Player Matchup

Tiamat
Tiamat
JustXpired
Tiamat
Level 213
God Stats
8W - 11L
1,426 SR
Queue Stats
1,311W - 1,327L
1,485 Elo+
Solo
Hun Batz
Hun Batz
Lazyraquan
Hun Batz
Level 180
God Stats
4W - 7L
1,432 SR
Queue Stats
796W - 859L
1,516 Elo+
Solo
Raijin
Raijin
PoZSquid5267
Raijin
Level 161
God Stats
6W - 4L
1,661 SR
Queue Stats
408W - 421L
1,487 Elo+
Solo
Yemoja
Yemoja
captainwaffles2
Yemoja
Level 156
God Stats
4W - 8L
1,514 SR
Queue Stats
238W - 224L
1,490 Elo+
Solo
Merlin
Merlin
gypsynomad6
Merlin
Level 188
God Stats
0W - 1L
1,808 SR
Queue Stats
18W - 11L
1,623 Elo+
Solo
Team Averages
Level 180
1,568 SR
1,520 Elo+

VS

Team Averages
Level 151
1,547 SR
1,607 Elo+
Merlin
Merlin
BearOWhiz
Merlin
Level 159
God Stats
1W - 2L
1,324 SR
Queue Stats
162W - 106L
1,616 Elo+
Party 1
Fenrir
Fenrir
CuteRabbit
Fenrir
Level 148
God Stats
6W - 5L
1,567 SR
Queue Stats
248W - 199L
1,565 Elo+
Party 1
Yemoja
Yemoja
EndsHunter
Yemoja
Level 164
God Stats
2W - 0L
1,726 SR
Queue Stats
91W - 49L
1,635 Elo+
Party 1
Tiamat
Tiamat
Ltksolidice
Tiamat
Level 157
God Stats
2W - 1L
1,476 SR
Queue Stats
207W - 159L
1,578 Elo+
Party 1
Sobek
Sobek
firefiend728
Sobek
Level 129
God Stats
4W - 1L
1,643 SR
Queue Stats
75W - 41L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
JustXpired
Tiamat
10
0 / 1 / 1
5,782
723
3,401
5,441
6,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
Lazyraquan
Hun Batz
1
0 / 0 / 0
2,024
253
0
0
0
Raijin
13
2 / 0 / 0
6,879
860
6,507
3,552
1,240
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 0 / 2
6,541
818
1,524
8,218
5,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
13
0 / 0 / 2
6,615
827
6,851
3,368
1,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BearOWhiz
Merlin
12
0 / 0 / 1
6,496
812
6,863
4,122
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
CuteRabbit
Fenrir
12
0 / 0 / 1
6,383
798
3,532
6,237
6,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Yemoja
EndsHunter
Yemoja
11
0 / 0 / 1
6,289
786
2,517
3,883
3,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
12
1 / 0 / 0
6,588
824
4,164
4,118
4,419
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
0 / 2 / 1
6,584
823
2,192
11,820
13,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
2
Kills
1
1
Deaths
2
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
BearOWhiz
Merlin
0
0
1
0.5
W
Fenrir
CuteRabbit
Fenrir
0
0
1
0.5
W
Yemoja
EndsHunter
Yemoja
0
0
1
0.5
L
Tiamat
JustXpired
Tiamat
0
1
1
0.5
L
Hun Batz
Lazyraquan
Hun Batz
0
0
0
0
W
Tiamat
1
0
0
1
L
Raijin
2
0
0
2
L
0
0
2
1
W
0
2
1
0.25
L
Merlin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,283
Damage
19,268
20,579
Taken
30,180
14,180
Mitigated
28,286
13,936
Healing
17,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BearOWhiz
Merlin
6,863
250
645
239
4,122
1,741
0
2,493
1,629
20,460
0
W
Fenrir
CuteRabbit
Fenrir
3,532
0
194
619
6,237
6,023
0
4,675
1,562
0
5,275
W
Yemoja
EndsHunter
Yemoja
2,517
226
10,345
1,016
3,883
3,063
14
1,885
1,998
5,180
602
L
Tiamat
JustXpired
Tiamat
3,401
237
466
1,138
5,441
6,597
0
3,177
2,051
7,886
0
L
Hun Batz
Lazyraquan
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
Tiamat
4,164
185
0
803
4,118
4,419
60
2,714
1,404
19,254
0
L
Raijin
6,507
256
103
427
3,552
1,240
0
2,979
490
17,677
131
L
1,524
400
7,149
3,494
8,218
5,231
0
5,881
2,091
3,132
0
W
2,192
82
859
2,745
11,820
13,040
0
6,393
5,427
6,589
1,255
L
Merlin
6,851
261
476
683
3,368
1,112
0
2,394
855
24,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,841
Gold Earned
32,340
79
Minions Killed
99
0
Camps Cleared
0
577,545
Distance Traveled
821,786
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,496
812
39
5
0
166,394
0
W
Fenrir
6,383
798
7
1
0
189,513
0
W
Yemoja
6,289
786
15
2
0
136,476
0
L
Tiamat
5,782
723
14
2
0
132,407
0
L
Hun Batz
2,024
253
0
0
0
0
0
W
Tiamat
6,588
824
31
4
0
169,543
0
L
Raijin
6,879
860
44
6
0
133,929
0
L
Yemoja
6,541
818
4
1
0
149,931
0
W
Sobek
6,584
823
7
1
0
159,860
0
L
Merlin
6,615
827
17
2
0
161,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role