Player Matchup

Mulan
Mulan
 
Mulan
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BigBadBananaMan
Horus
Level 16
God Stats
2W - 0L
1,834 SR
Queue Stats
13W - 14L
1,505 Elo+
Party 3
Ymir
Ymir
CookieMonstr98
Ymir
Level 95
God Stats
2W - 3L
1,477 SR
Queue Stats
46W - 38L
1,509 Elo+
Party 3
Janus
Janus
Killercapibara
Janus
Level 132
God Stats
119W - 110L
1,510 SR
Queue Stats
974W - 928L
1,470 Elo+
Party 1
Medusa
Medusa
SpartanMist1991
Medusa
Level 148
God Stats
6W - 6L
1,552 SR
Queue Stats
703W - 672L
1,513 Elo+
Party 1
Team Averages
Level 98
1,575 SR
1,500 Elo+

VS

Team Averages
Level 101
1,560 SR
1,490 Elo+
Awilix
Awilix
AquiTeVaEsa
Awilix
Level 44
God Stats
0W - 4L
1,416 SR
Queue Stats
38W - 38L
1,516 Elo+
Solo
Cthulhu
Cthulhu
CHIEFKEYSE
Cthulhu
Level 102
God Stats
28W - 28L
1,530 SR
Queue Stats
336W - 306L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
H3NN3SSY1515
Danzaburou
Level 123
God Stats
30W - 25L
1,617 SR
Queue Stats
364W - 334L
1,475 Elo+
Party 2
Poseidon
Poseidon
okNolan
Poseidon
Level 81
God Stats
12W - 14L
1,491 SR
Queue Stats
280W - 254L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
orion316
Kuzenbo
Level 156
God Stats
4W - 3L
1,748 SR
Queue Stats
54W - 66L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
7 / 1 / 3
8,399
646
7,948
9,367
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
8 / 1 / 2
8,458
651
11,016
13,169
6,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 2 / 8
7,061
543
5,055
10,394
7,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 1 / 3
7,077
544
3,614
5,709
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 3
6,344
488
5,942
9,969
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
3 / 4 / 2
7,216
555
4,089
9,892
2,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
CHIEFKEYSE
Cthulhu
11
0 / 2 / 6
7,004
539
8,581
12,490
7,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
H3NN3SSY1515
Danzaburou
13
4 / 2 / 2
7,972
613
6,527
8,847
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
okNolan
Poseidon
13
0 / 4 / 2
7,499
577
5,490
8,002
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
orion316
Kuzenbo
12
1 / 6 / 0
7,059
543
5,350
11,910
5,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
18
Kills
8
8
Deaths
18
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
1
3
8.5
L
Awilix
3
4
2
1
W
8
1
2
9
L
Cthulhu
CHIEFKEYSE
Cthulhu
0
2
6
1.5
W
2
2
8
3
L
Danzaburou
H3NN3SSY1515
Danzaburou
4
2
2
2.5
W
1
1
3
2.5
W
0
3
3
0.5
L
Poseidon
okNolan
Poseidon
0
4
2
0.25
L
Kuzenbo
orion316
Kuzenbo
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,575
Damage
30,037
48,608
Taken
51,141
23,951
Mitigated
21,333
16,704
Healing
14,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
7,948
265
0
6,475
9,367
4,122
0
2,543
6,824
0
71,032
L
Awilix
4,089
1,783
0
2,519
9,892
2,889
0
1,845
7,981
0
36,231
W
11,016
3,801
150
3,923
13,169
6,892
45
5,863
6,808
538
45,279
L
Cthulhu
CHIEFKEYSE
Cthulhu
8,581
414
2,132
3,005
12,490
7,096
108
2,890
9,478
34,179
1,020
W
5,055
1,180
0
2,082
10,394
7,768
17
3,577
6,817
20,438
0
L
Danzaburou
H3NN3SSY1515
Danzaburou
6,527
2,424
17
2,682
8,847
3,239
1,507
1,317
7,500
0
60,418
W
3,614
116
0
1,793
5,709
2,029
33
4,597
1,112
44,897
0
W
5,942
2,226
90
2,191
9,969
3,140
192
1,845
8,124
0
43,930
L
Poseidon
okNolan
Poseidon
5,490
684
0
829
8,002
2,158
558
1,380
6,536
62,723
961
L
Kuzenbo
orion316
Kuzenbo
5,350
1,488
22
3,138
11,910
5,951
0
1,471
10,439
33,797
1,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,339
Gold Earned
36,750
385
Minions Killed
398
0
Camps Cleared
0
1,345,339
Distance Traveled
1,281,750
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,399
646
118
9
0
291,444
0
L
Awilix
7,216
555
53
4
0
268,390
1
W
Horus
8,458
651
87
7
0
236,718
0
L
Cthulhu
7,004
539
51
4
0
278,254
4
W
Ymir
7,061
543
14
1
0
275,176
0
L
Danzaburou
7,972
613
103
8
0
254,283
0
W
Janus
7,077
544
83
6
0
285,559
2
W
Medusa
6,344
488
83
6
0
256,442
0
L
Poseidon
7,499
577
124
10
0
251,110
0
L
Kuzenbo
7,059
543
67
5
0
229,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role