Player Matchup

Surtr
Surtr
 
Surtr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AlieMc
Neith
Level 154
God Stats
6W - 2L
1,523 SR
Queue Stats
99W - 103L
1,490 Elo+
Solo
Cerberus
Cerberus
Hatzino
Cerberus
Level 126
God Stats
8W - 8L
1,459 SR
Queue Stats
612W - 587L
1,540 Elo+
Solo
Ne Zha
Ne Zha
MrSneakUrGirl
Ne Zha
Level 140
God Stats
12W - 3L
1,810 SR
Queue Stats
703W - 189L
1,779 Elo+
Solo
Ra
Ra
skattpack666
Ra
Level 87
God Stats
8W - 8L
1,509 SR
Queue Stats
100W - 86L
1,492 Elo+
Solo
Team Averages
Level 119
1,560 SR
1,560 Elo+

VS

Team Averages
Level 120
1,468 SR
1,426 Elo+
Chaac
Chaac
CommanderCody17
Chaac
Level 146
God Stats
1W - 2L
1,139 SR
Queue Stats
169W - 178L
1,518 Elo+
Party 1
Thor
Thor
HA5H
Thor
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,149 Elo+
Solo
Maui
Maui
Themethchef12
Maui
Level 89
God Stats
3W - 6L
1,492 SR
Queue Stats
41W - 52L
1,462 Elo+
Party 1
Merlin
Merlin
bloodBroccoli
Merlin
Level 160
God Stats
0W - 1L
1,604 SR
Queue Stats
90W - 99L
1,485 Elo+
Solo
Artemis
Artemis
iZYMAv
Artemis
Level 86
God Stats
12W - 9L
1,607 SR
Queue Stats
335W - 365L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
1 / 2 / 0
7,834
522
7,938
15,814
12,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
AlieMc
Neith
12
1 / 3 / 3
7,575
505
4,405
8,965
3,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Hatzino
Cerberus
13
4 / 2 / 3
8,217
548
7,728
14,468
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
14 / 0 / 3
10,508
701
21,276
12,037
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 3 / 6
8,697
580
4,232
8,025
2,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,625
508
9,942
14,488
11,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thor
HA5H
Thor
12
4 / 6 / 3
7,501
500
5,929
13,925
4,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 2
6,368
425
2,806
13,942
9,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 4 / 0
7,389
493
3,109
7,635
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
iZYMAv
Artemis
14
3 / 4 / 2
8,155
544
9,227
10,639
3,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
22
Kills
10
10
Deaths
22
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
2
0
0.5
W
Neith
AlieMc
Neith
1
3
3
0.83
L
2
4
1
0.63
L
Thor
HA5H
Thor
4
6
3
0.92
W
Cerberus
Hatzino
Cerberus
4
2
3
2.75
W
14
0
3
15.5
L
0
4
2
0.25
L
1
4
0
0.25
L
Artemis
iZYMAv
Artemis
3
4
2
1
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,579
Damage
31,013
59,309
Taken
60,629
32,764
Mitigated
31,089
23,127
Healing
13,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,938
2,051
0
3,964
15,814
12,952
397
212
15,602
2,232
42,832
W
Neith
AlieMc
Neith
4,405
1,384
0
2,597
8,965
3,062
0
554
8,411
0
45,600
L
9,942
1,229
0
4,743
14,488
11,807
0
4,178
9,329
0
59,199
L
Thor
HA5H
Thor
5,929
957
0
545
13,925
4,465
0
3,391
10,460
0
34,907
W
Cerberus
Hatzino
Cerberus
7,728
795
0
4,666
14,468
9,083
0
1,601
12,867
43,457
1,689
W
21,276
10,749
0
8,772
12,037
4,715
0
1,774
10,263
0
98,831
L
2,806
1,310
0
3,305
13,942
9,288
0
2,330
11,528
17,436
0
L
3,109
49
0
1,068
7,635
2,025
0
1,525
6,050
55,918
1,080
L
Artemis
iZYMAv
Artemis
9,227
3,940
0
3,345
10,639
3,504
0
873
9,766
0
62,134
W
4,232
191
173
2,955
8,025
2,952
1,391
1,622
6,403
50,669
1,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,831
Gold Earned
37,038
494
Minions Killed
420
0
Camps Cleared
0
1,526,903
Distance Traveled
1,480,126
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,834
522
75
5
0
289,999
2
W
Neith
7,575
505
83
6
0
265,591
2
L
Chaac
7,625
508
118
8
0
316,663
4
L
Thor
7,501
500
54
4
0
333,975
2
W
Cerberus
8,217
548
106
7
0
317,904
2
W
Ne Zha
10,508
701
137
9
0
372,765
0
L
Maui
6,368
425
39
3
0
306,439
0
L
Merlin
7,389
493
106
7
0
291,450
2
L
Artemis
8,155
544
103
7
0
231,599
0
W
Ra
8,697
580
93
6
0
280,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role