Player Matchup

Chaac
Chaac
Angel_SlayerSena
Chaac
Level 124
God Stats
1W - 3L
1,376 SR
Queue Stats
307W - 285L
1,508 Elo+
Solo
Ares
Ares
AustTheHeister
Ares
Level 84
God Stats
32W - 23L
1,619 SR
Queue Stats
279W - 255L
1,494 Elo+
Party 2
Neith
Neith
BetrothedYeti67
Neith
Level 129
God Stats
14W - 8L
1,697 SR
Queue Stats
53W - 46L
1,533 Elo+
Solo
Fenrir
Fenrir
Mr_doritoman
Fenrir
Level 159
God Stats
8W - 10L
1,464 SR
Queue Stats
240W - 213L
1,488 Elo+
Party 2
Zhong Kui
Zhong Kui
xXDARKD3MONXx18
Zhong Kui
Level 80
God Stats
3W - 3L
1,444 SR
Queue Stats
306W - 333L
1,448 Elo+
Solo
Team Averages
Level 115
1,520 SR
1,494 Elo+

VS

Team Averages
Level 120
1,561 SR
1,499 Elo+
Nut
Nut
 
Nut
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
FancifulGnu5917
Sobek
Level 34
God Stats
2W - 0L
1,542 SR
Queue Stats
22W - 25L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Lazy SoulReaper
Guan Yu
Level 147
God Stats
9W - 7L
1,564 SR
Queue Stats
330W - 321L
1,537 Elo+
Party 1
Ra
Ra
TPB LEGIT4170
Ra
Level 164
God Stats
32W - 21L
1,607 SR
Queue Stats
443W - 430L
1,487 Elo+
Solo
Pele
Pele
freddy50
Pele
Level 106
God Stats
6W - 5L
1,592 SR
Queue Stats
248W - 220L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,496
699
1,966
4,112
1,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 3
3,376
675
2,044
3,590
2,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
2 / 0 / 2
3,518
704
2,208
1,717
412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
6
3 / 0 / 1
3,646
729
2,305
2,536
891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
xXDARKD3MONXx18
Zhong Kui
2
0 / 1 / 0
2,588
518
226
714
284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
5
0 / 1 / 0
3,032
606
1,618
2,924
744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
3,361
672
695
4,677
2,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
1 / 0 / 1
3,802
760
2,031
3,624
2,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
1 / 1 / 0
4,485
897
715
2,218
624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Pele
5
1 / 1 / 0
3,281
656
1,470
3,168
785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
3
3
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
0
1
0
0
L
0
2
0
0
L
0
0
3
1.5
L
2
0
2
3
W
0
2
0
0
W
1
0
1
1.5
L
Fenrir
3
0
1
3.5
W
1
1
0
1
W
Pele
1
1
0
1
L
Zhong Kui
xXDARKD3MONXx18
Zhong Kui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,749
Damage
6,529
12,669
Taken
16,611
4,845
Mitigated
7,090
3,441
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
1,618
843
0
1,153
2,924
744
0
692
2,232
0
17,268
L
1,966
524
0
1,244
4,112
1,214
0
0
4,112
0
16,498
L
2,044
120
0
1,411
3,590
2,044
0
639
2,951
6,322
0
L
2,208
404
0
300
1,717
412
0
56
1,661
0
17,223
W
695
164
0
1,991
4,677
2,915
0
1,198
3,479
5,004
0
W
2,031
561
0
1,878
3,624
2,022
0
0
3,624
0
16,148
L
Fenrir
2,305
652
0
486
2,536
891
0
339
2,197
0
12,104
W
715
81
60
973
2,218
624
0
186
1,992
27,923
1,734
W
Pele
1,470
224
0
1,223
3,168
785
0
154
3,014
293
12,564
L
Zhong Kui
xXDARKD3MONXx18
Zhong Kui
226
61
0
0
714
284
0
376
338
2,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,624
Gold Earned
17,961
112
Minions Killed
162
0
Camps Cleared
0
463,320
Distance Traveled
469,131
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
3,032
606
32
6
0
75,656
1
L
Chaac
3,496
699
37
7
0
97,979
0
L
Ares
3,376
675
6
1
0
105,752
0
L
Neith
3,518
704
35
7
0
95,407
0
W
Sobek
3,361
672
6
1
0
86,936
0
W
Guan Yu
3,802
760
34
7
0
102,866
0
L
Fenrir
3,646
729
26
5
0
134,379
2
W
Ra
4,485
897
55
11
0
99,453
0
W
Pele
3,281
656
35
7
0
104,220
0
L
Zhong Kui
2,588
518
8
2
0
29,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role