Player Matchup

Odin
Odin
CosmicTree123
Odin
Level 96
God Stats
1W - 1L
1,698 SR
Queue Stats
77W - 51L
1,610 Elo+
Solo
Sylvanus
Sylvanus
DarklordRevan95
Sylvanus
Level 126
God Stats
25W - 17L
1,553 SR
Queue Stats
335W - 340L
1,469 Elo+
Solo
Eset
Eset
Habdula
Eset
Level 63
God Stats
1W - 1L
1,734 SR
Queue Stats
143W - 153L
1,418 Elo+
Solo
Fenrir
Fenrir
Possum__Princess
Fenrir
Level 155
God Stats
6W - 4L
1,683 SR
Queue Stats
257W - 228L
1,478 Elo+
Party 1
Medusa
Medusa
jjkanible
Medusa
Level 49
God Stats
0W - 2L
1,321 SR
Queue Stats
9W - 13L
1,449 Elo+
Party 1
Team Averages
Level 98
1,598 SR
1,485 Elo+

VS

Team Averages
Level 110
1,554 SR
1,469 Elo+
Maui
Maui
AKG007
Maui
Level 68
God Stats
3W - 1L
1,707 SR
Queue Stats
36W - 22L
1,544 Elo+
Solo
Discordia
Discordia
JuanSArvelo
Discordia
Level 129
God Stats
58W - 62L
1,564 SR
Queue Stats
250W - 229L
1,530 Elo+
Solo
King Arthur
King Arthur
LenchoJR2
King Arthur
Level 157
God Stats
57W - 41L
1,590 SR
Queue Stats
338W - 338L
1,458 Elo+
Party 2
Surtr
Surtr
MushroomSage
Surtr
Level 84
God Stats
3W - 2L
1,356 SR
Queue Stats
7W - 6L
1,410 Elo+
Party 2
Neith
Neith
xKing Pugx
Neith
Level 110
God Stats
3W - 4L
1,550 SR
Queue Stats
276W - 283L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,461
462
4,126
9,626
8,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sylvanus
12
1 / 1 / 1
6,849
489
3,673
12,822
8,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Eset
Habdula
Eset
9
0 / 4 / 0
5,528
395
444
5,107
1,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 3
7,216
515
8,177
14,979
6,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Medusa
jjkanible
Medusa
13
1 / 2 / 2
7,273
520
5,008
8,094
2,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
AKG007
Maui
10
0 / 3 / 3
6,807
486
2,698
12,448
9,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
JuanSArvelo
Discordia
14
6 / 0 / 0
9,113
651
12,280
3,375
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
LenchoJR2
King Arthur
15
2 / 1 / 0
9,324
666
9,307
11,687
12,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 3 / 4
6,792
485
2,304
9,989
4,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
15
3 / 0 / 1
8,416
601
6,666
6,481
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
6
Kills
11
11
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Maui
AKG007
Maui
0
3
3
0.5
L
1
2
0
0.5
L
Sylvanus
1
1
1
1.5
L
Eset
Habdula
Eset
0
4
0
0
W
Discordia
JuanSArvelo
Discordia
6
0
0
6
W
King Arthur
LenchoJR2
King Arthur
2
1
0
2
W
0
3
4
0.67
L
3
2
3
2.25
L
Medusa
jjkanible
Medusa
1
2
2
1
W
Neith
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,428
Damage
33,255
50,628
Taken
43,980
28,158
Mitigated
29,380
17,497
Healing
8,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
AKG007
Maui
2,698
820
0
1,716
12,448
9,037
0
1,928
10,520
22,203
0
L
4,126
588
0
750
9,626
8,816
0
425
9,151
1,677
30,828
L
Sylvanus
3,673
536
3,020
4,790
12,822
8,903
0
5,739
6,625
25,979
1,705
L
Eset
Habdula
Eset
444
0
0
315
5,107
1,385
0
3,159
1,348
27,770
0
W
Discordia
JuanSArvelo
Discordia
12,280
342
0
1,166
3,375
937
127
765
2,610
64,898
1,744
W
King Arthur
LenchoJR2
King Arthur
9,307
1,708
0
2,197
11,687
12,179
5
327
11,360
549
74,788
W
2,304
908
0
1,162
9,989
4,726
0
874
9,115
692
39,340
L
8,177
2,478
0
7,072
14,979
6,318
0
3,081
11,640
0
60,945
L
Medusa
jjkanible
Medusa
5,008
1,256
0
1,550
8,094
2,736
0
1,128
6,966
0
59,979
W
Neith
6,666
2,809
0
2,252
6,481
2,501
0
508
5,973
0
67,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,327
Gold Earned
40,452
352
Minions Killed
452
0
Camps Cleared
0
1,225,501
Distance Traveled
1,462,253
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,807
486
32
2
0
300,859
5
L
Odin
6,461
462
63
5
0
230,777
0
L
Sylvanus
6,849
489
48
3
0
212,954
4
L
Eset
5,528
395
48
3
0
169,616
3
W
Discordia
9,113
651
105
8
0
298,875
3
W
King Arthur
9,324
666
122
9
0
290,755
0
W
Surtr
6,792
485
69
5
0
303,020
0
L
Fenrir
7,216
515
97
7
0
325,426
7
L
Medusa
7,273
520
96
7
0
286,728
0
W
Neith
8,416
601
124
9
0
268,744
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role