Player Matchup

Guan Yu
Guan Yu
Flashedgosling7
Guan Yu
Level 108
God Stats
2W - 1L
1,709 SR
Queue Stats
14W - 14L
1,568 Elo+
Party 2
Thor
Thor
GeorgeGlizzy194
Thor
Level 124
God Stats
1W - 1L
1,704 SR
Queue Stats
27W - 25L
1,536 Elo+
Solo
Ra
Ra
HERΩ
Ra
Level 219
God Stats
30W - 27L
1,584 SR
Queue Stats
334W - 343L
1,565 Elo+
Solo
Cerberus
Cerberus
colilla_usada33
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
smokesignals6
Ah Muzen Cab
Level 201
God Stats
19W - 19L
1,592 SR
Queue Stats
379W - 366L
1,490 Elo+
Solo
Team Averages
Level 132
1,618 SR
1,532 Elo+

VS

Team Averages
Level 158
1,526 SR
1,471 Elo+
Izanami
Izanami
CripilingDebt
Izanami
Level 145
God Stats
12W - 28L
1,336 SR
Queue Stats
819W - 776L
1,444 Elo+
Party 1
Ne Zha
Ne Zha
Execu1ivechef
Ne Zha
Level 158
God Stats
13W - 11L
1,614 SR
Queue Stats
150W - 123L
1,515 Elo+
Solo
Set
Set
MobiCox
Set
Level 159
God Stats
8W - 5L
1,565 SR
Queue Stats
147W - 138L
1,502 Elo+
Solo
Ra
Ra
So1oGhostRider
Ra
Level 158
God Stats
43W - 35L
1,547 SR
Queue Stats
393W - 363L
1,456 Elo+
Solo
Chaac
Chaac
WhoeverIWantToB
Chaac
Level 172
God Stats
121W - 101L
1,570 SR
Queue Stats
823W - 768L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
4,852
485
4,125
8,867
6,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 5 / 0
4,906
491
2,930
8,747
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
12
2 / 3 / 0
6,218
622
4,622
6,520
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
8
0 / 3 / 1
4,875
488
3,906
9,969
4,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ah Muzen Cab
smokesignals6
Ah Muzen Cab
10
1 / 2 / 0
5,212
521
2,910
6,763
1,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 0 / 3
5,531
553
3,601
3,911
1,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 2
6,098
610
5,055
6,818
4,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Set
13
10 / 0 / 0
7,784
778
8,247
8,031
3,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 3
6,708
671
5,341
5,704
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 0 / 4
6,978
698
6,125
7,610
6,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
16
17
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
0
0
3
1.5
W
2
0
2
3
L
0
4
0
0
L
0
5
0
0
L
Ra
2
3
0
0.67
W
Set
10
0
0
10
W
1
3
3
0.83
W
3
0
4
5
L
Cerberus
0
3
1
0.17
L
Ah Muzen Cab
smokesignals6
Ah Muzen Cab
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,493
Damage
28,369
40,866
Taken
32,074
17,380
Mitigated
16,764
11,471
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
3,601
2,519
0
1,343
3,911
1,084
0
1,404
2,507
0
40,397
W
5,055
721
0
2,743
6,818
4,067
0
1,852
4,926
0
22,944
L
4,125
345
0
2,175
8,867
6,904
0
0
8,867
0
25,493
L
2,930
660
0
2,848
8,747
2,437
0
1,987
6,486
0
26,465
L
Ra
4,622
214
308
2,453
6,520
1,709
0
2,184
3,990
42,095
15
W
Set
8,247
3,645
0
867
8,031
3,444
653
1,113
6,775
0
55,214
W
5,341
228
175
1,330
5,704
2,019
0
2,539
2,929
47,678
0
W
6,125
844
0
3,084
7,610
6,150
0
1,090
6,424
0
45,034
L
Cerberus
3,906
283
0
3,089
9,969
4,521
0
392
9,537
15,226
0
L
Ah Muzen Cab
smokesignals6
Ah Muzen Cab
2,910
582
0
598
6,763
1,809
0
108
6,645
0
32,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,063
Gold Earned
33,099
297
Minions Killed
396
0
Camps Cleared
0
1,108,634
Distance Traveled
1,085,473
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,531
553
83
8
0
209,434
2
W
Ne Zha
6,098
610
36
4
0
238,158
5
L
Guan Yu
4,852
485
45
5
0
233,394
0
L
Thor
4,906
491
50
5
0
222,496
0
L
Ra
6,218
622
95
10
0
228,725
0
W
Set
7,784
778
94
9
0
241,280
0
W
Ra
6,708
671
99
10
0
219,218
0
W
Chaac
6,978
698
84
8
0
177,383
0
L
Cerberus
4,875
488
52
5
0
215,505
2
L
Ah Muzen Cab
5,212
521
55
6
0
208,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role