252
15,423
12,532
290
977
13,777
0
35,346
W
Baron Samedi
operation_FOB_
Baron Samedi
9,582
454
637
3,488
11,710
3,821
280
9,179
2,531
45,189
602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,133
Gold Earned
44,489
352
Minions Killed
432
0
Camps Cleared
0
1,474,628
Distance Traveled
1,572,754
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,041
565
120
8
0
311,824
4
W
Surtr
9,179
574
73
5
0
318,046
0
W
Skadi
7,765
485
81
5
0
274,947
2
L
Cerberus
8,486
530
57
4
0
313,571
0
L
Olorun
8,744
547
80
5
0
274,521
3
L
Nemesis
5,927
370
59
4
0
320,343
3
L
Hera
7,495
468
105
7
0
287,103
1
W
Susano
9,557
597
89
6
0
377,164
2
L
Cu Chulainn
7,481
468
51
3
0
279,090
0
W
Baron Samedi
8,947
559
69
4
0
290,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role