Player Matchup

Aphrodite
Aphrodite
CitrineBark7387
Aphrodite
Level 141
God Stats
21W - 34L
1,402 SR
Queue Stats
402W - 424L
1,453 Elo+
Solo
Izanami
Izanami
D3GriMReapeR
Izanami
Level 116
God Stats
11W - 7L
1,762 SR
Queue Stats
24W - 26L
1,519 Elo+
Solo
Pele
Pele
DIejouboo
Pele
Level 80
God Stats
3W - 5L
1,152 SR
Queue Stats
113W - 126L
1,448 Elo+
Solo
Guan Yu
Guan Yu
KingGodzilla101
Guan Yu
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 15L
1,352 Elo+
Solo
Sol
Sol
Tatman012
Sol
Level 103
God Stats
96W - 84L
1,532 SR
Queue Stats
100W - 96L
1,484 Elo+
Solo
Team Averages
Level 105
1,470 SR
1,451 Elo+

VS

Team Averages
Level 129
1,581 SR
1,511 Elo+
Bastet
Bastet
 
Bastet
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
NightBelladonna
Terra
Level 154
God Stats
7W - 3L
1,754 SR
Queue Stats
188W - 178L
1,561 Elo+
Party 1
Sol
Sol
StormedTrooper
Sol
Level 109
God Stats
147W - 160L
1,523 SR
Queue Stats
992W - 1,105L
1,524 Elo+
Solo
Artemis
Artemis
chriskillyou1
Artemis
Level 151
God Stats
15W - 14L
1,531 SR
Queue Stats
369W - 361L
1,535 Elo+
Solo
Scylla
Scylla
overthemoonlight
Scylla
Level 145
God Stats
1W - 0L
1,596 SR
Queue Stats
50W - 49L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CitrineBark7387
Aphrodite
9
0 / 0 / 0
4,910
982
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
D3GriMReapeR
Izanami
10
0 / 1 / 0
5,503
1,101
2,817
6,512
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
10
0 / 1 / 0
5,460
1,092
2,650
4,403
1,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 3 / 0
5,363
1,073
4,250
9,351
5,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 0 / 0
5,320
1,064
1,610
2,809
708
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Team 1 Tickets

362

VS

Team 2 Tickets

405

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 0 / 5
5,476
1,095
4,256
2,425
997
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

11
2 / 0 / 3
6,033
1,207
4,644
2,336
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 0 / 3
6,099
1,220
4,769
2,807
657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
10
1 / 0 / 3
5,775
1,155
4,469
3,337
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 0 / 2
5,860
1,172
3,027
1,739
416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
5
5
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
0
5
2.5
L
Aphrodite
CitrineBark7387
Aphrodite
0
0
0
0
L
Izanami
D3GriMReapeR
Izanami
0
1
0
0
L
Pele
0
1
0
0
L
0
3
0
0
W
2
0
3
3.5
W
1
0
3
2.5
L
0
0
0
0
W
Artemis
1
0
3
2.5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,327
Damage
21,165
23,075
Taken
12,644
9,284
Mitigated
4,635
3,078
Healing
2,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,256
1,395
0
464
2,425
997
0
133
2,292
0
7,901
L
Aphrodite
CitrineBark7387
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
L
Izanami
D3GriMReapeR
Izanami
2,817
2,049
0
540
6,512
2,066
0
2,430
3,912
0
20,805
L
Pele
2,650
518
0
536
4,403
1,304
0
2,988
1,161
0
12,014
L
4,250
551
311
1,519
9,351
5,206
0
4,905
4,248
0
8,027
W
4,644
315
20
550
2,336
1,559
0
101
2,235
8,276
0
W
4,769
2,018
0
1,162
2,807
657
0
140
2,667
16,455
0
L
1,610
197
0
172
2,809
708
0
1,097
1,458
9,075
322
W
Artemis
4,469
2,101
0
803
3,337
1,006
0
602
2,735
0
12,442
W
3,027
135
0
0
1,739
416
0
534
1,205
17,957
357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,556
Gold Earned
29,243
105
Minions Killed
108
3
Camps Cleared
6
369,399
Distance Traveled
533,517
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,476
1,095
9
2
1
128,910
0
L
Aphrodite
4,910
982
0
0
0
1,687
0
L
Izanami
5,503
1,101
49
10
1
87,393
0
L
Pele
5,460
1,092
28
6
1
116,380
0
L
Guan Yu
5,363
1,073
9
2
0
88,659
0
W
Terra
6,033
1,207
10
2
1
119,413
0
W
Sol
6,099
1,220
38
8
2
88,185
0
L
Sol
5,320
1,064
19
4
1
75,280
0
W
Artemis
5,775
1,155
17
3
2
90,243
0
W
Scylla
5,860
1,172
34
7
0
106,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role