Player Matchup

Poseidon
Poseidon
BDNIChubby
Poseidon
Level 68
God Stats
1W - 2L
1,499 SR
Queue Stats
30W - 36L
1,422 Elo+
Solo
Sol
Sol
CRANEO0O
Sol
Level 60
God Stats
0W - 1L
1,358 SR
Queue Stats
78W - 71L
1,434 Elo+
Solo
Bacchus
Bacchus
EL3V8BE3RUS
Bacchus
Level 76
God Stats
1W - 1L
1,768 SR
Queue Stats
14W - 11L
1,580 Elo+
Party 1
Arachne
Arachne
Haddy61874
Arachne
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,553 Elo+
Party 1
Ah Puch
Ah Puch
OLDTEA
Ah Puch
Level 85
God Stats
65W - 65L
1,561 SR
Queue Stats
244W - 279L
1,389 Elo+
Solo
Team Averages
Level 79
1,537 SR
1,476 Elo+

VS

Team Averages
Level 116
1,484 SR
1,467 Elo+
Ymir
Ymir
Foxelaa
Ymir
Level 82
God Stats
5W - 6L
1,484 SR
Queue Stats
57W - 53L
1,492 Elo+
Solo
Tyr
Tyr
OGASSCLOWN
Tyr
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 43L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
PREIMO
Baron Samedi
Level 150
God Stats
1W - 1L
1,285 SR
Queue Stats
370W - 346L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Twxnk
Morgan Le Fay
Level 105
God Stats
1W - 0L
1,407 SR
Queue Stats
5W - 1L
1,480 Elo+
Solo
Skadi
Skadi
WatermelonChamoy
Skadi
Level 121
God Stats
37W - 12L
1,742 SR
Queue Stats
700W - 677L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BDNIChubby
Poseidon
10
1 / 7 / 0
7,476
393
5,019
8,842
2,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
4 / 4 / 4
9,263
488
14,291
13,378
4,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
EL3V8BE3RUS
Bacchus
13
2 / 5 / 6
9,073
478
7,207
15,822
15,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Haddy61874
Arachne
15
2 / 3 / 3
9,188
484
6,643
14,448
5,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
OLDTEA
Ah Puch
16
4 / 3 / 0
10,028
528
12,264
9,736
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Foxelaa
Ymir
14
3 / 2 / 6
9,505
500
6,414
19,208
16,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

17
5 / 1 / 5
10,346
545
6,459
12,204
5,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
PREIMO
Baron Samedi
17
5 / 3 / 3
11,613
611
8,258
17,728
13,137
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Morgan Le Fay
Twxnk
Morgan Le Fay
15
2 / 5 / 5
9,358
493
12,037
15,427
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
6 / 2 / 1
9,968
525
10,242
10,839
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
13
Kills
21
22
Deaths
13
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BDNIChubby
Poseidon
1
7
0
0.14
L
4
4
4
1.5
L
Bacchus
EL3V8BE3RUS
Bacchus
2
5
6
1
W
Ymir
Foxelaa
Ymir
3
2
6
3
L
Arachne
Haddy61874
Arachne
2
3
3
1.17
W
5
1
5
7.5
L
Ah Puch
OLDTEA
Ah Puch
4
3
0
1.33
W
Baron Samedi
PREIMO
Baron Samedi
5
3
3
2.17
W
Morgan Le Fay
Twxnk
Morgan Le Fay
2
5
5
0.9
W
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,424
Damage
43,410
62,226
Taken
75,406
31,512
Mitigated
43,736
20,984
Healing
28,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BDNIChubby
Poseidon
5,019
1,082
0
2,596
8,842
2,452
0
5,614
3,228
33,052
253
L
14,291
6,096
0
5,153
13,378
4,316
515
6,738
6,640
75,180
0
L
Bacchus
EL3V8BE3RUS
Bacchus
7,207
889
0
3,338
15,822
15,942
0
8,062
7,760
20,810
2,996
W
Ymir
Foxelaa
Ymir
6,414
1,030
140
4,937
19,208
16,237
100
11,997
7,211
24,224
1,369
L
Arachne
Haddy61874
Arachne
6,643
4,994
0
6,523
14,448
5,266
0
2,345
12,103
0
82,248
W
6,459
680
0
3,719
12,204
5,939
1,060
5,924
6,280
0
76,158
L
Ah Puch
OLDTEA
Ah Puch
12,264
63
0
3,374
9,736
3,536
222
4,126
5,610
65,304
0
W
Baron Samedi
PREIMO
Baron Samedi
8,258
705
0
9,149
17,728
13,137
750
10,002
7,726
85,588
689
W
Morgan Le Fay
Twxnk
Morgan Le Fay
12,037
1,750
0
5,100
15,427
5,015
918
9,136
6,291
56,910
0
W
10,242
4,481
0
5,586
10,839
3,408
1,942
6,396
4,443
0
65,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,028
Gold Earned
50,790
408
Minions Killed
482
0
Camps Cleared
0
1,589,740
Distance Traveled
1,710,165
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,476
393
54
3
0
175,455
0
L
Sol
9,263
488
108
6
0
322,226
0
L
Bacchus
9,073
478
22
1
0
352,003
0
W
Ymir
9,505
500
30
2
0
322,397
1
L
Arachne
9,188
484
117
6
0
403,071
0
W
Tyr
10,346
545
120
6
0
451,977
0
L
Ah Puch
10,028
528
107
6
0
336,985
0
W
Baron Samedi
11,613
611
141
7
0
283,599
1
W
Morgan Le Fay
9,358
493
78
4
0
348,933
1
W
Skadi
9,968
525
113
6
0
303,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role