Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ZIG20
Cthulhu
Level 120
God Stats
13W - 3L
1,704 SR
Queue Stats
252W - 209L
1,446 Elo+
Party 3
Nut
Nut
ammalone35
Nut
Level 102
God Stats
24W - 26L
1,417 SR
Queue Stats
497W - 440L
1,449 Elo+
Party 3
Nike
Nike
infinityhunt
Nike
Level 126
God Stats
1W - 1L
1,252 SR
Queue Stats
200W - 171L
1,441 Elo+
Party 3
Team Averages
Level 141
1,475 SR
1,467 Elo+

VS

Team Averages
Level 90
1,584 SR
1,466 Elo+
Ares
Ares
LongShlongShawn
Ares
Level 124
God Stats
4W - 4L
1,783 SR
Queue Stats
181W - 166L
1,518 Elo+
Party 1
Zeus
Zeus
OctopusEater
Zeus
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 20L
1,540 Elo+
Party 1
Ishtar
Ishtar
SpartanARMY2000
Ishtar
Level 44
God Stats
5W - 5L
1,408 SR
Queue Stats
33W - 54L
1,323 Elo+
Solo
Arachne
Arachne
dragon_pr_-
Arachne
Level 67
God Stats
98W - 76L
1,588 SR
Queue Stats
142W - 140L
1,431 Elo+
Solo
Chaac
Chaac
dsqtourny
Chaac
Level 128
God Stats
6W - 3L
1,641 SR
Queue Stats
197W - 178L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
7 / 1 / 0
6,676
668
5,724
8,010
2,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
 
Vulcan
10
0 / 3 / 0
5,284
528
1,870
4,578
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
ZIG20
Cthulhu
10
0 / 1 / 4
5,605
561
5,451
10,514
4,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 2
5,365
537
3,847
1,431
406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 2
6,701
670
6,204
8,051
7,174
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,155
516
4,227
8,007
5,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
3 / 1 / 0
6,679
668
3,399
3,506
940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 3 / 1
4,439
444
2,195
6,626
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
dragon_pr_-
Arachne
6
0 / 3 / 1
4,475
448
1,854
6,443
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Chaac
dsqtourny
Chaac
10
1 / 2 / 0
6,119
612
5,348
10,672
7,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
5
5
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
0
7
W
Vulcan
 
Vulcan
0
3
0
0
L
1
1
0
1
L
3
1
0
3
L
0
3
1
0.17
W
Cthulhu
ZIG20
Cthulhu
0
1
4
2
W
1
0
2
2
L
Arachne
dragon_pr_-
Arachne
0
3
1
0.17
L
Chaac
dsqtourny
Chaac
1
2
0
0.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,096
Damage
17,023
32,584
Taken
35,254
16,509
Mitigated
17,087
12,113
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,724
943
0
4,384
8,010
2,695
291
191
7,819
0
42,634
W
Vulcan
 
Vulcan
1,870
41
0
164
4,578
1,338
0
3,348
1,230
25,192
637
L
4,227
326
0
2,164
8,007
5,101
0
1,843
6,164
15,807
0
L
3,399
423
0
634
3,506
940
171
1,806
1,700
40,888
0
L
2,195
1,347
0
908
6,626
2,228
0
2,435
4,191
0
23,077
W
Cthulhu
ZIG20
Cthulhu
5,451
330
952
3,749
10,514
4,896
112
3,750
6,764
22,602
3,591
W
3,847
1,801
0
586
1,431
406
562
337
1,094
0
31,875
L
Arachne
dragon_pr_-
Arachne
1,854
1,495
0
2,336
6,443
1,638
0
165
6,241
0
18,069
L
Chaac
dsqtourny
Chaac
5,348
1,037
0
2,858
10,672
7,180
0
719
9,221
0
40,361
W
6,204
1,371
0
2,278
8,051
7,174
0
0
8,051
357
43,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,631
Gold Earned
26,867
327
Minions Killed
275
0
Camps Cleared
0
1,025,462
Distance Traveled
957,038
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,676
668
77
8
0
237,477
1
W
Vulcan
5,284
528
46
5
0
219,919
3
L
Ares
5,155
516
16
2
0
221,274
2
L
Zeus
6,679
668
92
9
0
191,611
0
L
Ishtar
4,439
444
45
5
0
187,641
0
W
Cthulhu
5,605
561
42
4
0
204,303
0
W
Nut
5,365
537
70
7
0
187,475
0
L
Arachne
4,475
448
28
3
0
164,313
0
L
Chaac
6,119
612
94
9
0
192,199
6
W
Nike
6,701
670
92
9
0
176,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role