Player Matchup

Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum V
ACIDIC TAB
Arachne
Platinum V
Level 149
God Stats
12W - 3L
1,882 SR
Queue Stats
146W - 148L
1,592 MMR
Solo
Surtr
Surtr
Gold V
El Mighty Baldo
Surtr
Gold V
Level 149
God Stats
121W - 92L
1,573 SR
Queue Stats
243W - 248L
1,434 MMR
Solo
Jormungandr
Jormungandr
Bronze III
bobzNvegene
Jormungandr
Bronze III
Level 69
God Stats
2W - 2L
1,464 SR
Queue Stats
9W - 16L
1,500 MMR
Solo
Neith
Neith
Bronze III
pichtuhq
Neith
Bronze III
Level 123
God Stats
1W - 2L
1,462 SR
Queue Stats
3W - 4L
1,453 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,576 SR
1,496 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,533 SR
1,496 MMR
Ymir
Ymir
Gold III
Azkaine
Ymir
Gold III
Level 124
God Stats
15W - 10L
1,638 SR
Queue Stats
345W - 341L
1,389 MMR
Party 1
Izanami
Izanami
Gold II
DerivedCraft
Izanami
Gold II
Level 157
God Stats
4W - 5L
1,315 SR
Queue Stats
195W - 218L
1,570 MMR
Solo
Discordia
Discordia
Platinum V
ItsYoBoiCaillou
Discordia
Platinum V
Level 101
God Stats
8W - 9L
1,574 SR
Queue Stats
46W - 41L
1,709 MMR
Solo
Lancelot
Lancelot
Gold V
XdakuX
Lancelot
Gold V
Level 119
God Stats
57W - 47L
1,578 SR
Queue Stats
465W - 470L
1,411 MMR
Party 1
Cthulhu
Cthulhu
Gold V
mercilessblaze
Cthulhu
Gold V
Level 142
God Stats
8W - 8L
1,559 SR
Queue Stats
45W - 46L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 5 / 4
5,855
532
4,764
8,368
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ACIDIC TAB
Arachne
11
6 / 4 / 1
6,384
580
4,673
10,685
3,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 6 / 0
5,145
468
3,297
8,744
4,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
bobzNvegene
Jormungandr
9
1 / 1 / 2
5,717
520
5,486
10,593
6,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
pichtuhq
Neith
11
1 / 2 / 2
6,106
555
3,538
6,367
2,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
JanusMulanCharybdisAres

VS

Bans
ThorBake KujiraApolloNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Azkaine
Ymir
14
7 / 0 / 2
8,610
783
6,682
7,953
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
DerivedCraft
Izanami
12
0 / 1 / 3
6,607
601
5,497
3,613
1,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
ItsYoBoiCaillou
Discordia
12
0 / 3 / 5
6,527
593
6,223
5,858
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
XdakuX
Lancelot
13
6 / 2 / 4
7,032
639
6,085
7,502
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 2 / 1
6,841
622
6,258
10,274
6,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
8
Kills
18
18
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
5
4
0.4
L
Arachne
ACIDIC TAB
Arachne
6
4
1
1.63
W
Ymir
Azkaine
Ymir
7
0
2
8
W
Izanami
DerivedCraft
Izanami
0
1
3
1.5
L
0
6
0
0
W
Discordia
ItsYoBoiCaillou
Discordia
0
3
5
0.83
W
Lancelot
XdakuX
Lancelot
6
2
4
4
L
Jormungandr
bobzNvegene
Jormungandr
1
1
2
2
W
5
2
1
2.75
L
Neith
pichtuhq
Neith
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,758
Damage
30,745
44,757
Taken
35,200
18,726
Mitigated
15,234
13,637
Healing
12,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
4,764
659
228
2,210
8,368
2,330
0
3,964
3,968
32,066
102
L
Arachne
ACIDIC TAB
Arachne
4,673
2,909
0
4,920
10,685
3,258
0
2,425
8,144
0
38,234
W
Ymir
Azkaine
Ymir
6,682
2,874
0
4,647
7,953
3,345
0
831
6,801
62,196
2,980
W
Izanami
DerivedCraft
Izanami
5,497
2,946
0
837
3,613
1,205
156
734
2,879
0
56,626
L
3,297
1,607
0
1,944
8,744
4,171
0
4,934
3,810
541
27,540
W
Discordia
ItsYoBoiCaillou
Discordia
6,223
691
0
518
5,858
1,559
0
3,115
2,463
41,033
1,170
W
Lancelot
XdakuX
Lancelot
6,085
1,780
0
3,096
7,502
2,999
0
1,584
5,754
0
44,737
L
Jormungandr
bobzNvegene
Jormungandr
5,486
1,278
0
2,892
10,593
6,940
0
5,057
5,392
27,702
432
W
6,258
685
1,384
2,101
10,274
6,126
0
3,795
6,435
24,692
0
L
Neith
pichtuhq
Neith
3,538
1,734
0
1,443
6,367
2,027
0
1,674
4,693
0
39,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,207
Gold Earned
35,617
321
Minions Killed
439
0
Camps Cleared
0
1,093,826
Distance Traveled
1,136,903
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,855
532
81
7
0
216,870
2
L
Arachne
6,384
580
67
6
0
249,713
0
W
Ymir
8,610
783
123
11
0
184,572
0
W
Izanami
6,607
601
114
10
0
214,062
2
L
Surtr
5,145
468
56
5
0
195,304
0
W
Discordia
6,527
593
85
8
0
242,898
2
W
Lancelot
7,032
639
78
7
0
275,251
0
L
Jormungandr
5,717
520
33
3
0
219,320
0
W
Cthulhu
6,841
622
39
4
0
220,120
4
L
Neith
6,106
555
84
8
0
212,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role