Player Matchup

Baron Samedi
Baron Samedi
Chruzy5
Baron Samedi
Level 111
God Stats
2W - 1L
1,763 SR
Queue Stats
239W - 228L
1,572 Elo+
Solo
Mulan
Mulan
JDBiggs
Mulan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 47L
1,533 Elo+
Solo
Heimdallr
Heimdallr
Pugs324
Heimdallr
Level 105
God Stats
4W - 0L
1,907 SR
Queue Stats
196W - 177L
1,502 Elo+
Party 1
Cerberus
Cerberus
Savi123
Cerberus
Level 142
God Stats
2W - 0L
1,716 SR
Queue Stats
84W - 73L
1,543 Elo+
Party 1
Hades
Hades
WizardOfCorn
Hades
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 34L
1,523 Elo+
Solo
Team Averages
Level 106
1,677 SR
1,535 Elo+

VS

Team Averages
Level 107
1,538 SR
1,536 Elo+
Bastet
Bastet
 
Bastet
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
DefuntSniper
Olorun
Level 155
God Stats
3W - 2L
1,711 SR
Queue Stats
196W - 194L
1,550 Elo+
Party 2
Cthulhu
Cthulhu
Drakken WT
Cthulhu
Level 60
God Stats
1W - 3L
1,396 SR
Queue Stats
112W - 127L
1,548 Elo+
Party 2
Ganesha
Ganesha
IloveYouREXSI
Ganesha
Level 25
God Stats
4W - 2L
1,814 SR
Queue Stats
70W - 64L
1,594 Elo+
Solo
Zeus
Zeus
OhDangleJunkie
Zeus
Level 147
God Stats
0W - 2L
1,268 SR
Queue Stats
117W - 122L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chruzy5
Baron Samedi
17
4 / 1 / 19
10,738
767
15,261
11,512
5,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
JDBiggs
Mulan
16
1 / 4 / 19
10,299
736
7,417
15,811
15,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Pugs324
Heimdallr
18
10 / 1 / 14
11,900
850
14,429
11,217
4,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Savi123
Cerberus
19
5 / 1 / 16
11,313
808
11,289
16,871
14,374
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

19
6 / 1 / 15
12,103
865
7,661
15,368
7,218
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
3 / 7 / 5
9,717
694
14,753
13,973
5,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
15
2 / 4 / 4
9,046
646
4,652
8,568
3,460
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Drakken WT
Cthulhu
16
2 / 5 / 6
9,711
694
9,196
14,030
16,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ganesha
16
0 / 5 / 7
8,672
619
9,423
15,088
9,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 5 / 4
8,909
636
6,133
7,560
2,741
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
34
26
Kills
8
8
Deaths
26
83
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
7
5
0.79
W
Baron Samedi
Chruzy5
Baron Samedi
4
1
19
13.5
L
Olorun
2
4
4
1
L
Cthulhu
Drakken WT
Cthulhu
2
5
6
1
L
Ganesha
0
5
7
0.7
W
Mulan
JDBiggs
Mulan
1
4
19
2.63
L
1
5
4
0.6
W
Heimdallr
Pugs324
Heimdallr
10
1
14
17
W
Cerberus
Savi123
Cerberus
5
1
16
13
W
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,057
Damage
44,157
70,779
Taken
59,219
47,618
Mitigated
37,649
40,083
Healing
13,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,753
2,084
339
2,171
13,973
5,250
0
7,322
6,423
0
22,187
W
Baron Samedi
Chruzy5
Baron Samedi
15,261
267
8,609
5,377
11,512
5,697
1,048
4,897
6,615
30,819
786
L
Olorun
4,652
1,340
223
2,623
8,568
3,460
0
5,583
2,858
19,399
0
L
Cthulhu
Drakken WT
Cthulhu
9,196
34
735
1,341
14,030
16,977
0
7,651
6,087
23,152
787
L
Ganesha
9,423
291
723
4,310
15,088
9,221
0
7,233
7,547
26,526
0
W
Mulan
JDBiggs
Mulan
7,417
733
190
2,048
15,811
15,756
15
5,930
9,881
0
14,199
L
6,133
339
289
1,181
7,560
2,741
0
4,552
2,890
13,705
0
W
Heimdallr
Pugs324
Heimdallr
14,429
2,703
696
1,514
11,217
4,573
3,580
5,414
5,803
0
28,246
W
Cerberus
Savi123
Cerberus
11,289
245
1,752
6,331
16,871
14,374
526
5,279
11,592
22,839
1,579
W
7,661
202
4,669
8,897
15,368
7,218
1,674
7,097
8,271
42,109
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,353
Gold Earned
46,055
212
Minions Killed
137
0
Camps Cleared
0
1,381,864
Distance Traveled
1,248,789
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,717
694
19
1
0
359,178
0
W
Baron Samedi
10,738
767
29
2
0
271,704
0
L
Olorun
9,046
646
42
3
0
188,299
0
L
Cthulhu
9,711
694
35
3
0
226,261
0
L
Ganesha
8,672
619
2
0
0
264,843
1
W
Mulan
10,299
736
12
1
0
294,031
0
L
Zeus
8,909
636
39
3
0
210,208
0
W
Heimdallr
11,900
850
27
2
0
257,749
0
W
Cerberus
11,313
808
43
3
0
290,256
0
W
Hades
12,103
865
101
7
0
268,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role