Player Matchup

Ix Chel
Ix Chel
AAmber1098
Ix Chel
Level 156
God Stats
1W - 3L
1,375 SR
Queue Stats
119W - 118L
1,441 Elo+
Solo
Hades
Hades
MONSA2810
Hades
Level 124
God Stats
1W - 1L
1,541 SR
Queue Stats
12W - 14L
1,480 Elo+
Party 2
Ganesha
Ganesha
PATROL_SN1P3R
Ganesha
Level 157
God Stats
2W - 2L
1,682 SR
Queue Stats
189W - 181L
1,488 Elo+
Solo
Merlin
Merlin
SilverSorcer
Merlin
Level 129
God Stats
1W - 2L
1,174 SR
Queue Stats
58W - 56L
1,430 Elo+
Solo
Kumbhakarna
Kumbhakarna
angeluz2123
Kumbhakarna
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,456 Elo+
Party 2
Team Averages
Level 126
1,454 SR
1,459 Elo+

VS

Team Averages
Level 133
1,549 SR
1,490 Elo+
Sylvanus
Sylvanus
CrimpyBard
Sylvanus
Level 125
God Stats
2W - 2L
1,420 SR
Queue Stats
127W - 135L
1,497 Elo+
Party 1
Nu Wa
Nu Wa
Las nocheZzz
Nu Wa
Level 159
God Stats
6W - 6L
1,411 SR
Queue Stats
248W - 287L
1,401 Elo+
Solo
Cthulhu
Cthulhu
ProjectMKUltra0
Cthulhu
Level 132
God Stats
4W - 1L
1,651 SR
Queue Stats
131W - 125L
1,532 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SeverancePackage
Tsukuyomi
Level 120
God Stats
2W - 0L
1,678 SR
Queue Stats
136W - 119L
1,528 Elo+
Party 1
Ne Zha
Ne Zha
dietkrakendew
Ne Zha
Level 128
God Stats
7W - 3L
1,583 SR
Queue Stats
132W - 148L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AAmber1098
Ix Chel
17
5 / 4 / 6
9,639
741
13,566
16,045
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
MONSA2810
Hades
12
3 / 6 / 3
8,609
662
8,305
13,203
7,262
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
16
1 / 6 / 11
9,404
723
10,320
21,194
22,915
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
16
2 / 5 / 8
9,632
741
12,145
11,249
4,782
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
angeluz2123
Kumbhakarna
15
1 / 5 / 8
9,290
715
6,427
25,409
25,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CrimpyBard
Sylvanus
16
4 / 1 / 13
9,788
753
7,265
13,128
11,824
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 2 / 20
10,362
797
21,640
9,806
3,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 2 / 16
10,581
814
14,509
17,314
19,179
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
18
11 / 4 / 10
11,258
866
18,221
16,190
6,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
4 / 5 / 16
9,724
748
19,772
10,950
4,589
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
101
12
Kills
26
26
Deaths
14
36
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AAmber1098
Ix Chel
5
4
6
2
W
Sylvanus
CrimpyBard
Sylvanus
4
1
13
10.5
W
2
2
20
6
L
Hades
MONSA2810
Hades
3
6
3
0.75
L
Ganesha
1
6
11
1.08
W
5
2
16
6.5
W
Tsukuyomi
11
4
10
4
L
Merlin
2
5
8
1.2
L
Kumbhakarna
angeluz2123
Kumbhakarna
1
5
8
1
W
4
5
16
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,763
Damage
81,407
87,100
Taken
67,388
67,631
Mitigated
44,891
29,597
Healing
31,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AAmber1098
Ix Chel
13,566
1,335
7,828
5,656
16,045
7,071
0
8,437
7,608
38,052
1,224
W
Sylvanus
CrimpyBard
Sylvanus
7,265
1,473
10,078
5,001
13,128
11,824
1,035
9,383
3,700
12,213
0
W
21,640
7,461
1,395
2,449
9,806
3,273
1,541
7,863
1,783
38,072
1,015
L
Hades
MONSA2810
Hades
8,305
208
521
2,061
13,203
7,262
0
5,667
7,536
17,340
0
L
Ganesha
10,320
359
1,794
3,248
21,194
22,915
0
8,687
12,507
28,396
452
W
14,509
353
1,991
4,096
17,314
19,179
502
11,355
5,485
27,247
2,194
W
Tsukuyomi
18,221
2,909
684
3,154
16,190
6,026
2,467
11,394
4,539
0
38,024
L
Merlin
12,145
968
459
791
11,249
4,782
0
6,260
4,989
46,026
0
L
Kumbhakarna
angeluz2123
Kumbhakarna
6,427
1,237
3,685
3,554
25,409
25,601
0
12,536
12,873
12,848
332
W
19,772
3,370
1,062
1,853
10,950
4,589
1,345
8,923
1,731
0
32,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,574
Gold Earned
51,713
201
Minions Killed
143
0
Camps Cleared
0
1,021,368
Distance Traveled
1,166,742
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,639
741
71
5
0
255,722
0
W
Sylvanus
9,788
753
9
1
0
204,004
0
W
Nu Wa
10,362
797
39
3
0
242,678
0
L
Hades
8,609
662
24
2
0
145,423
0
L
Ganesha
9,404
723
5
0
0
224,198
0
W
Cthulhu
10,581
814
46
4
0
235,561
2
W
Tsukuyomi
11,258
866
30
2
0
241,058
0
L
Merlin
9,632
741
85
7
0
193,652
0
L
Kumbhakarna
9,290
715
16
1
0
202,373
0
W
Ne Zha
9,724
748
19
1
0
243,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role