Player Matchup

Ymir
Ymir
DRockPickles420
Ymir
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
92W - 99L
1,465 Elo+
Party 2
Anubis
Anubis
DomesticWookie
Anubis
Level 76
God Stats
5W - 4L
1,507 SR
Queue Stats
210W - 231L
1,472 Elo+
Party 2
Surtr
Surtr
Lonova12
Surtr
Level 150
God Stats
5W - 3L
1,573 SR
Queue Stats
205W - 192L
1,537 Elo+
Party 2
Fafnir
Fafnir
OWL l18l
Fafnir
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 58L
1,399 Elo+
Solo
Baron Samedi
Baron Samedi
ShiniRico
Baron Samedi
Level 156
God Stats
4W - 1L
1,660 SR
Queue Stats
92W - 91L
1,503 Elo+
Party 2
Team Averages
Level 121
1,548 SR
1,475 Elo+

VS

Team Averages
Level 114
1,463 SR
1,475 Elo+
Raijin
Raijin
 
Raijin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DammitRam
Cerberus
Level 104
God Stats
2W - 3L
1,498 SR
Queue Stats
202W - 206L
1,425 Elo+
Party 3
King Arthur
King Arthur
Findarito
King Arthur
Level 102
God Stats
0W - 1L
1,309 SR
Queue Stats
145W - 168L
1,404 Elo+
Party 3
Cupid
Cupid
ShadrunBR
Cupid
Level 102
God Stats
2W - 7L
1,392 SR
Queue Stats
555W - 548L
1,550 Elo+
Solo
Loki
Loki
TheMeatMan25
Loki
Level 142
God Stats
12W - 9L
1,616 SR
Queue Stats
397W - 395L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 14
8,872
887
5,891
15,309
15,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
8 / 2 / 9
9,464
946
11,547
8,263
3,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Surtr
Lonova12
Surtr
15
3 / 1 / 15
8,760
876
9,381
13,576
11,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
OWL l18l
Fafnir
13
2 / 3 / 11
9,007
901
6,209
12,882
17,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
ShiniRico
Baron Samedi
16
6 / 1 / 8
9,361
936
13,915
8,158
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 5 / 3
7,196
720
9,560
8,304
3,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
DammitRam
Cerberus
14
1 / 4 / 4
7,573
757
6,400
16,425
20,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Findarito
King Arthur
13
2 / 5 / 6
7,515
752
8,640
12,412
8,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cupid
ShadrunBR
Cupid
12
2 / 3 / 5
7,157
716
8,589
7,860
3,048
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 3 / 5
7,455
746
8,711
6,084
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
20
Kills
8
8
Deaths
20
57
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
5
3
0.7
W
1
1
14
8
L
Cerberus
DammitRam
Cerberus
1
4
4
0.75
W
8
2
9
6.25
L
King Arthur
Findarito
King Arthur
2
5
6
1
W
Surtr
Lonova12
Surtr
3
1
15
10.5
W
Fafnir
OWL l18l
Fafnir
2
3
11
2.5
L
Cupid
ShadrunBR
Cupid
2
3
5
1.5
W
Baron Samedi
ShiniRico
Baron Samedi
6
1
8
10
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,943
Damage
41,900
58,188
Taken
51,085
54,613
Mitigated
36,932
23,961
Healing
15,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
9,560
572
564
440
8,304
3,019
0
6,389
1,915
12,452
1,425
W
5,891
310
828
2,407
15,309
15,975
472
4,978
10,331
8,303
1,454
L
Cerberus
DammitRam
Cerberus
6,400
197
1,181
6,189
16,425
20,546
0
11,971
4,454
14,727
0
W
11,547
165
1,458
2,143
8,263
3,869
219
2,932
5,331
25,909
0
L
King Arthur
Findarito
King Arthur
8,640
314
1,600
813
12,412
8,018
0
9,965
2,447
6,415
7,783
W
Surtr
Lonova12
Surtr
9,381
2,104
1,067
1,628
13,576
11,691
1,098
4,238
9,338
2,246
18,784
W
Fafnir
OWL l18l
Fafnir
6,209
2,318
2,350
2,604
12,882
17,255
171
5,014
7,868
10,374
1,068
L
Cupid
ShadrunBR
Cupid
8,589
4,234
1,832
2,267
7,860
3,048
0
5,745
2,115
0
16,576
W
Baron Samedi
ShiniRico
Baron Samedi
13,915
827
6,616
2,860
8,158
5,823
1,053
2,451
5,707
27,238
0
L
8,711
649
656
271
6,084
2,301
0
4,272
1,812
0
25,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,464
Gold Earned
36,896
116
Minions Killed
104
0
Camps Cleared
0
978,124
Distance Traveled
887,981
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,196
720
18
2
0
150,461
0
W
Ymir
8,872
887
11
1
0
182,688
0
L
Cerberus
7,573
757
26
3
0
195,060
0
W
Anubis
9,464
946
29
3
0
186,145
0
L
King Arthur
7,515
752
14
1
0
181,701
0
W
Surtr
8,760
876
29
3
0
211,646
0
W
Fafnir
9,007
901
8
1
0
186,347
0
L
Cupid
7,157
716
19
2
0
158,012
0
W
Baron Samedi
9,361
936
39
4
0
211,298
0
L
Loki
7,455
746
27
3
0
202,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role