Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
KingKongKai23
Fenrir
Level 140
God Stats
12W - 11L
1,587 SR
Queue Stats
256W - 267L
1,472 Elo+
Party 3
Tyr
Tyr
MrYoungblood
Tyr
Level 141
God Stats
3W - 6L
1,425 SR
Queue Stats
110W - 85L
1,451 Elo+
Solo
Bacchus
Bacchus
SupremeSharts
Bacchus
Level 86
God Stats
8W - 7L
1,522 SR
Queue Stats
89W - 72L
1,455 Elo+
Party 1
Danzaburou
Danzaburou
xOTLW
Danzaburou
Level 106
God Stats
1W - 1L
1,525 SR
Queue Stats
122W - 97L
1,442 Elo+
Party 1
Team Averages
Level 126
1,512 SR
1,464 Elo+

VS

Team Averages
Level 92
1,423 SR
1,380 Elo+
Nut
Nut
Camp_YT
Nut
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 31L
1,431 Elo+
Party 2
Thanatos
Thanatos
DinizEmoGostoso
Thanatos
Level 3
God Stats
0W - 2L
1,279 SR
Queue Stats
1W - 5L
1,149 Elo+
Party 2
He Bo
He Bo
Its Mellio
He Bo
Level 138
God Stats
1W - 2L
1,152 SR
Queue Stats
35W - 42L
1,465 Elo+
Solo
Yemoja
Yemoja
ReverseVyhbs
Yemoja
Level 56
God Stats
1W - 2L
1,560 SR
Queue Stats
91W - 120L
1,364 Elo+
Solo
Discordia
Discordia
kurdforlife1995
Discordia
Level 135
God Stats
8W - 8L
1,623 SR
Queue Stats
362W - 373L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 0 / 1
7,407
741
3,189
5,256
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
1 / 1 / 3
6,039
604
4,920
7,906
3,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 0 / 0
6,585
659
3,290
7,743
5,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bacchus
9
1 / 3 / 2
5,666
567
4,590
10,276
7,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
xOTLW
Danzaburou
10
0 / 0 / 3
5,368
537
3,932
4,278
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
10
1 / 1 / 2
5,526
553
4,480
6,420
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
9
1 / 1 / 1
5,145
515
2,778
6,869
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
10
0 / 3 / 0
5,382
538
5,206
6,851
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
9
2 / 2 / 2
5,674
567
2,842
9,668
5,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
kurdforlife1995
Discordia
6
0 / 2 / 0
4,217
422
1,689
2,360
594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
4
4
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
1
4.5
L
Nut
1
1
2
2
L
Thanatos
1
1
1
1.5
L
He Bo
0
3
0
0
W
1
1
3
2.5
W
3
0
0
3
L
Yemoja
2
2
2
1.5
W
Bacchus
1
3
2
0.67
L
Discordia
kurdforlife1995
Discordia
0
2
0
0
W
Danzaburou
xOTLW
Danzaburou
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,921
Damage
16,995
35,459
Taken
32,168
19,313
Mitigated
12,278
13,478
Healing
13,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,189
1,332
0
3,606
5,256
1,486
2,052
2,041
3,215
43,400
8,162
L
Nut
4,480
2,363
0
909
6,420
1,987
162
2,095
4,325
0
34,531
L
Thanatos
2,778
704
0
4,208
6,869
2,467
0
1,064
5,805
0
33,039
L
He Bo
5,206
420
0
2,222
6,851
1,688
0
324
6,527
32,302
0
W
4,920
1,041
0
1,209
7,906
3,280
0
1,001
6,905
0
41,237
W
3,290
245
0
3,469
7,743
5,256
190
4,127
3,616
0
29,281
L
Yemoja
2,842
624
2,544
2,704
9,668
5,542
0
2,564
7,104
19,366
0
W
Bacchus
4,590
571
0
2,630
10,276
7,909
213
1,804
8,472
18,980
0
L
Discordia
kurdforlife1995
Discordia
1,689
123
0
617
2,360
594
0
1,507
853
13,999
0
W
Danzaburou
xOTLW
Danzaburou
3,932
1,040
0
2,564
4,278
1,382
312
764
3,514
0
37,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,065
Gold Earned
25,944
299
Minions Killed
265
0
Camps Cleared
0
1,062,418
Distance Traveled
815,534
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,407
741
96
10
0
189,951
4
L
Nut
5,526
553
70
7
0
169,034
2
L
Thanatos
5,145
515
66
7
0
217,781
0
L
He Bo
5,382
538
62
6
0
177,223
0
W
Fenrir
6,039
604
64
6
0
254,260
1
W
Tyr
6,585
659
63
6
0
201,287
0
L
Yemoja
5,674
567
40
4
0
163,584
0
W
Bacchus
5,666
567
31
3
0
205,480
6
L
Discordia
4,217
422
27
3
0
87,912
0
W
Danzaburou
5,368
537
45
5
0
211,440
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role