Player Matchup

Discordia
Discordia
 
Discordia
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Dead Poet 84
Ah Puch
Level 157
God Stats
3W - 4L
1,517 SR
Queue Stats
352W - 356L
1,556 Elo+
Solo
Bacchus
Bacchus
HuntsmanSpider
Bacchus
Level 86
God Stats
49W - 33L
1,590 SR
Queue Stats
155W - 163L
1,565 Elo+
Party 1
Da Ji
Da Ji
LamiaMoonshadow
Da Ji
Level 116
God Stats
72W - 79L
1,496 SR
Queue Stats
815W - 869L
1,551 Elo+
Party 1
Heimdallr
Heimdallr
pkt4
Heimdallr
Level 239
God Stats
11W - 9L
1,482 SR
Queue Stats
348W - 334L
1,513 Elo+
Solo
Team Averages
Level 131
1,517 SR
1,537 Elo+

VS

Team Averages
Level 41
1,465 SR
1,397 Elo+
Kuzenbo
Kuzenbo
GonzoGeardman
Kuzenbo
Level 49
God Stats
1W - 5L
1,228 SR
Queue Stats
41W - 60L
1,403 Elo+
Party 2
Ra
Ra
Misutilized
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,365 Elo+
Party 2
Shiva
Shiva
SnkyAthlete
Shiva
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 8L
1,333 Elo+
Party 2
Poseidon
Poseidon
THEWARRIORDARAZ
Poseidon
Level 86
God Stats
65W - 59L
1,516 SR
Queue Stats
67W - 74L
1,459 Elo+
Solo
Izanami
Izanami
gstinnnn
Izanami
Level 14
God Stats
4W - 5L
1,580 SR
Queue Stats
18W - 30L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 1 / 8
7,202
1,200
7,137
2,608
964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Dead Poet 84
Ah Puch
13
4 / 0 / 8
8,055
1,343
10,562
2,806
806
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 0 / 9
7,794
1,299
3,210
7,724
8,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 1 / 5
7,772
1,295
6,886
5,335
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heimdallr
pkt4
Heimdallr
13
2 / 0 / 6
7,547
1,258
4,714
4,434
1,782
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

365

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
1 / 3 / 0
6,960
1,160
4,503
8,313
10,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 0
6,922
1,154
6,338
7,752
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 2
6,803
1,134
4,981
11,624
6,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
11
0 / 1 / 0
6,036
1,006
1,861
1,274
262
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
gstinnnn
Izanami
11
0 / 1 / 0
6,553
1,092
2,448
6,057
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
13
Kills
2
2
Deaths
13
36
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
8
5
W
Ah Puch
Dead Poet 84
Ah Puch
4
0
8
8
L
Kuzenbo
1
3
0
0.33
W
1
0
9
5.5
W
5
1
5
7.5
L
1
4
0
0.25
L
0
4
2
0.25
L
Poseidon
0
1
0
0
L
Izanami
gstinnnn
Izanami
0
1
0
0
W
Heimdallr
pkt4
Heimdallr
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,509
Damage
20,131
22,907
Taken
35,020
13,875
Mitigated
21,172
1,951
Healing
2,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
7,137
367
0
0
2,608
964
0
1,792
701
22,082
0
W
Ah Puch
Dead Poet 84
Ah Puch
10,562
412
0
239
2,806
806
0
1,469
1,109
26,574
523
L
Kuzenbo
4,503
1,616
0
855
8,313
10,563
0
4,559
3,749
9,250
26
W
3,210
232
0
1,180
7,724
8,089
0
4,612
2,515
8,223
0
W
6,886
1,678
0
51
5,335
2,234
0
2,478
2,480
0
9,653
L
6,338
400
516
874
7,752
2,150
0
5,178
2,574
30,535
99
L
4,981
394
0
165
11,624
6,621
0
8,684
2,940
400
8,139
L
Poseidon
1,861
420
0
21
1,274
262
0
296
978
6,138
0
L
Izanami
gstinnnn
Izanami
2,448
1,258
0
235
6,057
1,576
0
2,122
3,935
0
14,203
W
Heimdallr
pkt4
Heimdallr
4,714
2,448
0
481
4,434
1,782
0
1,581
2,784
0
21,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,370
Gold Earned
33,274
133
Minions Killed
133
5
Camps Cleared
6
610,850
Distance Traveled
559,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,202
1,200
31
5
1
126,547
0
W
Ah Puch
8,055
1,343
37
6
2
111,778
0
L
Kuzenbo
6,960
1,160
11
2
1
156,667
0
W
Bacchus
7,794
1,299
8
1
0
122,744
0
W
Da Ji
7,772
1,295
6
1
1
137,170
0
L
Ra
6,922
1,154
57
10
2
120,001
0
L
Shiva
6,803
1,134
12
2
1
125,023
0
L
Poseidon
6,036
1,006
15
3
1
46,190
0
L
Izanami
6,553
1,092
38
6
1
111,541
0
W
Heimdallr
7,547
1,258
51
9
1
112,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role