Player Matchup

Da Ji
Da Ji
Silver III
 
Da Ji
Silver III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver IV
XDominicSniperXx
Cerberus
Silver IV
Level 115
God Stats
1W - 2L
1,693 SR
Queue Stats
36W - 52L
867 MMR
Solo
Nike
Nike
Silver III
X_phatty_X
Nike
Silver III
Level 49
God Stats
13W - 20L
1,445 SR
Queue Stats
64W - 70L
1,211 MMR
Party 1
Skadi
Skadi
Silver III
ZomBCow
Skadi
Silver III
Level 109
God Stats
31W - 23L
1,518 SR
Queue Stats
166W - 190L
748 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,531 SR
1,165 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,439 SR
980 MMR
Kumbhakarna
Kumbhakarna
Silver II
FittyFatt
Kumbhakarna
Silver II
Level 156
God Stats
0W - 2L
1,316 SR
Queue Stats
34W - 50L
973 MMR
Party 2
Pele
Pele
Gold IV
GamerOnTheGo
Pele
Gold IV
Level 48
God Stats
0W - 1L
1,252 SR
Queue Stats
42W - 47L
1,408 MMR
Party 2
Aphrodite
Aphrodite
Silver IV
LonelyHeart28
Aphrodite
Silver IV
Level 110
God Stats
2W - 3L
1,619 SR
Queue Stats
59W - 81L
695 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
QueezyBreezy_
Baron Samedi
Silver III
Level 158
God Stats
5W - 3L
1,718 SR
Queue Stats
176W - 184L
1,071 MMR
Solo
Neith
Neith
Silver IV
SkiftUi
Neith
Silver IV
Level 167
God Stats
0W - 2L
1,290 SR
Queue Stats
323W - 372L
754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
4 / 3 / 3
9,328
583
5,677
13,969
6,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
 
Nu Wa
15
2 / 2 / 7
9,024
564
12,543
6,981
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 5
8,965
560
7,464
15,458
13,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 0 / 3
9,432
590
5,646
11,056
7,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
ZomBCow
Skadi
16
7 / 2 / 1
9,716
607
12,713
8,064
2,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ao KuangCthulhuMulanBastet

VS

Bans
ThanatosMedusaHe BoBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
FittyFatt
Kumbhakarna
12
2 / 2 / 2
7,776
486
5,810
15,860
12,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 5 / 0
8,974
561
11,597
18,721
7,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
LonelyHeart28
Aphrodite
15
0 / 1 / 2
8,450
528
5,628
9,332
5,715
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
QueezyBreezy_
Baron Samedi
14
2 / 3 / 1
7,895
493
5,684
10,051
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
SkiftUi
Neith
10
0 / 6 / 2
6,741
421
4,348
8,554
2,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
17
Kills
9
9
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
3
3
1.83
W
Nu Wa
 
Nu Wa
2
2
7
2.75
L
Kumbhakarna
FittyFatt
Kumbhakarna
2
2
2
1.5
L
5
5
0
1
L
Aphrodite
LonelyHeart28
Aphrodite
0
1
2
1
L
Baron Samedi
QueezyBreezy_
Baron Samedi
2
3
1
0.83
L
Neith
SkiftUi
Neith
0
6
2
0.17
W
4
2
5
3.25
W
0
0
3
1.5
W
Skadi
ZomBCow
Skadi
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,043
Damage
33,067
55,528
Taken
62,518
33,408
Mitigated
30,944
11,265
Healing
19,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,677
1,482
0
1,232
13,969
6,135
231
3,698
10,271
0
70,957
W
Nu Wa
 
Nu Wa
12,543
4,999
0
1,597
6,981
2,516
807
3,669
3,312
61,832
0
L
Kumbhakarna
FittyFatt
Kumbhakarna
5,810
497
0
2,528
15,860
12,387
0
5,010
10,850
38,991
3,596
L
11,597
3,311
0
5,331
18,721
7,065
0
4,585
14,136
0
83,428
L
Aphrodite
LonelyHeart28
Aphrodite
5,628
289
552
6,394
9,332
5,715
0
1,761
7,571
59,875
0
L
Baron Samedi
QueezyBreezy_
Baron Samedi
5,684
595
138
2,896
10,051
3,434
0
6,834
3,217
53,082
1,387
L
Neith
SkiftUi
Neith
4,348
1,449
0
2,027
8,554
2,343
0
2,699
5,855
0
30,564
W
7,464
777
0
4,595
15,458
13,983
0
3,462
11,996
46,849
445
W
5,646
184
0
2,591
11,056
7,789
25
3,815
7,241
10,344
56,696
W
Skadi
ZomBCow
Skadi
12,713
4,974
0
1,250
8,064
2,985
2,886
2,259
5,805
0
75,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,465
Gold Earned
39,836
548
Minions Killed
468
0
Camps Cleared
0
1,539,057
Distance Traveled
1,355,823
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,328
583
106
7
0
339,406
2
W
Nu Wa
9,024
564
105
7
0
305,254
1
L
Kumbhakarna
7,776
486
44
3
0
306,443
2
L
Pele
8,974
561
128
8
0
345,226
1
L
Aphrodite
8,450
528
118
7
0
290,229
0
L
Baron Samedi
7,895
493
113
7
0
229,620
0
L
Neith
6,741
421
65
4
0
184,305
0
W
Cerberus
8,965
560
76
5
0
305,940
5
W
Nike
9,432
590
127
8
0
291,583
4
W
Skadi
9,716
607
134
8
0
296,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role