Player Matchup

Kuzenbo
Kuzenbo
Gold II
A Low Pulse
Kuzenbo
Gold II
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 40L
1,513 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
Mythsiah
Aphrodite
Gold IV
Level 167
God Stats
23W - 17L
1,639 SR
Queue Stats
82W - 87L
1,458 MMR
Solo
Artemis
Artemis
Silver I
vshepy
Artemis
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 59L
1,182 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,546 SR
1,384 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,619 SR
1,405 MMR
Vulcan
Vulcan
Gold V
 
Vulcan
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold V
Baeritto24
Cerberus
Gold V
Level 125
God Stats
18W - 9L
1,704 SR
Queue Stats
334W - 370L
1,212 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
yorkay666
Gilgamesh
Gold III
Level 129
God Stats
10W - 4L
1,652 SR
Queue Stats
79W - 78L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
A Low Pulse
Kuzenbo
12
0 / 2 / 0
6,831
683
2,844
6,430
4,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Aphrodite
Mythsiah
Aphrodite
13
0 / 0 / 0
6,851
685
2,854
4,434
1,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Artemis
vshepy
Artemis
11
0 / 2 / 0
6,404
640
2,440
7,466
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KumbhakarnaCthulhuAthenaMulanDiscordia

VS

Bans
Nu WaAchillesNe ZhaCharybdisDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
0 / 0 / 4
7,801
780
6,720
3,007
1,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Baeritto24
Cerberus
13
2 / 0 / 2
7,936
794
6,130
8,372
4,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gilgamesh
yorkay666
Gilgamesh
14
2 / 0 / 2
8,431
843
2,938
5,893
3,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
4
4
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
0
4
2
L
Kuzenbo
A Low Pulse
Kuzenbo
0
2
0
0
W
Cerberus
Baeritto24
Cerberus
2
0
2
3
L
Aphrodite
Mythsiah
Aphrodite
0
0
0
0
L
Artemis
vshepy
Artemis
0
2
0
0
W
Gilgamesh
yorkay666
Gilgamesh
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,138
Damage
15,788
18,330
Taken
17,272
7,575
Mitigated
9,138
6,646
Healing
5,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,720
101
0
870
3,007
1,092
818
800
2,207
35,351
0
L
Kuzenbo
A Low Pulse
Kuzenbo
2,844
913
0
519
6,430
4,388
0
2,280
3,977
18,144
0
W
Cerberus
Baeritto24
Cerberus
6,130
78
0
3,547
8,372
4,158
538
2,404
5,968
23,216
2,146
L
Aphrodite
Mythsiah
Aphrodite
2,854
106
3,090
3,009
4,434
1,525
0
3,676
695
21,433
0
L
Artemis
vshepy
Artemis
2,440
656
0
28
7,466
1,662
0
6,456
895
0
11,350
W
Gilgamesh
yorkay666
Gilgamesh
2,938
938
0
1,179
5,893
3,888
1,546
2,608
3,285
0
22,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,086
Gold Earned
24,168
100
Minions Killed
160
0
Camps Cleared
0
507,893
Distance Traveled
591,187
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,801
780
75
8
0
213,145
0
L
Kuzenbo
6,831
683
36
4
0
183,512
0
W
Cerberus
7,936
794
46
5
0
203,688
4
L
Aphrodite
6,851
685
47
5
0
174,575
0
L
Artemis
6,404
640
17
2
0
149,806
0
W
Gilgamesh
8,431
843
39
4
0
174,354
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role