Player Matchup

Tiamat
Tiamat
Platinum IV
Mackarmyvet89
Tiamat
Platinum IV
Level 158
God Stats
1W - 2L
1,457 SR
Queue Stats
487W - 466L
1,673 MMR
Party 1
Cliodhna
Cliodhna
Platinum II
WillyofStateFarm
Cliodhna
Platinum II
Level 154
God Stats
0W - 2L
1,465 SR
Queue Stats
58W - 60L
1,937 MMR
Party 1
Hercules
Hercules
Diamond III
iamnvncbl
Hercules
Diamond III
Level 138
God Stats
2W - 2L
1,809 SR
Queue Stats
118W - 98L
2,255 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,577 SR
1,955 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,581 SR
1,945 MMR
Jormungandr
Jormungandr
Diamond II
bopitmaster
Jormungandr
Diamond II
Level 158
God Stats
100W - 83L
1,636 SR
Queue Stats
278W - 310L
2,094 MMR
Party 2
Arachne
Arachne
Diamond IV
ii JAIVIeS
Arachne
Diamond IV
Level 156
God Stats
3W - 0L
1,629 SR
Queue Stats
252W - 264L
1,964 MMR
Party 2
Ra
Ra
Platinum II
mobsbest18
Ra
Platinum II
Level 135
God Stats
115W - 136L
1,476 SR
Queue Stats
660W - 777L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,516
655
7,448
10,481
4,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
1 / 3 / 0
8,721
671
8,573
11,820
4,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
iamnvncbl
Hercules
14
0 / 5 / 0
8,399
646
5,779
15,594
16,269
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
KumbhakarnaThothCthulhuSerqetAchilles

VS

Bans
Ne ZhaHorusScyllaMulanVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
bopitmaster
Jormungandr
16
3 / 1 / 7
10,291
792
11,086
13,260
9,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
ii JAIVIeS
Arachne
17
2 / 0 / 8
10,104
777
12,430
13,620
8,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

18
6 / 0 / 4
11,298
869
7,963
6,021
2,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
11
11
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
3
0
0.33
W
Jormungandr
bopitmaster
Jormungandr
3
1
7
6.5
L
Hercules
iamnvncbl
Hercules
0
5
0
0
W
Arachne
ii JAIVIeS
Arachne
2
0
8
6
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,800
Damage
31,479
37,895
Taken
32,901
24,936
Mitigated
20,456
11,269
Healing
16,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,448
777
0
998
10,481
4,631
0
3,898
6,178
25,772
0
L
8,573
329
0
5,185
11,820
4,036
0
5,505
5,741
0
43,046
W
Jormungandr
bopitmaster
Jormungandr
11,086
2,441
0
3,242
13,260
9,449
442
1,911
11,115
37,709
2,628
L
Hercules
iamnvncbl
Hercules
5,779
1,285
0
5,086
15,594
16,269
0
7,316
7,437
0
16,173
W
Arachne
ii JAIVIeS
Arachne
12,430
8,213
0
4,524
13,620
8,780
938
2,658
10,574
0
34,988
W
7,963
493
4,015
4,677
6,021
2,227
1,410
2,173
3,703
51,526
1,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,636
Gold Earned
31,693
160
Minions Killed
184
0
Camps Cleared
0
717,081
Distance Traveled
785,771
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,516
655
55
4
0
219,241
0
L
Cliodhna
8,721
671
70
5
0
258,488
2
W
Jormungandr
10,291
792
49
4
0
253,693
0
L
Hercules
8,399
646
35
3
0
239,352
2
W
Arachne
10,104
777
41
3
0
284,715
0
W
Ra
11,298
869
94
7
0
247,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role