Player Matchup

Nu Wa
Nu Wa
FatFurnace
Nu Wa
Level 108
God Stats
0W - 2L
1,555 SR
Queue Stats
141W - 140L
1,527 Elo+
Party 2
Heimdallr
Heimdallr
SgtBlaster
Heimdallr
Level 128
God Stats
2W - 4L
1,384 SR
Queue Stats
181W - 170L
1,557 Elo+
Party 2
Mulan
Mulan
SkeleTON80835
Mulan
Level 104
God Stats
2W - 4L
1,438 SR
Queue Stats
165W - 124L
1,584 Elo+
Party 2
Ix Chel
Ix Chel
Too Sure
Ix Chel
Level 123
God Stats
0W - 2L
1,258 SR
Queue Stats
356W - 355L
1,450 Elo+
Solo
Hera
Hera
WiltingWillow
Hera
Level 109
God Stats
2W - 3L
1,555 SR
Queue Stats
126W - 131L
1,526 Elo+
Party 2
Team Averages
Level 114
1,438 SR
1,529 Elo+

VS

Team Averages
Level 121
1,496 SR
1,520 Elo+
Chiron
Chiron
Loves2Eat69
Chiron
Level 124
God Stats
8W - 6L
1,533 SR
Queue Stats
233W - 213L
1,547 Elo+
Party 1
Maui
Maui
ODDBREAKER94059
Maui
Level 142
God Stats
1W - 0L
1,211 SR
Queue Stats
32W - 34L
1,445 Elo+
Solo
Atlas
Atlas
ToteBagGuy
Atlas
Level 91
God Stats
5W - 3L
1,593 SR
Queue Stats
508W - 517L
1,544 Elo+
Solo
Agni
Agni
jaklotz
Agni
Level 131
God Stats
5W - 3L
1,592 SR
Queue Stats
683W - 700L
1,602 Elo+
Party 1
Ix Chel
Ix Chel
oP bee
Ix Chel
Level 117
God Stats
2W - 0L
1,552 SR
Queue Stats
146W - 147L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
1 / 2 / 3
7,239
724
14,016
6,124
2,420
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Heimdallr
SgtBlaster
Heimdallr
13
2 / 5 / 2
7,273
727
7,258
8,216
3,084
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 4
6,691
669
7,797
10,432
9,225
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
Too Sure
Ix Chel
12
1 / 5 / 2
6,659
666
3,621
9,060
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
1 / 4 / 3
6,866
687
7,140
7,428
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
8 / 1 / 10
9,114
911
12,052
10,486
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 3 / 16
7,636
764
3,327
10,958
10,934
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
16
4 / 1 / 14
9,351
935
7,603
13,033
10,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
jaklotz
Agni
15
5 / 1 / 13
9,059
906
10,276
8,502
4,761
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
oP bee
Ix Chel
14
2 / 1 / 12
7,866
787
5,553
7,745
3,315
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
85
5
Kills
20
20
Deaths
7
14
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
1
2
3
1.25
W
Chiron
8
1
10
13
W
1
3
16
3
L
Heimdallr
SgtBlaster
Heimdallr
2
5
2
0.6
L
0
4
4
0.5
L
Ix Chel
Too Sure
Ix Chel
1
5
2
0.4
W
Atlas
4
1
14
11
L
1
4
3
0.63
W
Agni
jaklotz
Agni
5
1
13
11.5
W
Ix Chel
oP bee
Ix Chel
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,832
Damage
38,811
41,260
Taken
50,724
20,972
Mitigated
34,474
12,002
Healing
26,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
14,016
3,094
1,284
598
6,124
2,420
0
4,810
1,314
23,615
648
W
Chiron
12,052
2,221
1,978
3,467
10,486
4,515
963
3,986
5,784
0
32,260
W
3,327
333
842
399
10,958
10,934
0
5,012
5,367
5,609
242
L
Heimdallr
SgtBlaster
Heimdallr
7,258
2,786
357
414
8,216
3,084
0
5,060
3,156
0
20,245
L
7,797
666
1,309
1,500
10,432
9,225
0
5,633
4,799
0
13,005
L
Ix Chel
Too Sure
Ix Chel
3,621
738
4,115
1,872
9,060
3,361
0
6,656
2,404
13,122
0
W
Atlas
7,603
1,770
3,487
4,082
13,033
10,949
0
6,202
6,310
20,537
0
L
7,140
1,237
306
247
7,428
2,882
0
4,317
3,111
11,791
0
W
Agni
jaklotz
Agni
10,276
574
823
1,472
8,502
4,761
845
2,286
6,048
24,091
239
W
Ix Chel
oP bee
Ix Chel
5,553
1,090
7,147
3,158
7,745
3,315
638
4,594
2,809
29,949
1,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,728
Gold Earned
43,026
94
Minions Killed
170
0
Camps Cleared
0
861,301
Distance Traveled
983,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,239
724
22
2
0
195,219
0
W
Chiron
9,114
911
53
5
0
182,833
0
W
Maui
7,636
764
4
0
0
205,007
0
L
Heimdallr
7,273
727
16
2
0
164,384
0
L
Mulan
6,691
669
18
2
0
183,095
0
L
Ix Chel
6,659
666
20
2
0
144,392
0
W
Atlas
9,351
935
24
2
0
197,398
0
L
Hera
6,866
687
18
2
0
174,211
0
W
Agni
9,059
906
41
4
0
223,752
0
W
Ix Chel
7,866
787
48
5
0
174,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role