Player Matchup

Cthulhu
Cthulhu
Gold V
FTANG
Cthulhu
Gold V
Level 155
God Stats
17W - 16L
1,544 SR
Queue Stats
131W - 141L
1,463 MMR
Party 1
Chaac
Chaac
Gold V
badcreditlad
Chaac
Gold V
Level 139
God Stats
3W - 1L
1,600 SR
Queue Stats
74W - 100L
1,403 MMR
Solo
Poseidon
Poseidon
Gold V
natsirrocssor
Poseidon
Gold V
Level 156
God Stats
2W - 5L
1,412 SR
Queue Stats
125W - 135L
1,437 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,519 SR
1,434 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,521 SR
1,221 MMR
Cernunnos
Cernunnos
Gold IV
Grolfa
Cernunnos
Gold IV
Level 129
God Stats
54W - 81L
1,436 SR
Queue Stats
319W - 381L
1,455 MMR
Solo
Scylla
Scylla
Gold III
ScaryDiff
Scylla
Gold III
Level 135
God Stats
10W - 12L
1,602 SR
Queue Stats
22W - 26L
1,452 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
WhiteeQc
Sun Wukong
Silver III
Level 129
God Stats
136W - 132L
1,527 SR
Queue Stats
600W - 726L
757 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FTANG
Cthulhu
16
5 / 2 / 8
11,257
866
13,299
16,002
15,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
5 / 0 / 6
11,678
898
15,426
12,448
17,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
natsirrocssor
Poseidon
17
3 / 3 / 6
10,767
828
9,516
10,295
2,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
MulanGebNe ZhaKuzenboIx Chel

VS

Bans
JormungandrHorusArtemisAchillesDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Grolfa
Cernunnos
15
1 / 7 / 3
9,320
717
9,325
13,905
5,560
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
ScaryDiff
Scylla
15
3 / 3 / 1
9,769
751
12,913
12,389
4,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
WhiteeQc
Sun Wukong
16
1 / 3 / 4
9,559
735
6,042
14,985
16,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
13
Kills
5
5
Deaths
13
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FTANG
Cthulhu
5
2
8
4.5
L
Cernunnos
Grolfa
Cernunnos
1
7
3
0.36
L
Scylla
ScaryDiff
Scylla
3
3
1
1.17
L
Sun Wukong
WhiteeQc
Sun Wukong
1
3
4
1
W
5
0
6
8
W
Poseidon
natsirrocssor
Poseidon
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,241
Damage
28,280
38,745
Taken
41,279
35,388
Mitigated
26,550
12,904
Healing
7,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FTANG
Cthulhu
13,299
682
495
3,655
16,002
15,182
122
5,573
10,056
22,296
2,188
L
Cernunnos
Grolfa
Cernunnos
9,325
5,353
278
1,378
13,905
5,560
0
6,867
6,657
0
24,092
L
Scylla
ScaryDiff
Scylla
12,913
1,493
0
1,562
12,389
4,862
0
5,999
5,776
31,025
0
L
Sun Wukong
WhiteeQc
Sun Wukong
6,042
1,472
247
4,320
14,985
16,128
0
6,670
7,130
0
28,035
W
15,426
1,030
0
6,572
12,448
17,354
424
4,125
7,940
0
54,415
W
Poseidon
natsirrocssor
Poseidon
9,516
1,476
0
2,182
10,295
2,852
2,891
3,188
6,946
45,845
243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,702
Gold Earned
28,648
164
Minions Killed
126
0
Camps Cleared
0
814,731
Distance Traveled
650,638
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,257
866
28
2
0
272,004
0
L
Cernunnos
9,320
717
39
3
0
201,578
1
L
Scylla
9,769
751
52
4
0
237,620
4
L
Sun Wukong
9,559
735
35
3
0
211,440
0
W
Chaac
11,678
898
79
6
0
286,312
0
W
Poseidon
10,767
828
57
4
0
256,415
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role