Player Matchup

Sun Wukong
Sun Wukong
JR13758
Sun Wukong
Level 135
God Stats
82W - 79L
1,461 SR
Queue Stats
217W - 210L
1,542 Elo+
Party 1
Horus
Horus
Kaypi125
Horus
Level 105
God Stats
2W - 3L
1,290 SR
Queue Stats
55W - 30L
1,564 Elo+
Solo
Ra
Ra
SirRickAstley
Ra
Level 139
God Stats
15W - 12L
1,471 SR
Queue Stats
205W - 206L
1,478 Elo+
Solo
He Bo
He Bo
biralachana
He Bo
Level 105
God Stats
6W - 6L
1,422 SR
Queue Stats
135W - 140L
1,447 Elo+
Solo
Xbalanque
Xbalanque
maleficflame
Xbalanque
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 115L
1,530 Elo+
Party 1
Team Averages
Level 121
1,429 SR
1,512 Elo+

VS

Team Averages
Level 117
1,451 SR
1,526 Elo+
Hachiman
Hachiman
AORDS
Hachiman
Level 74
God Stats
18W - 23L
1,587 SR
Queue Stats
411W - 404L
1,528 Elo+
Solo
Ao Kuang
Ao Kuang
DaithiTS
Ao Kuang
Level 103
God Stats
22W - 16L
1,551 SR
Queue Stats
137W - 126L
1,524 Elo+
Solo
Mercury
Mercury
Shott_asS
Mercury
Level 88
God Stats
0W - 5L
1,201 SR
Queue Stats
9W - 18L
1,412 Elo+
Solo
Hou Yi
Hou Yi
mossy-gorilla0
Hou Yi
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,673 Elo+
Solo
Vulcan
Vulcan
ЗАЙЦЕВточкаНЕТ
Vulcan
Level 188
God Stats
13W - 18L
1,418 SR
Queue Stats
422W - 421L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JR13758
Sun Wukong
17
6 / 1 / 16
11,579
579
12,458
16,779
11,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
Kaypi125
Horus
14
5 / 2 / 16
10,478
524
3,767
16,448
10,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
5 / 0 / 15
10,986
549
20,349
8,810
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 9
9,677
484
8,805
10,271
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xbalanque
maleficflame
Xbalanque
16
15 / 2 / 7
11,791
590
25,254
19,910
7,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AORDS
Hachiman
11
0 / 4 / 1
7,528
376
2,267
18,979
3,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
DaithiTS
Ao Kuang
17
1 / 5 / 3
10,080
504
10,660
27,201
18,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Shott_asS
Mercury
4
0 / 11 / 1
6,010
301
211
10,215
1,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 10 / 1
6,168
308
523
11,763
1,081
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

18
3 / 5 / 1
10,473
524
17,863
19,764
5,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
11
35
Kills
4
5
Deaths
35
63
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AORDS
Hachiman
0
4
1
0.13
L
Ao Kuang
DaithiTS
Ao Kuang
1
5
3
0.5
W
Sun Wukong
JR13758
Sun Wukong
6
1
16
14
W
Horus
Kaypi125
Horus
5
2
16
6.5
L
Mercury
Shott_asS
Mercury
0
11
1
0.05
W
5
0
15
12.5
W
4
0
9
8.5
W
Xbalanque
maleficflame
Xbalanque
15
2
7
9.25
L
0
10
1
0.05
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,633
Damage
31,524
72,218
Taken
87,922
35,176
Mitigated
30,564
28,425
Healing
15,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AORDS
Hachiman
2,267
539
0
1,512
18,979
3,352
0
9,365
9,206
0
32,155
L
Ao Kuang
DaithiTS
Ao Kuang
10,660
2,897
0
12,305
27,201
18,846
0
3,304
23,574
100,496
3,520
W
Sun Wukong
JR13758
Sun Wukong
12,458
4,237
0
4,015
16,779
11,340
480
9,270
6,860
0
82,821
W
Horus
Kaypi125
Horus
3,767
1,352
2,680
4,628
16,448
10,760
193
3,927
9,001
0
14,020
L
Mercury
Shott_asS
Mercury
211
89
0
80
10,215
1,414
0
3,242
6,875
0
948
W
20,349
395
814
1,915
8,810
3,068
3,798
2,445
6,112
102,209
390
W
8,805
223
0
5,195
10,271
2,838
1,337
2,116
8,093
67,873
0
W
Xbalanque
maleficflame
Xbalanque
25,254
13,987
0
9,178
19,910
7,170
2,556
9,642
9,471
0
114,098
L
523
146
0
94
11,763
1,081
0
4,518
7,143
0
4,685
L
17,863
573
0
1,635
19,764
5,871
0
8,294
10,976
85,554
516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,511
Gold Earned
40,259
581
Minions Killed
340
0
Camps Cleared
0
1,994,655
Distance Traveled
963,839
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,528
376
57
3
0
138,230
0
L
Ao Kuang
10,080
504
122
6
0
344,553
0
W
Sun Wukong
11,579
579
129
6
0
415,949
0
W
Horus
10,478
524
12
1
0
417,854
6
L
Mercury
6,010
301
3
0
0
30,609
0
W
Ra
10,986
549
156
8
0
449,436
0
W
He Bo
9,677
484
113
6
0
354,113
4
W
Xbalanque
11,791
590
171
9
0
357,303
0
L
Hou Yi
6,168
308
10
1
0
47,302
0
L
Vulcan
10,473
524
148
7
0
403,145
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role